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This is the most popular Discord server for this game series that I know about. (Unaffiliated with me or this wiki.)
(Edited by ForsakenComrade)
Yellow or heavy character : The yellow or heavy character does not have interesting abilities and is not very useful It is better that his ability is specific to the boss and locks on herIt is better that its ability is specific to the boss and lock on it, it is better that the ability is specific to the boss and locks on AhaIt is better that the ability is specific to the boss and locks on them and hits them consecutively for a set time.It is better that the ability is specific to the boss and locks on them and hits them consecutively for a set time. THE BLUE Or MEDIC CHARACTER : Pink smoke is a good thing, but green smoke is very useless for it because it doesn't do anything special and you get a small range. Pink smoke is a good thing, but green smoke is very useless for it because it doesn't do anything special and you get a small range, it can have a self-review ability instead.Pink smoke is a good thing, but green smoke is very useless for it because it doesn't do anything special and you get a small range, it can have self-healing ability instead.Pink smoke is a good thing, but green smoke is very useless for it because it doesn't do anything special and you only get a small range.Pink smoke is a good thing, but green smoke is very useless for it because it doesn't do anything special and you get a small range, it can instead have the ability to heal itself, for example, after its blood runs out. Live quickly without a timer and this feature is active every 120 seconds or more . And you can even put a special passive for each character Example for medic character Increase the ability to fill his own blood by 15% and the red character And RED CHARACTER Everything about it is great and I don't think it needs to be changed, but to add passive, it can be mentioned that if passive is added, it can be 12 to 15%. Everything is great and I don't think it needs to be changed, but to add a passive, it can be pointed out that if a passive is added, it can fill the magazine 12-15% faster or have more recovery energy. The yellow passive character can increase all its armors by 15 to 20% The yellow passive character can increase all his armors by 15 to 20%, which is a good thing And finally, I think that by adding some new and free weapons in the boxes, I can bring this game back to life :))And finally, I think that by adding some new and free weapons in the boxes, I can bring this game back to life :))
I used an AI to help me create the visuals for clarification.
The attire is a black, lightly armored suit. A helmet with a green visor as trending with the other characters to have different colors.
“Active abilities”
‘Circus trick’ - Throws a smoke grenade on his location and dashes into moving direction. He will remain invisible for 1 second(s) and receive a damage 10% bonus for that duration. Invisibility can level up to 3.5 seconds and damage to 35%
(Costs 40 energy)
-Toggle - ‘Eye for danger’
A zombie ahead blocking the scout will be shot with the equipped pistol with a 50% critical chance and 0.5 second stun.
Critical chance goes up to 100% and the stun up to 1.75 seconds.
(Costs 15 energy and has a cooldown of 1 second)
-Toggle- ‘Trailblazers’
When toggled on, leaves a trail of gas that slows zombies walking through by 20% and deals an xx amount of damage per second. costs 3 energy per second.
Can be increased to 55% and damage can be tripled.
“Passives”
’Pressure training’
Damage increases with half the % of bonus movement speed. Can be increased to 100% of movement speed percentage.
’Go with the flow’
There is a set chance to evade a blocking enemy when running into them, allowing to pass them unharmed. This dodges their attack as well. Starts at 45% and can be increased to 95%
‘Bounty marker’
The first round of every magazine marks a target. Damage against this target will be increased by 20% (and stacks additively) and will cause an explosion after it dies or a reload is completed.
Damage increases to 45%, explosion will deal more damage in a larger radius.
’Sleight of hands’
Any weapon below 10% movement penalty will receive a 1% damage, reload and fire rate bonus for every % less.
Movement penalty threshold can be increased to 20% and buff can be increased to 2.25% for every percentage.
This is the default class skill and this will make it so any weapon above this threshold has double the movement penalty.
Summary
The scout unit is meant for a fast moving, high damage hit and run style. He combines lighter weapons with powerful buffs and focuses hit kit on being able to reach the right place at the right time. The scout unit is best played with lighter weapons like pistols, machine pistols, smg’s and lighter heavy-issue weapons like the Hornet and Supermarine. While extremely powerful in his damage output and swiftness the scout is drawn back by a much scarcer health pool, a heavier penalty for heavy weapons and quick energy consumption. the scout requires skill and precision to maintain alive, and is best paired with high energy regeneration, movement speed and light weaponry.
In case you like this concept, or have feedback, feel free to let me know!
I had just reset my skills on the assault cause all of them were too spread out. I’ll need help on where I should spend my 65 skill points on.
