For ranks from SAS3, visit this article
Ranks are a system first introduced in SAS: Zombie Assault 2.
|02||Corporal||Red dot sight|
High capacity magazines
|07||Colonel||Sentry gun engineer|
Witness the fitness
For related feature Skills visit this article
In SAS 4, the player achieves a different rank name every five levels and is rewarded a skill point every level. Each class in SAS 4 has their own unique skills, along with a set of skills all classes have. Players are rewarded 1 skill point every time they level up, in addition to a single Strongbox (to a maximum of Neodymium).
- In SAS 3, the ranks of "Marshall" and "Chief Marshall" are misspelled (there is only one "l" in the word "marshal," not two).
- Despite the S.A.S. being a British Army regiment, all the ranks used in SAS 2/Insane Asylum and SAS 3 are those of the United States Army, with a few exceptions apparently invented by the game's creators.
- These fictional ranks include: "Chief Ensign;" "Battalion Commander;" and "Corporate General."
- Additionally, the rank of "Chief Marshall" [sic] is of Russian origin.
- The only rank in SAS 3 originating from the British military is the "Squadron Leader" rank, which, in turn, is used by the RAF and not S.A.S.
- In SAS 3, the rank of "Marshall" [sic] is ranked lower than it would be in real life, as it is equivalent - and, since both are used in-game, redundant - to the rank of "5 Star General."
- Likewise, the rank of "Commander" is ranked significantly higher than it would be in real life, unless "Commander" is short for "Commander-in-chief," in which case it would also be redundant to the rank of "5 Star General."