User blog:Fredy-san/Under rated stuffs part 2

So this is the continuation of my previous blogs

1. Free strongbox / money for certain levels only (cheat?)

Well, do you ever visit the store and buy those x3 titanium boxes? Here is a small fun fact: Level 70 or above usually already have this "any strongbox drops red item", so even steelbox drops a 10.000 creeds value items if sold. Now then at level 100, those x3 titanium boxes is priced at..... 22.3K sas creeds. Wow, if you sold all three drops, you get about 6k ~ 7k free sas creed (let say if one of the item only have 6k value for a red, you still get about 2k profit)

Of course on certain lower levels, this also works. Go figure it out at what levels it works best.

This is same like you watching those videos, albeit a little slower (?). But you can do it all the time. What is more? If you got something good, you can keep it.

2. Grenades are GRENADES!!

On level 30, grenades got upgraded into the 1500 damage version, add level 25 grenade skill and you got a 5250 damage grenade. If you able to click (or tap for mobile) about 6 times/second, you basically got a short ranged gun with 30k++ dps, infinite pierce, 2.0 blast radius, 0 reload time, 0% move penalty and no backpedal firing penalty. Requires no augment and sure get rate. About the cost? Hell expensive of course even with the discount mastery. But you got it at level 30 anyway.

3. Those cars are thermal

Yep, nuff said. The explosion of a car deals thermal damage. So if you againts something with the resist, you might not gonna kill them on high levels.

4. Dead loaderbot = health?

A fun fact about dead animation of loaderbot is you can still shoot at them, although it reduces the pierce number of your gun, if you have biosynthesis, you can regen HP out of the dead for EVERY HIT.

5. Shotgun mastery is balanced actually.

Oh you think 50% pure cosmetic effect is bad? Look at the level 5 shotgun mastery. The extra 1 pellets basically increased the shotgun damage againts single, multiple, creep, bosses, or any targets.

To compare, sniper mastery, say with 30% crit chance x 5% super crit = 1.5% chane x 900% = 14.5% damage addition average and thats if you build yer crit chance.

While for shotgun, lets get stripper with pierce, 1/6 means 16.5% additional damages, increase the number of targets you can kill in one shot by 4 targest (24 zombs to 28 zombs in one shot, basically +4 pierce? ), increase heavy concussion chance to proc, and does not requires certain skill point build at all.

Btw talking about balanced masteries, the pistol mobile version atm is broken with that +25% fire rate. It makes ronson 45 become more viable as main guns. The good thing, it only increases based on base number, not augmented rps.