SAS: Zombie Assault 4 Weapon | |
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- HVM 002 - | |
Have an image of the HVM 002's mobile version? Then please upload it! | |
Manufacturer [?] | HVM |
Ammo Cost [?] | ![]() ![]() ![]() ![]() ![]() |
Damage/Pellet | 70 155 ![]() 232.5 ![]() |
Pierce | 2 |
Rate of Fire | 16 rps |
Capacity | 75 |
Reload Time | 2.2 sec |
Movement | -3% |
Firing Mode | Full Auto |
Weapon Class | SMG |
Damage Type | ![]() |
Approx. Drop Level | 3 26 ![]() ![]() |
Single DPS [?] | 1,120 2,480 ![]() 3,720 ![]() |
Pierce DPS [?] | 2,240 4,960 ![]() 7,440 ![]() |
Augmented DPS [?] | 4,480 9,920 ![]() 14,880 ![]() |
Crafting Cost [?] | ![]() ![]() ![]() ![]() ![]() |

- "Infiltration forces and personal security details often use this unremarkable but highly effective submachine gun"
- ―Official Description
The HVM 002 is a weapon introduced in SAS: Zombie Assault 4, manufactured by HVM. This weapon does not deal very impressive damage per hit, but it is compensated by the fire rate, which is one of the highest in the game. This turns the 002 from a poor choice into a somewhat strong early-game weapon. However, its anemic damage quickly gets the better of it after a few levels, and it is advised to swap it out for a harder-hitting weapon when one begins seeing Evolved zombies.
The version of the 002, however, is more suited for the mid-game with its damage being more than doubled over the regular version. Unfortunately, due to the high fire rate the
version quickly becomes a money hog as its ammo cost increases from 40 credits per 200 rounds to 400 credits per 200 rounds. Considering the fire rate, that is $32 used every second of firing. Its DPS also is not high enough to easily deal with the tougher and larger amounts of zombies around the level it is usually obtained at.
Design[]
HVM 002 is a bullpup SMG possibly modeled after a Tavor X95 with a skeleton stock, a vertical foregrip, a flashlight / laser pointer & an decorative top rail.