Talk:Augments/@comment-24567736-20141107225333/@comment-6016076-20141127022827

% health on kill would be nice. I think another problem is that deadly/tenacious/overclock are too strong. Doubling damage is already incredibly powerful. The game isn't that difficult that double is necessary to compete. It's made even worse, though, that deadly/overclock have a multiplying synergy, so double damage * double fire rate = 4x DPS, which is ridiculous. It honestly might be best to just remove Overclock, or drop one of the augments from max 2x bonus to max 1.5x bonus.

I think nerfing these augments would do a lot for making other augmentation styes more viable. I also think Capacity should be only up to 2x ammo rather than 3x. Pierce should be a flat bonus scaling up to 2, rather than a % bonus based on a weapon's base pierce. And I think weapon weight should be multiplicative rather than additive. By having it additive like right now, you can just get 15-30% Movement Speed and effectively offset many guns' weight. This easy go around makes Skeletonized a noob trap. If it were multiplicative, ie. overall MS comes from bonus MS applied to your base MS, and 40% weight from a CM 505 reduced overall MS by a flat 40%, then Skeletonized would have a much larger impact. Although then again, there's always Shockfield. It needs nerfed damage, fire rate, or weight cost.

Overall, this makes direct damage as well as indirect damage (capacity/pierce) augmentation weaker, which would allow playstyles using utility augments like Biosynthesis or Skeletonized to feel like they aren't making the worst trade off ever. There's no reason for utility when you can just kill everything super fast.