Forum:SAS 4 Gun Reviews/LMGs

CM 505
Erendian (talk) 04:05, September 15, 2014 (UTC)

A great all around gun, if properly augmented to offset its weaknesses. A cocktail of Deadly, Overclocked and a third augment of your choice will pump this gun up to ungodly levels. Granted, you're spending over half a million getting just those two to 10, but this gun will keep you warm for quite a while. And with those two at even 5, you can solo bosses with a single clip. The only downside is big boys with Chitinous Hide, but you can usually lock those down anyway and just hammer at 'em until they go down. Well, I guess the fact that you're slow as a turtle could hurt, but in general things just can't get to you. If you have a 505 and the money to spend on it, you'll definitely like what you get. Just remember kids, reloading is hell.

Bryan Kwok 15-09-2014

Awesome damage, huge clip, good rps, nice pierce. Excellent defensive gun if it doesn't have skeletonized or heavy's skill. Other than Chitinous Hide Zombies, you pretty much kill everything. Not very economical though, and i don't like physical damage. Still, very nice weapon to use. Best of all LMGs, no doubt.

GoldenApple_NB 15-09-14

Compared to Ronson LBM, it has higher DPS with much better stopping power. However, if you are struggling with eco, recommended to replace with Ronson LBM. Otherwise, Great gun to have.

SkyrunnerM35

Easily the best LMG in my opinion. (Supermarine only has 2 pierce and its clip size is smaller) Combining a high 1980 DPS (2310 [RED]) with a high clip size of 210, and a pierce of 3, this weapon is excellent for crowd control. Just remember, it has a colossal movement penalty of -40% and a slow reload time of 4.30 secs, so I would recommend Deadly, as always, Overclocked, to increase its DPS even more, (you can replace Overclocked with Skeletonized, although I HIGHLY don't advise so) and Capacity, to increase its clip size to amounts so insane you would be surprised you're reloading. (Capacity 10 gives you a colossal clip size of 630! That and you can replace Capacity with Adaptive or Race Modded) But remember, if you're struggling with cash, the Ronson LBM is a better choice for you.

Pootis Man (talk) 03:08, October 3, 2014 (UTC)

Getting deadly, overclocked/race modded/capacity and skeletonized turns this powerful lmg to a hybrid assault lmg that's lighter than some smgs in a few cases, while retaining monstrous damage, extreme fire rate/gigantic clip of 600+, or reloads at light speeds for an LMG. Really, any combat augments with skeletonized at level 7 or above converts this into a hybrid gun of smg, lmg, and assault rifle. (Huge damage, pretty light, large fire rate, huge size)

HVM 008
Erendian (talk) 05:47, September 27, 2014 (UTC)

People say this gun is bad, and I understand why. Looking at the stats, it has the damage of a CM 505(Low) and the firerate of the Ronson LBM(Also low). It has the pierce of the 505, but the lowest movespeed reduction of the three. It also has a great clip size of 180 at base. Ultimately, the LBM and 505 both do better, although different, things than the 008. Normally, I refuse to even use it, preferring to either use the 505 or no LMGs at all. However, this was the last gun waiting on a review, so I decided to test it out. I had a 10** on my 28 Medic, with two points already in Capacity. I gave it an initial test run to try and find out its strengths, and I came to the conclusion that I was actually rather satisfied with the damage, and that it actually had good waveclear. All in all, with a minimum of augments, I was pleased to find it better than I had expected.

This left me with the decision of what I should use my remaining augment on. Deadly and Overclocked were my choices, but which one? After some deliberation, I reminded myself that I was actually satisfied with the base damage, so I went into Overclocked, for several reasons. One, It already had good waveclear and I wanted to pump that up. Two, it sounded fun. Three, it has the makings of a classic LMG. Good base damage, great pierce, and a decent RPS. LMGs started out as mobile weapons emplacements, something soldiers would use to lay down a constant stream of bullets to keep enemies in cover, while still moving at least a little. And that was the route I took. I'm halfway into Overclocked now, with three points in Capacity(288 rounds already!), and I call this build the Lawnmower. It has the sustained waveclear to let me power through missions without the need for raw damage.

I've tested it a fair amount in single player and I'm happy with it. It has the ability to shred through swarms that normally scare me a little, and it has the damage output to take out bigger targets such as bloaters. It gets the job done. Not as impressively as the 505, not as efficiently as the Ronson LBM, but it gets it done. Unfortunately, when compared to my 505, it lost the very important(For me) ability to quickly take out an Elite Wicker, the only thing my HIKS can't demolish and the thing I find most annoying above pretty much all else. It still manages to take it out without much trouble, luckily. And best of all, it was cheap. I managed to get it to this point despite the fact that I've spent the last four days maxing out a perfect RED Ria-7 on that character. Overall, I would say this gun is underrated, but that that's for a reason. There's not much reason to use it unless you really want an LMG and it has more augment slots than any of your others. A solid 6/10.

