Weapons are main staples of every game in the SAS: Zombie Assault series, and are the primary tools of the S.A.S. in defending themselves from zombies. Reviews for SAS 4 weapons are available here.
Weapons of SAS: Zombie Assault[]
Small Arms[]
Grenades[]
Sentry guns[]
Weapons of SAS: Zombie Assault 2[]
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Default[]
Insane Asylum Exclusives[]
Premium[]
Sentry guns[]
Weapons of SAS: Zombie Assault 3[]
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Pistols[]
SMGs[]
Assault rifles[]
Shotguns[]
Machine guns[]
Special[]
Premium[]
Pistols[]
SMGs[]
Assault rifles[]
Shotguns[]
Machine guns[]
Special[]
Sentry guns[]
Grenades[]
Weapons of SAS: Zombie Assault 4[]
For reviews on guns of SAS 4, check out SAS 4 Gun Reviews.
Unused[]
Pistols[]
SMGs[]
Assault Rifles[]
Shotguns[]
LMGs[]
- CM 505
- RIA 45 Para
- Tombstone
- Proposition
- HVM 008
- Z-5 Heavy
- RIA 40
- Ronson LBM
- Supermarine
- RIA T40
- CM 530 BabyCOM
- Unspecified Autocannon (Zombie Mech weapon)
- Unspecified Minigun (Zombdroid Soldier weapon)
Flamethrowers[]
- Ronson WP Flamethrower
- Unspecified Heavy Flamethrower (Zombie Mech weapon)
Sniper Rifles[]
Rocket Launchers[]
- HVM MPG
- T-102 Jagdfaust
- T-101 Feldhaubitz
- Gebirgskanone
- Lone Star
- Luftplatzen
- HIKS 3100
- Unspecified Missile Launcher (Zombie Mech weapon)
Disc Throwers[]
Lasers[]
- Rancor Hotspot
- Unspecified Targeting Laser (Zombie Mech weapon)
Championship Exclusive[]
- CM X1 Furie (Rocket Launcher)
- HIKS M1000 (LMG)
- RIA Trident (Assault Rifle)
Faction Warfare Exclusive[]
- GG17 (Pistol)
- Festungsbrecher (Assault Rifle)
- Thundershock (Shotgun)
- Depth Charge (Rocket Launcher)
- Havoc (Rocket Launcher)
- Avalanche ("Flame"thrower)
- Phoenix (Flamethrower)
- Kraken (LMG)
- Exterminator (Disc Thrower)
- Krakatoa (Laser)
Premium Guns[]
- HIKS A10 (Assault Rifle)
- Planet Stormer Ltd Edition (Assault Rifle)
- Ronson WPX Incinerator (Flamethrower)
- Vitriol (Rocket Launcher)
- CM 000 Kelvin (Assault Rifle)
- Donderbus (Shotgun)
- Ronson 5X5 (Shotgun)
- Torment (Rocket Launcher)
- RIA 15 SE (SMG)
- Handkanone (Pistol)
- CM 505 Alpha Ltd. Edition (LMG)
- HIKS S4000 (Rocket Launcher)
- CM Laser Drill (Laser)
- Supermarine Alpha Ltd Edition (LMG)
- RIA 8A (SMG)
- Ricochet (Disc Thrower)
- CM 352 Quasar (Assault Rifle)
- CM 467 (SMG)
- HIKS 888 CAW (Sniper Rifle)
- RIA 75 (Sniper Rifle)
- Bayonet (Assault Rifle)
- Zerfallen (Rocket Launcher)
- CM Proton Arc (Laser)
- Ahab (Sniper)
- Contagion (LMG)
- Calamity (Shotgun)
- Banshee (SMG)
- CM 369 Starfury (SMG)
- T-189 MGL (Rocket Launcher)
Grenades[]
- M45 Fragmentation Grenade
- M48 Ultra-High Explosive Grenade
- Cryo Grenade
- Biocleanse Bomb (Medic Class skill)
- Zombie Antidote Canister (Medic Class skill)
Note: M45 and Cryo grenades upgrade at level 30.
Turrets[]
Note: All friendly turrets are upgraded at level 30 to their versions. They do more damage and cost five times as much, but have the same amount of ammo, rate of fire, and range.
Melee[]
- Unspecified Combat Knife (Assault Class skill)
- Unspecified CQC Energy Blast (Zombie Mech Weapon)
Other[]
- Unspecified Aerial Bombardment Satellite (Heavy class skill)
Article was last edited: August 9, 2022 at 1:12 PM