Talk:Nightmare Mode (SAS4)/@comment-27003001-20170415112250/@comment-39421700-20190830151027

new class 1: demolitionist: specializes in explosives. they start with 2000 health, and there starting skill is kill it with fire, a skill that makes it so that enemies explode when they die. they're a crown control character, obviously. their ascended weapon is:

the nuclear throne: fires an energy ball triple the size of the user. on contact with an enemy, it will split into four smaller orbs of energy, which split into 8 smaller orbs. the large orb does 50000 damage, the smaller ones do 30000 damage, and the smallest ones do 10000 damage each.

new class 2: the scientist. they will inherit most of the medic's skills, because the medic doesn't have very many medic-y skills. their starting skill is biocleanse bomb. their ascended weapon is:

discovery: fires a shot that makes enemies join your side for 10 seconds. it has a low fire rate and affects bosses for 1 second.

new class 3: the IPPD (inter-planetary police department). they are meant as a well-rounded class. their starting skill is ''protect and serve. ''they will equip their riot shield, blocking 50% damage from the front. their ascended weapon is:

duty: an assault rifle that inflicts 20000 damage, with a firerate of 15 and a pierce of 6.

new class 4: bounty hunter. they are specifically designed for bossing. their starting skill is in a single blow, which makes your next attack inflict triple damage. their ascended weapon is:

finisher: a sniper that inflicts 1000000 damage. yeah, self-explanatory.

new class 5: cyborg. this character excels at mobbing, but is mediocre at bossing. their starting skill is forced takedown, which makes the cyborg throw a grenade that explodes into an arc lightning AoE similiar to the gigavolt, aurora, or trailblazer. their ascended weapon is:

blitzkrieg blazer: is a high-power version of the trailblazer, having 20000 damage and a firerate of 10, with the harsh AoE of the shock weapons.