Talk:1887 Shockfield/@comment-202.166.75.182-20150222133041/@comment-202.166.75.182-20150224092602

Guys, I made a mistake in the 90% and 0% damage calculations above, but the result is still conclusively in favor of capacity.

Look below to see my meaning (I have done an example recalculation in the 90% damage factor). I will assume that you have 90% reload time reduction base with L10 Cap, just like in my 60% example, and then enhance the reload time for racemodded by shaving another 44% off the remaining 10% reload time. This means the shooting cycle time for the L10 racemodded shockfield when you have 90% default reload time reduction will be:

0.1 x 0.56 x 2 seconds = 0.112 seconds

But now, I show that at 90% Reload Time Reduction, capacity still beats out racemodded:

L10 Cap = 1400 x 15 (21,000) / 2.075 seconds = 10120.482 DPS

L10 Racemodded = 1400 x 5 (7000) / 0.737 seconds = 9497.965  DPS

Therefore, even under such extreme circumstances with a huge amount of reload time reductions, focus on capacity.

@ Leothefox

Yep, 0.34s is indeed a very fast reload for the shockfield. However, look above at my calculations, I show that even with 0.112s reload time (94.4% reload time reduction!!), capacity still enhances dps more than racemodded.

The logic behind this is that since the game uses multiplicative stacks to reduce the reload speed, the reload time reduction equation is quadratic (convexly decreasing returns if you graph it in truth). Thus, split investment on increasing capacity and reducing reload time pays off the best in the longer run.