User blog comment:Gracchus Mccarthe/Expected buffs/nerfs for S4S/@comment-26251254-20151118193839

Full review.

"Tombstone - +50% damage "

I personally think the damage is ok. It just suffers from the poor accuracy.


 * What a poor excuse.

Inaccuracy equals time and shots wasted, and dealing no form of damage at all. Also, / ammunition aren't cheap at all. $360 for 200 ammo; $1,440 for High Damage ammo. "That's the best thing about it". Yes, it's fun to waste money to not hit anything. Totally.

"Feldhaubitz - 2 rps"

"Feldhaubitz - -10% damage"

T-101 Feldhaubitz is fine as it is. Massive damage and low rate of fire. Perfect for crowd control. If you want the opposite of that, go use the underrated Lone Star. The damage itself may not seem too at first, but then, it also has 6 RpS. Click-spamming will bundle up the damage for a decent amount. Add Deadly, Adaptive and Capacity on it. Deadly and Adaptive, is for obvious reasons. Capacity to avoid the lengthy 4 seconds reload time and to keep up the chain of explosions.

Ronson 70 - +30% damage

Seems fair. Ronson 70 is trash. Following the typical Ronson stats; the Ronson 70 got high damage, huge pierce, low rounds per second, small clip size, and intimidating movement penalty.

Due to that, its purpose is best used in crowds. Overall, it does need that +30% damage.

Proposition - -15% damage

The Proposition is quite balanced. With great power comes great responsibility. Which is, the devastating movement penalty and long reload time.

On paper, it sounds quite overpowered. In actually usage, you also have to consider the random spread, making it somewhat difficult to use.

HVM 004 - -20% damage

Why.

It's fine as it is. A plain (unaugmented) HVM 004 can deal up to 4,200 DpS. That's quite impressive, especially for a HVM weapon that can be found that in the beginning of the game!


 * That is, ideally.

Do not also forgot it that it can achieve 4,200 DpS IF the player were to be up-close to land all 6 pellets, and also clicking 10 times per second.

HIKS S300 - -20% damage

Meh. It's just overrated. The damage should be lowered, but in return, increase RpS.

Ronsons WP Flamethrower - Higher drop level 

Why nerf the Ronson WP Flamethrower? It's already crap. The DpS is quite poor for its drop level. It's the gun that can harm, but not kill zombies.

Only good purpose of it is, stun-locking zombies in low level Nightmare Mode games.

Black Armor in general

I can agree with that. But, also decrease the amount of points required for resistances.

Bing445 (talk) 19:38, November 18, 2015 (UTC)