Pre-Mission Power-Ups

Pre-Mission Power-Ups are temporary buffs for SAS3 and SAS4 for that single game only.

SAS: Zombie Assault 3
In SAS3, all powerups' cost will increase as you level up.
 * Weapon Specialist: You are given 2+ (depending on your levels) of each turrets for that game only. All turrets do +25% damage
 * Officer: All SAS and their granades and turrets does +15% damage
 * Sharpshooter: You have +25% gun damage
 * Super Soldier: You have +50% health and one-time full-health recovery when your HP is below 10%
 * Combat Medic: You regen health slowly, and regen at the end of wave is much faster
 * Combat Engineer: all barricades are +50%(?) stronger and barricades repaired by engineer is +500% stronger
 * Scienic Corps: ?% chance of freezing an zombie for 0.8 sec through bullets, 30% to freeze zombie for 2(?)seconds when it hits you.
 * THERES ONE MORE THAT I DO NOT REMEMBER

SAS: Zombie Assault 4
In SAS4, all power-ups' cost multiplies by 5 as player reaches level 30.

High Roller

 * Cost: 25000, 125000
 * Increased chance of loot drops being strongboxes
 * Strongbox quality increased one step(ex. you get titanium instead of steel)

Tank

 * Cost: 8000, 40000
 * +20% Damage Immunity (if player has resistance of 50%, it's 50+10%)
 * +50% more health gained from medkits
 * +50% health regen
 * +2 Ronson Cryogenic Turret
 * +10 Cyro Grenades
 * Idle for rushing through as it reduces damage and increases healing

Killing Machine

 * Cost: 10000, 50000
 * +10% Crit Chance
 * +10% Damage of everything
 * +2 HVM Heavy Machine Gun Turret
 * +2 HIKS Heavyshot Protector Turret
 * +10 Frag Grenades
 * Idle for defense as it increases damage and gives many turrets.