When the game was more active, at least on flash you could tell who the teammates you were with if they were gonna be selfish or helpful medics, and there was quite the variety. Some people are just careless of their 'teammates' and only think for them selves, or rush ruining the fun for others, you'll find that in any game.
LMS use to be more fair, same with apoc, the zombs were given a massive buff making them unfair at very early stages and LMS now has a wave mechanic to it (it use to be an endless thing), even for level 100 vs games. It use to be in Virus Samples and LMS that if you could tank, you could tank, and if you could tank and heal, you had the advantage until the dms came along.
Those players who still unbelievably waste their lives with the game, i see them everytime when i log on every now and again, they just grief those who aren't as tryhardy with a game that relies on having a better gaming PC/mobile.
In LMS, it is normal to be selfish. As the goal is simply, let every fellow SAS die and earn score.
Apoc, now that's when teamwork is needed.
It's the whole point of playing in LMS - to be the last man standing! As an assault/heavy you can also do it, but instead of medkit, use a gun with biosynthesis. With a 10*** Mustang with bio on that's 300hp/zombie killed (bloater worms also count for 300hp each, so that's 300(bloater)+300*4(bloater worms) which is 1500hp/bloater killed)
That's not how bio works... grade 10 bio gives 40hp per zombie kill not 300. Also worms do not count towards bio kills, just like how they don't count towards xp. Now if this is different on mobile/steam, I need to see proof of this.
It is how bio works. Idk about PC, but on Mobile the biosynthesis heal is based on how many pellets/shot. So a shotgun that shoots 10 pellets/shot with a biosynthesis augment that heals 30hp/kill will heal you 300HP/kill. I have a shock field and a mustang and can prove this.
I just tested it and yes it does give 300hp/kill. I’m on mobile so it may be different on pc. Also, worms counted for bio as well.
I am a lvl 86 medic, and I earned every level starting from one it's taken .....close to two years, I'd say, but the medics don't have opportunity to heal the rest for the first 20 levels....period. they don't have enough points per level to go around. Between trying to beef up there own skills, they've got separate medic skills and only working with one point per level is stretching too thin. I could buf medic skills but then I short myself to character skills. . I want to regenerate my health, I want to shorten the time i spend knocked out and to make a viable med kit even worth tossing out to assist somebody, your going to invest at least 5 to 10 points if you are a heavy, are you sacrificinghalf of the points you make for the rest of the team plus and this is needed, , what would really help if there were comms in the game where a four man team could be alotmore teamcentric. As it is, Everytime I play on a survivors map, there's always one guy who just goes and opens doors, doesn't wait for his. Teammates just let's loose all the zombies and I promise you if your not seriously modded out up to date on gear, you are gonna die so it's little things mostly if somebody chats "I need help" I automatically stop where I am and go assist, always Everytime. So give the medics a little. Break cause they are just trying to get to the next level where they can afford to buf them skills so they can assist. Of course bad hombres are every where hope to see you you on a map. .
What do you think?