User blog comment:A Wikia Contributor 9337/Assault build explanation/@comment-26261967-20151128045232/@comment-26261967-20151201061213

LOL! "Mobile doesn't have sanic instant kill everything in apoc. there is no possible way a glass cannon can do anything in Apoc" XD

Glass Cannons OWN Apoc on Mobile, assuming they have a means of regeneration and/or recover quickly. I'm *averaging* 3,000 Kills, and that's on a sub-Wave 30 match with other comparable players. I've gotten as high as 6,000 on good matches, and could get even more if I could stomach the lag that hits me past Wave 28. And FYI, Killing Spree on Mobile doesn't stop when you die: if it's active when your Assault gets killed, it will be active when he gets back up. Even after they fix this bug (assuming that it is in fact a bug), if you're outgunning your teammates in DPS, then chances are they'll be kiting a huge horde by the time you recover; it's nothing to get back up and lay into the back of that horde, which will usually crank KS right back up if you've got a good enough weapon and/or max Adrenaline active. Tanking is thus irrelevant in maintaining it. The Glass Cannon's only REAL weakness is LMS, but a good Bio weapon can make him a contender that can even outlast a lot of Heavies IF he has a ridiculous amount of killing power.

It's simple numbers: if you have the skill to keep KS cranked, then speed is more important than BAE to an Assault. Your Armor will eventually NOT be enough in LEs and NM, and that even applies to Tank Heavies, but speed will always maintain its utility if you use it right. Assaults simply suck at tanking.