The Sprinter is a non-unique zombie which has appeared in SAS: Zombie Assault 2, SAS: Zombie Assault 2 Insane Asylum, SAS: Zombie Assault 3, and SAS Zombie Assault Tower Defense. They are usually categorized by their low health and high speed.
SAS: Zombie Assault 3
|SAS: Zombie Assault 3 Zombie Type|
|First Appearance:||Rank 1|
|HP Increase per Rank:||+2.5|
|XP Value:||4.5 XP|
Sprinters are the weakest and fastest zombie in SAS: Zombie Assault 3. Their commonness combined with their speed is their greatest advantage. They will often come into the players' view quickly, and from different directions to flank the player. Their speed also makes it difficult to escape them.
A player running while turning or changing direction often gives Sprinters a window of opportunity to land hits. While their hits aren't very powerful, they attack quite rapidly. They also possess the ability to hit the player through barricades if a player is too close, forcing players to back away and either shoot them or let them break in. Sprinters also strafe from side to side as they run, and sometimes take odd paths players don't expect them to, making them very difficult to hit at times. When spawning, Sprinters let out a high-pitched hissing sound.
In the mobile version of Zombie Assault 3, there is also red-tinted and green-tinted Sprinters, which are stronger than regular ones.
In Tower Defense, there is a stronger version of the Sprinter. It is called 'Runner V2' in the game files.
- Side-swipe: Swings its arms rapidly from left-to-right. Damage from a single hit is minimal, but they attack quite quickly.
- Giant groups of these can be taken lightly if running in a straight line. Sprinters can be dodged by running straight left or right which will give them the opportunity to catch up, but temporarily stop and miss their attack.
- Use pistols or SMGs on them. Because of their low health, these weak weapons will still kill them quickly, but more importantly pistols and SMGs have greater mobility than machine guns or assault rifles, giving the player the chance to outrun a sprinter. This also allows the player to conserve other ammo for bigger threats.
- Using high explosives such as grenades and the RPG7 on a swarm of them is often very effective.