Should I keep this gun?
Flash
Mobile/Steam
24 Votes in Poll
Now, some of you might not know the cruelities of this game due to jumpy zombie tiering and heavy rng or how most of the guns should be handled due to unhelpful descriptions.
Level 1-15: Simplicity
Zarmstech guns would be a waste of time to explain since they are usually thrown to the trashcan at level 2-3.
Zombies are pretty easy and simple to deal with in this period. You have no need for meta weaponry to deal with what can come to you.
I'd personally reccomend:
CM TItan: Reasonable firerate and damage
CM Planet Stormer: Good firerate, similar story with Titan
BabyCOM: Incredible mobbing potential for low level
HVM LMG: Long spray time and somewhat ok DPS
Ronson 55: Great penetration and high mobility
HVM RPG: Good for mobbing since all zombies are practucally made of glass against explosives
For upgrades:
Deadly and Overclocked are necesarry. If you are ok with either one, biosynthesis or race modded are good options since regen and reloads aint satisfactory at these levels.
Level 15-35:Roller Coaster
Things are going to get expomtentially harder till you get to Level 35. Elite zombies will appear more often and mobbing will be among the main issues. You will also start getting reds in this period. List is aboutta get tighter.
Jupiter and Gigavolt: Both are undisputed kings of mobbing. When you get one, hold it and love it. A massive horde of shamblers/runners/strangers can be cleaned off with only a few shots. I would recommend field supplies grade 5 skill for Jupiter, you will practically have infinite ammo and rank up prem ammo mastery far quicker which will be an upgrade to your damage on its own. Go with deadly, biosynthesis or overclocked.
COM2: Smashes through lineups with its massive damage and penetration and any low tier boss that you come across.
Starburst: Good reload, massive capacity and alright dps
Red RIAs: Solid performance but not the best if.I will be honest.
Red RIA T20: Good for bossing due to decent reload and damage over time
Hotspot: Puts out a great deal of dps, can hold some chokepoints against swarms of fodders
Mixmaster: Good dps and large magazine. Ideal for cleanimg off hordes thanks to twin shot.
Disk thrower: Make the zombies go through the jigsaw experience indoors with this piece of wonder.
Level 35-50: Nightmare
Now, things will change radically as you start playing nightmare and events actively. Adaptive is your new buddy against bosses, frequent elite zombies amd nightmarish zombies those have a big resistance percentage against EVERY FUCKING THING. I reccomend getting up to platinium rank in events ans re-rolling event strongboxes on mobile till you get these stuff below. Try your best on re rolling till you get 10*** stuff. Also you might consider putting a few points in reload skill and reload oriented armor pieces to be safer against relentless hordes of nightmare and event games.
Red Jupiter: Same story, simply amplified stats to contend better against apexes. Use deadly, overclocked and adaptive.
Red Supermarine: Highly mobile like a pistol, reasonable dps with sheer fire rate. Go with same upgrades as above. If you get two aug cores, lean on biosynthesis to become pretty much unbeatable by any horde you might come across.
Red Stripper: It can bring down even devastators and necrosises in mere seconds when upgraded and used correctly thanks to 3000 hp/3s base damage over time (Which involves a good mobility setup). Replace deadly with tenacious for obivious reasons in our golden trio.
Red Hotspot: A brother always likes to play Superman
Red Disk Thrower
I'm sitting in a nightmare lobby waiting for people to join. Please come and play
The flash version, not the steam/mobile one
(Edited by Superninja667)
Is anyone there??
Hi guys,i recently created an armor tierlist.anything should i add?https://tiermaker.com/create/sas-4-armor-tierlist-maker-1562746
I own both . I find the krakatoa has higher base damage but I find the cm proton arc has higher dps . I'm killing bosses faster with the cm proton arc . Anyone know the best way to utilize the Krakatoa so it does what the wiki says and outclasses the cm proton arc ?
Eh. i know this wiki is kinda dead but i will post a meme anyway. enjoy. :)
12 Votes in Poll
I've seen people do weird things in the game files like getting the sonic drill and the TEMPLATE-DONT-SPAWN,I wanna know how do people do this and where can I locate these files
Help with weapons
I Am a LV35 Medic and i want in on nightmare mode. Please tell me the best weapon choices for nightmare from the following list-
CM 440 Titan [RED]
T-102 Jagdfaust
Stripper
CM 351 Sunflare[RED]
Mixmaster
HVM MPG
Shotlite Tempest
Hotspot
Hard Thorn
Gerbriskanone 10****
RIA T40