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The '''MP5''' is a sub-machine gun in {{ZA1}}, {{ZA2}}, {{ZA2IA}}, and {{ZA3}}, and is one of the few weapons to be available in every top-down shooter in the ''SAS: Zombie Assault'' series, up until the [[SAS: Zombie Assault 4|fourth main game]] was released.
[[File:Mp5.jpg|thumb|MP5 in SAS: Zombie Assault 3|270px]]
 
The '''MP5''' is a gun in [[SAS: Zombie Assault 2]] and [[Insane Asylum]]. It is the second sub-machine gun, unlocked at rank 4, in [[SAS: Zombie Assault 3]].
 
   
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It is based on the [[wikipedia:Heckler & Koch MP5|real life submachine gun of the same name]].
==Overview==
 
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<p style="border-style: initial; border-color: initial; margin-top: 1em; margin-bottom: 1em;">'''SAS: Zombie Assault 2:''' The MP5 makes an appearance in SAS: Zombie Assault 2, it is among the same as in Zombie Assault 3. However the Zombie Assault 2/Insane Asylum MP5 only carries 30 rounds while the Zombie Assault 3 variant carries 60 rounds (if you have high capacity magazines).</p>
 
==SAS Zombie Assault 3==
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==''SAS: Zombie Assault''==
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{{Infobox/ZA1Weapon
The MP5 makes a return in Zombie Assault 3 this time sporting a 60 round magazine. It is common among the low ranks as it has a slower rate of fire and slightly better damage than the [[Skorpion]]. The slower rate of fire gives the player more control over the weapon than the Skorpion. Overall the MP5 is not the worst gun but still it is a great gun for low levels and provides tons of fun.
 
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|name=MP5N
[[Category:Guns]]
 
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|image=[[File:MP5N.png]]
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|damage=Low
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|range=Short
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|rof=Very high
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|cost=$120
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|ammocost=$12
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|type=Fully Automatic
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}}
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The '''MP5N''', based on the real life '''MP5-N''' (N standing for Navy. The Navy mod is a special type which adds a flashlight to the bottom instead of a plain MP5.) is the second weapon available for purchase in ''SAS: Zombie Assault''. In reality the Navy variant differentiates itself from other variants by adding a collapsible stock, a tritium-illuminated front sight post and a 225 mm (8.9 in) threaded barrel for use with a stainless steel sound suppressor together with quieter subsonic ammunition.<ref>[[wikipedia:Mp5_Navy#Variants|Mp5 Navy]]</ref> However, within the game these additions are purely aesthetic and have no noticeable impact on gameplay.
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It can be bought for $120, and reloads cost $12. It has low damage, short range, and a very high rate of fire, boasting the highest cyclic rate of fire of any weapon in the game. It is quite effective for a few rounds earlier in the game.
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{{Clr}}
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==''SAS: Zombie Assault 2''==
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{{Infobox/ZA2Weapon
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|image=[[File:MP5 in SAS2.png]]
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|location=[[Street]]
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|ialocation=[[Reception (Insane Asylum)]]
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|type=Automatic
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|mag=60
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|highcap=120
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}}
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The MP5 makes an appearance in ''SAS: Zombie Assault 2'' and ''SAS: Zombie Assault 2 Insane Asylum''. It is the second gun unlocked in the game (counting the [[P226]] as the first). As such, it becomes inferior to other weapons quickly.
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{{Clr}}
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==''SAS: Zombie Assault 3''==
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{{Infobox/ZA3Weapon
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|image=[[File:MP5.png]]
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|unlock=4
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|damage=90
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|ammocost=$25 for 250 rounds
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|extradam=112
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|type=Fully Automatic
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|class=SMG
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|ammo=[[wikipedia:9mm Parabellum|9x19mm Parabellum]]
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|pierce=None
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|cost=$120
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|mag=60
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|highcap=120
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|rof=7 rounds/second<br>420 rounds/minute
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|statsimage=[[File:MP5 Stats.png|320px]]
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}}
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{{Quote Box|The MP5, a stalwart of special forces around the world. Damage isn't massive but what it lacks in sheer power it makes up for in fire rate and mobility.|Bombardier Description}}
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The '''MP5''' in ''SAS: Zombie Assault 3'' has considerable punch to it early on, delivering more damage than either the [[Glock 17]] or the [[Skorpion]]. It has a large magazine size, great accuracy, and moderate range and being an SMG, has excellent mobility. At the time of its unlock it's generally considered the most efficient of all the non-premium weapons.
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On the downside, it has no piercing ability, though neither does the Skorpion or the Glock 17. Additionally, it lacks the fire rate of a Skorpion which can take away, so overall it trades its short range useability for its medium range efficiency.
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{{clr}}
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== SAS: Zombie Assault Tower Defense ==
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In SAS Zombie Assault Tower Defense, the MP5 appears as the starting gun for the MG SAS. It can be upgraded to the MP5-10, which uses [[wikipedia:10mm Auto|10mm Auto]] instead of 9mm Parabellum. Therefore, the MP5-10 deals more damage per round than the regular MP5.
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==Gallery==
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<gallery>
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SAS Soldier with MP5N.PNG|The player with a MP5N in SAS.
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SAS Soldier w MP5 SAS 2.PNG|The player wielding a MP5 in SAS 2.
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Player w MP5.PNG|The player with a MP5 in SAS: Zombie Assault 3.
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</gallery>
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==References==
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{{Reflist}}
 
