Projectiles fromShock weapons can "arc" to nearby targets after striking their first target.
The arcing of a Shock projectile can happen multiple times, depending heavily upon the pierce trait of the delivering weapon. First, a projectile from a Shock weapon can directly strike as many targets as the pierce trait of the weapon allows. Each target struck can then release a number of secondary projectiles ("arcs") iqual to the weapon's pierce[verification required]. Each arc will attempt to jump to nearby target, and another target after that, continuing until it has made as many jumps as the weapon's pierce[verification required] or until it fails to find a viable target.
An arc can only find new targets within the blast radius of its current target. Arcs can only target something that has not already been affected by the same projectile (or one of its subsequent arcs). It can target inanimate environment objects, such as computers, cash registers, destructible walls, plants, cars, explosive barrels, and crates.
This mechanism make shock weapons extremely potent against huge clusters of zombies, and piercing augment is especially effective on these weapons. Augmenting the blast radius will increase the range of secondary targeting, thus increasing the potential area suppression of the Shock weapon. Shock weapons are highly effective at dispatching Shielders because their arc storms very easily strike from outside the angle of the Shielder's protection.
Shock damage is energy damage; the only difference is the arcing described above. Its damage will be reduced by any energy resistance. The weapon designs and the projectiles they fire are almost identical to other energy weapons. The prices for shock ammunition and energy ammunition are the same except in the case of laser weapons.
Currently, there are only 3 Shock weapons in the game (Trailblazer, CM Gigavolt, and CM 800 Jupiter), making this damage type uncommon.
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Please add in-game shock effects. In particular, please add slow motion videos that may offer analysis of the number and targeting pattern of secondary projectiles.