Forum:SAS 4 Gun Reviews/Others

Flamethrower
Ronson WP Flamethrower Pro Medic December 7, 2014

Yeah, pretty much what everyone else is saying. I put tenacious and skeletonized on mine, and I love it. LOVE IT! Do what you like for the 3rd slot. Obviously it works well on tight-bunched hordes (with its 6 pierce), pods, shielders and chitinous hide. Since I did get 10 ranks of skeletonized, my character is fast enough to backpedal away from runners and other fast stuff while spraying them with flames. And because the flames grow longer when you backpedal, that's a winning situation.

Another tactic I use all the time with my speedy flamethrower is to sidestep an approaching column of zombies and run down their flank, dowsing them all briefly with flames as I go. By the time they have changed direction and gotten near my new position, the fire damage over time has completed its work successfully.

I'm level 66 right now, and I can make it through the first 4 minutes of a single player Onslaught map with a single clip from my flame thrower and nothing else but speed and med packs (as long as nothing has fiery skin). That's about 300 kills, and my flame thrower doesn't even have extra capacity on it. So not too shabby. If I ever get another flamethrower, I'll have to get extra capacity and see if I can't waste 600 zombies on a single clip. :) A very useful and enjoyable weapon with the augs I suggested and once you learn how to use it well.

GoldenApple_NB 18-09-2014

This isn't exactly what you expect when using it. Unlike SAS3, its shots are classified as projectiles and disengages on impact or 2.5m away from the origin. Its range sucks, its pierce sucks, and the reload is also a big problem. However, if used properly and skillfully, it will not be an awesome weapon but will still be economically efficient and get the job done just like any other weapons. It is best used with 3-point supply drop due to its largest mag size available unaugmented.

Pootis Man (talk) 00:27, September 21, 2014 (UTC)

It's.... something less than wonderful. Huge fire rate and fairly small instant damage but great damage over time makes up for a somewhat odd weapon; however like the sas3 version you can still kill purge nests with ease though addmitedly purge nests now are a lot weaker, being a secondary objective. Unlike most games, you cannot simply W + M1 (move foward and shoot) like most games, due to the nature of the flames. The flames themselves move a little bit, but while you move fowward they stay in place and fall behind making them look somewhat stupid as your player appears to be walking/trailing in flames. Also, while doing this your range is about 1/3 of your normal range. This is opposite if you backpedal, the flames are longer and will deal more damage. This gun also excels at combos, flame for a second and shoot, 2 seconds later repeat for max damage. Ammo consumption is high so you better watch out.

Edit: gun now does notably more damage, along with acutal flames that peirce zombies and stuff. much better.

Fredy-san 10-11-2014

Damn, I hope NK made at least two guns of every category. Okay, the unique part of flame is its slower bullet (which on sonic speed Assault, the flame is really left behind you) and the range is short but the flame will lingers for a second or more a bit if it hits a wall. This means you can flame off expected spawn points, especially in-building spawns on VIP mission. Capacity is high so field supplies will work good. Damage is moderate though when comparing to other guns so getting tenacious is recommended.

The1000Gamers December 27

I really enjoy this weapon. I think it has a decent cap, and it absolutely shreds though enemies. The only weapon that is probably better in these situations is the Hotspot (x2 rps basically) but the flamethrower also has a very decent area radius and I really think this is my favorite weapon from Ronson (I don't have a Ronson 45)

Shredder
Jecach March 8 2015

''Basically, the weapons you would use for anything, it is good for all things, and specially good at close combats, due to the ability of bouncing discs and a high pierce, in tiny places such as the train in vaccine or the corridors in pods it will be devastating. It biggest problems are a movement penalty of  30% combined with a rate of fire of 5rps, for me, it is not enough. It gets the job done. I would put Deadly, Piercing/Capacity, and Adaptative, for a versatile use.''

Hotspot
Jecach March 8 2015

''Not my favorite weapon, low damage per shot and low pierce, but with a high rate of fire and a high capacity it is very funny to use, and better when taking single Strong Zombies (thats what is made for), still does a good job taking down mid-small crowds of zombies, RED version is a great improvement on it (almost triple damage). Putting pierce on it can improve its crowd controlling, deadly should be first, cause that means killing zombies 2x times faster and with overclocked you will be shooting at 60 RPS,and that sounds amazing.''