SAS Zombie Assault Wiki
SAS: Zombie Assault 3 Weapon
Mark II
Available at: Rank 43
Cost: $350,000
Ammo Cost: $250 per 50 rounds
Damage: 4000 (Base)

5000 (w/ Extra Damage)

Piercing Ability: 7
8 with AP rounds
Rate of Fire: 1 shot per click
Firing Mode: Semi-Automatic
Weapon Class: Special
Capacity: 40 (Base)

80 (w/ High Capacity)

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"Updated, semi-auto version of the Marklin Hunting Rifle. 16mm of unstoppable brutality. Like shooting bricks!"
―Elite II Description

The Mark II (also called the MK2 Sniper Rifle in the mobile version) is a semi-automatic sniper rifle featured in SAS: Zombie Assault 3.


The Mark II is unlocked at rank 43 and it costs $350.000. The ammo costs $250 for 50 rounds. It is second to being the best weapon in the game with the SCMITR Bio-shotgun considered first. Boasting extreme accuracy, damage and range this gun is extremely powerful and downs nearly everything in one shot (Purge nests go down in nearly one mag). In addition to this, a magazine capacity of 80 is available once High Capacity Magazines are unlocked at rank 39. The Mark II makes nightmare Onslaught (and maybe Apocalypse) easy. Using it is akin to using a FAL in regular Onslaught.

The shown fire rate is not right, as the Mark II is in itself a semi-automatic weapon. Holding down the fire button does not make it shoot rounds consecutively. The description of 1 shot per click means literally every time you click the mouse while using this gun, it fires. Therefore auto clicker abusers could allow for insanely fast fire rates, making this gun extremely OP.

The mobile version is a completely different story as all weapons technically have full-auto fire. This is because you are able to hold down the joystick, and it will fire automatically. Its fire rate is around 1 bullet per second on the mobile version, the same as some shotguns, and pierces through ~5 enemies per bullet; the slow rate of fire alone makes this one of the worst guns in the game, however. Shotguns have much better piercing ability and can hit multiple enemies in a cone, and explosive special weapons and the JKH 0.887 CAW, despite their low fire rates, can technically damage an infinite number of enemies in a given area. The Nitro Express .600, also easily outperforms this weapon simply because it fires faster and has better piercing ability.