Talk:Bloater/@comment-1763304-20140902122721/@comment-24659969-20141120084615

Errr let me fix the Lady Blue counting. Basically you are too far over-marked the damage. There is nothing wrong with the damage, but there is something wrong with the way you perceived and calculated it.

1. You only receive the damage over 3 seconds, not 10

2. You haven't count the damage reduction a player could have.

3. The ticks refresh but not stacks from same acid pool so it is not hazardous as it seems. Although two pool stacks each other. But really how much Bloater with 2x damage + Acid blood you found on every stage?

Example case is you swimming in an acid blood pool for 2 seconds. Means you are going to take total DoT of 5 seconds ticks (2 seconds of swimming + 3 seconds after out of the pool). The blood pool is coming from double damage Bloater, the damage you would receive then:

2880 x 2 = 5760 damage. This damage tick is then spreaded of 150% over 3 seconds = 50% / sec = 5760 / 3 sec = 1920 damage / second

Now times the 5 seconds ticks I mentioned earlier so you got 1920 x 5 = total of 9600 damage for 5 seconds.

9600 damage still can be lethal as it looks. But it is not as scary as you said 88.4K damage and that's if you unlucky enough to swim in acid blood pool for 2 seconds. Heavy with total of -30% movement penalty (ie: -40% CM505 + 10% Rubicon blue) only takes 0.3 seconds to get past an acid pool hitbox. Nowq to count more, by natural with level 15's tier armor, one augment of toxic *5 resist will bring your total numbers at least to about 10% damage reduc. Thats means you only have 8640 damage to cover for my example case.

Take the godlike Heavy build like mine, Kharon, or LordOfKaon which have tough body 25 and armor expert 25 for a total of monstrous 70% damage reduc++ even on Rubicon.

For medic with 25 armor expert + protective aura. One medkit at level 10 should enuf to save the day.