Talk:Supermarine/@comment-213.24.127.124-20141101122742/@comment-108.80.146.195-20141223062842

Well I can show you a comparison.

Supermarine red - !0*** Overclock deadly and insert last. Max dps 24000 physical, which could make it usefull but there are 11 guns just off the top of my head with 30,000 or better. Masteries : 5% damage, 1 pierce, 8% movement speed,  50 rounds, 35% reload when stationary. For this gun only the first two are really usefull by the time you get a red one.

Mixmaster red - 10*** Overclock, deadly, and whatever. max dps 27264  energy  mine is 34883.2 but it adds masteries and full 10 smart target. Masteries : 2% crit, 10 clip, 10% boss damage, 5% damage, 1 pierce.

Last, having a high rate of fire with good damage lets you spread the maximum damage out. supermarine can shoot 30 times 800 damage each which can already overkill lower enemies. Mixmaster shoots 24 times but 2 flechettes at 568 a flechette and not too much spread. Also for a physical damage type to compare to any special damage type it should do more dps than the special type. By the time I got the regular supermarine, i had 5 better weapons. currently i have 11 and don't even have the red one yet.