Talk:Augments/@comment-4814638-20140731183415/@comment-173.61.190.203-20140806203620

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Unless you're going for a "high defense with low HP" build, biosynthesis loses its effectiveness at later levels. No matter what level you are, the amount of HP biosynthesis gives you per kill is the same so long as the augment level is the same.

As you level up, you gain hit points and zombies get stronger. That makes each individual HP worth "less", since zombies take off more HP per attack. For instance, it may take a couple dozen zombie attacks to lose 500 HP at the really early levels, while at later levels you can take that damage from one or two attacks from weaker zombies at that level.

If you lost 3,000 health from a tight situation, you would need to kill 100 zombies with a gun with level 10 biosynthesis to heal it back up, provided that you don't get damaged further by those 100 zombies and that you even get a grade 10 gun. Also, killing worms with a biosynthesis gun does not give HP per kill.

Also, augmenting a gun with biosynthesis takes up an augment slot. In my expierience, I wouldn't replace Deadly/Race Modded/Capacity/Overclocked/Tenacious with bio just so I can heal a fixed amount of HP in exchange for not having one of the aforementioned augments.