[[Category:SMG's]]
 
[[Category:SMG's]]
[[Category:All Pages]]
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[[Category:Zombie Assault 3: Weapons]]
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[[Category:Zombie Assault: Weapons]]
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[[Category:Zombie Assault 2: Weapons]]
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[[Category:Non-Premium]]
 
[[Category:SAS: Zombie Assault 3]]
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[[Category:SAS: Zombie Assault 2]]
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[[Category:SAS: Zombie Assault 2 Insane Asylum]]
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[[Category:Full-Auto Weapons]]
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[[Category:SAS: Zombie Assault 3 Mobile]]
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[[Category:SAS: Zombie Assault]]
 
[[Category:Power-ups]]

Latest revision as of 18:00, 30 December 2018

The MP5 is a sub-machine gun in SAS: Zombie Assault, SAS: Zombie Assault 2, SAS: Zombie Assault 2 Insane Asylum, and SAS: Zombie Assault 3, and is one of the few weapons to be available in every top-down shooter in the SAS: Zombie Assault series, up until the fourth main game was released.

It is based on the real life submachine gun of the same name.

SAS: Zombie Assault

SAS: Zombie Assault Weapon
MP5N
MP5N
Cost: $120
Reload Cost: $12
Damage: Low
Range: Short
Rate of Fire: Very high
Firing Mode: Fully Automatic

The MP5N, based on the real life MP5-N (N standing for Navy. The Navy mod is a special type which adds a flashlight to the bottom instead of a plain MP5.) is the second weapon available for purchase in SAS: Zombie Assault. In reality the Navy variant differentiates itself from other variants by adding a collapsible stock, a tritium-illuminated front sight post and a 225 mm (8.9 in) threaded barrel for use with a stainless steel sound suppressor together with quieter subsonic ammunition.[1] However, within the game these additions are purely aesthetic and have no noticeable impact on gameplay.

It can be bought for $120, and reloads cost $12. It has low damage, short range, and a very high rate of fire, boasting the highest cyclic rate of fire of any weapon in the game. It is quite effective for a few rounds earlier in the game.

SAS: Zombie Assault 2

SAS: Zombie Assault 2 Weapon
MP5
MP5 in SAS2
Location: Street (SAS: Zombie Assault 2)

Reception (Insane Asylum) (Insane Asylum)

Firing Mode: Automatic
Capacity: 60 (Base)

120 (High Capacity)

The MP5 makes an appearance in SAS: Zombie Assault 2 and SAS: Zombie Assault 2 Insane Asylum. It is the second gun unlocked in the game (counting the P226 as the first). As such, it becomes inferior to other weapons quickly.

SAS: Zombie Assault 3

SAS: Zombie Assault 3 Weapon
MP5
MP5
Available at: Rank 4
Cost: $120
Ammo Cost: $25 for 250 rounds
Damage: 90 (Base)

112 (w/ Extra Damage)

Piercing Ability: None
Rate of Fire: 7 rounds/second
420 rounds/minute
Firing Mode: Fully Automatic
Weapon Class: SMG
Caliber: 9x19mm Parabellum
Capacity: 60 (Base)

120 (w/ High Capacity)

MP5 Stats
Quotebgred
"The MP5, a stalwart of special forces around the world. Damage isn't massive but what it lacks in sheer power it makes up for in fire rate and mobility."
―Bombardier Description

The MP5 in SAS: Zombie Assault 3 has considerable punch to it early on, delivering more damage than either the Glock 17 or the Skorpion. It has a large magazine size, great accuracy, and moderate range and being an SMG, has excellent mobility. At the time of its unlock it's generally considered the most efficient of all the non-premium weapons.

On the downside, it has no piercing ability, though neither does the Skorpion or the Glock 17. Additionally, it lacks the fire rate of a Skorpion which can take away, so overall it trades its short range useability for its medium range efficiency.

SAS: Zombie Assault Tower Defense

In SAS Zombie Assault Tower Defense, the MP5 appears as the starting gun for the MG SAS. It can be upgraded to the MP5-10, which uses 10mm Auto instead of 9mm Parabellum. Therefore, the MP5-10 deals more damage per round than the regular MP5.

Gallery

References