In all of the Zombie Assault games, there are Power-ups. They are activated when walked into (or clicked in SAS Zombie Assault Tower Defense).
In-mission[]
Item | Description | Picture |
---|---|---|
Smart Bomb | A green-colored rocket that kills all Zombies on-screen. | |
Max Ammo | Refills all of the ammo for the player's gun. | |
Double Cash | Doubles the cash that you receive from Zombie kills for 30 seconds. | |
Holy Hand Grenade | A yellow, special grenade that kills a large number of zombies (in SAS: Zombie Assault 2 and SAS: Zombie Assault 2 Insane Asylum), and all smaller zombies in SAS: Zombie Assault 3. | |
RAGE %#@!&# | An insane-looking eyeball that causes the player to enter a rage. | |
Grenade | A grenade, which comes in packs of eight or twelve, that can be thrown to kill groups of Zombies. | |
Double Damage | Doubles the damage you deal. | |
Cryo Grenade | Just like a normal grenade, but when thrown, freezes zombies instead. They come in packs as well. | |
Crates | Crates appear in SAS: Zombie Assault 3 for power-ups. They give the player random rewards, which include Cryo Grenades, Grenades, Money, a temporary gun, or a Sentry gun. In Tower Defense, Supply Crates are periodically air dropped, which can include cash, grenades, or premium air support. |
Pre-Mission[]
- Main article: Pre-Mission Power-Ups
Power-ups can be bought before missions in SAS: Zombie Assault 3 and SAS: Zombie Assault 4.