User blog comment:Blaisem/Toughness vs. Tough Body/@comment-24659969-20141121181825/@comment-6016076-20141122180846

Hmm there's no message icon in the top right on this wiki for me, so I don't see notifications easily.

What I meant with the question "At what health do I usually operate at?" was to incorporate the effects of healing. You're right in that I did not thoroughly take into account how easy it might be to achieve max health depending on the medic packs. Medkits are so ubiquitous though that I'm not sure how relevant med packs from medics really are. If you take so much damage that you can't heal up with one medkit (with or without help from medic), you're already under the threshold for where Toughness is desirable. There is a gray area between 25-35% health where a medic's abilities may be relevant, and for more accurate analysis of this window the skill level of the medic's healing as well as his protective aura if applicable become relevant. The increased number of variables make this better analyzed on a case-by-case basis.

Outside this health regime, I did  feel confident that you want to sway either all Tough Body or all Toughness. I say "did" because I think I messed up with calculating armor's interaction with Tough Body. I reduced Tough Body based on the armor value and used just the reduced %DR from Tough Body as my multiplicative factor in health, when in reality I needed to use a factor with %DR from both tough body and armor together. If I get motivated I'll work on it some more.