Talk:Sub-light COM2/@comment-37510065-20181126183050

From about level 40 to level 65, I had a Black 5*** Mixmaster with OC, adaptive, and biosynthesis. I switched to a Red 10*** Sublight with deadly, OC, and adaptive. I do also have a clean Red 10*** Mixy that I've yet to augment.

I like both weapons a lot, and they're probably my top 2 assault rifles. The Mixy has a much higher ammo capacity and a slight spread to its dual projectiles, so it's very good for spraying and praying - which I often have to do in the higher levels of events. This makes it easier to clear out a bunch of worms or smaller Zs. The 3 pierce is definitely adequate. The base firing rate is better with the Mixy. Also, if you're equipping biosynthesis, be aware that the biosynth bonus is calculated per projectile, so with 2 projectiles, the Mixy delivers double the stated healing. (I know the standard recommendation for high level play is deadly, OC, and adaptive, but biosynth can benefit some.)

On the Sublight's side, the single-target damage is significantly better. It's not a game-changer, but it's definitely more powerful, which really helps when you're spraying fire at a mass of bloaters. You don't often get 7 zombies in a line to take advantage of the pierce, but again, a mass of bloaters packed into a corridor is one of those situations.

The most significant disadvantage of the Sublight is the small magazine coupled with its slower reload than the Mixy. I'm at or near the reload cap (max is an 80% reduction in reload time from all sources), so this is ameliorated, but it's still noticeable. A smaller one is that it's harder to hit small targets on the Sublight, like a bunch of worms. Its slower firing rate plus the narrow bullet stream means that it doesn't spray over wide groups of Zs as well as the Mixy. That said, against large groups of Bloaters, especially if they're packed into a corridor, the Sublight is better.

On the Mixmaster's side, the ammo cost is higher, but this is a pretty small issue. Another relatively small issue is that Zs with any damage resistance other than chitinous hide have double health. Yes, you always want adaptive for high-level play, but the Mixy is at a small disadvantage to the Sublight in this regard. The Sublight's high damage plus 40% adaptive can still down chitinous hide Zs pretty fast, whereas the Mixy will be a bit slower to take out energy resistant Zs.

Both rifles are heavy, but I feel like the Mixy's movement penalty is noticeably worse (side note: on Steam, the penalties are -16% for the Sublight and -23% for the Mixy; I don't believe I have collection rewards that cause this difference from the Wiki stats).