Thread:SkyrunnerM35/@comment-26677162-20150809213055/@comment-25461088-20150810002532

Well, here are my other reasons.
 * Assault requires reflexes to play, and therefore you need a fast computer. This can be problematic if you lag a lot, as you won't see where you're going and you'll die. And sometimes, Assaults are the one CAUSING the lag, with said high speed and Adrenaline especially: not only does it emit a lot of particles, it also increases ROF, and rendering that many bullets can cause lag. Tanky Assaults can solve that problem, but see my third point.
 * Speaking of Adrenaline, that's the only useful active ability. While CQC IS awesome, it starts to become kinda useless. Assault Team used to be awesome, but now it's pretty crap since the soldiers die almost immediately due to low health, so Assault basically don't have a level 20 skill.
 * When an Assault gets cornered, he'll die pretty quickly due to mass zombies. Sure there's tanky Assaults, but then there's the problem of Dark Minions. Medics with sufficient energy regen can heal up damage taken from DMs, and Heavies have Die Another Day and Tough Body. Assaults have Stim Shot, but I have NO idea why everyone says to only put one point in it; I find it useless. 90% of the time when my Assault gets to low health, I can't even NOTICE that it's already activated until I see my skill cooldown in the lower-left-hand corner.