Ghostwolf18 11/25/14 I dreamed of getting this gun. The. I finally got it. Augmented it with deadly and pinpoint. Went to battle. Activated hold the line and absolutely slaughtered everything. I thought I was awesome. The pros on this gun are par with the cons. The pros being its clip size and rate of fire. The cons are damage and movement modifier. This gun is great if your willing to stand there and shoot for awhile, but if you like running and gunning like me, this is not a good gun to have at your side. Replace it quickly. Other lmgs might have more movement modifier, but make up for it in sheer damage. The only lmg this gun beats is the pathetic Z-5.

Proposition
SkyrunnerM35

Remember how I said above that the CM 505 was the best LMG in the game? Well, after the Expansion Pack update, the title of "best LMG" now goes to the Proposition. With a MASSIVE clip of 300 and good DPS, this is something you won't want to miss. Sure, the extremely high reload time and movement penalty do suck, but the point of this is to stand still and mow everything down with the massive clip BEFORE you have to reload. And above all, it looks awesome. The back looks like an antique rifle while the triple barrels in the front look like a minigun, even though it isn't. I would recommend Deadly, as always, Overclocked, to boost the DPS to something OVER 9000!, and Capacity to lay down curtains of fire almost eternally with a colossal 900 clip.

Derpinator9001

This is arguably the best LMG, and possibly the best gun in the game. Why? It has everything, High damage per shot, fast firing, high pierce, huge clip size, and with the classic DOC10 combo, even the Regular one will fare pretty well into the mid-game. Even without Adaptive, you can watch as Chitinous Hide Apex Shielders fall to your unleashing trmendous amonuts of DAKKA!!!!!! I absolutely refuse to sell my 6*** one no matter what. The description is prety much an understatement in this sense, as It is good for many roles: Defense, Offense, Bossing, Trash mobs, Crowd Control, so Yeah. This thing is, for the 9001st time: THE BEST GUN EVER!!!!!!! *runs around spraying*

Ronson LBM
SkyrunnerM35

In my opinion, this is not very good. But it does deal a nice 1800 DPS with only 6 rounds a second, and with 4 pierce, the highest of all LMGs, the LBM uses less ammunition to achieve a similar output as other LMGs, such as the HVM 008 and the CM 505, making this the best LMG for you if you're struggling with cash. It also has a 3.6 sec. reload time, faster than most LMGs, but it's still very slow and the 90 rounds not good, as it's even less than the Z-5 Heavy. Top that off with a -43% movement penalty, the highest in the game, and you've got a gun that disappoints me. But as said above, it's ideal for you if you're struggling with cash, but otherwise, get a CM 505.

Pootis Man (talk) 16:28, September 28, 2014 (UTC)

Extremely economical, would use over HMV 008. Don't use red version though because the extra damage is less than 50% more, so by the time you get it it's not worth only 420 damage a shot. This LMG has a clip of 90, small but fires slower so it's actually not bad. The movment penalty is so bad many players, on at least a level 5 3 star gun will do deadly, capacity and skeletonized because you can lose more than 25% of the movement penalty. Also, getting overclocked will make this gun more expensive but less expensive than overclocked on other guns, as it fires slowly.

Supermarine
GoldenApple_NB 18-09-2014

It is arguably one of the best weapon relative to the appearing level. Its movement is less than most assault rifles, and with decent damage, high rps, and huge clip size, it will be the best weapon for keep shooting while falling back if required. The reload is slow as expected from LMG, but this can be solved through movement buff, avoiding zombies until reload is finished. This playing method is truly hard and stressing, and is not really recommended for new players (playing a single character all the way there) or unskilled players.

Pootis Man (talk) 17:06, September 28, 2014 (UTC)

Large 200 damage, huge 15 rps, gigantic clip of 180, decent pierce of 2, long reload over 3 seconds: Adds up to a very good gun that lasts into mid-late game. The reload time can be dealt with firing when you need to, and reloading on the go since you gave a tiny movment speed penalty. This is a extremely strong gun overall, but the [RED] version only does slightly over 50% more damage. Physical damage is probably the biggest downside, and tiny movment penalty the biggest arguable upside.

Edit: unfortunately I do not have a supermarine on any of my accounts currently but wanted to note that it got a 20% damage buff so if you have a gud one good for you!

Fredy-san 4-11-2014

The best LMG you can have if you are wanted to keep being mobile (without Heavy's reduce move penalty skill) and getting the LMG mastery exp. DPS is good, a bit higher than average LMG. Can be augmented with just anything, except capacity augmentation for this gun since its default is large enough to reach field supplies 100 ammo gain limit with few skill points. Kinda rare to find this gun though.

Runner 8/12/14

Easily the best LMG out of the lot. A whole thousand more base dps, lowest reload time, only a slightly smaller clip than CM 505, and best of all, a massive advantage in the minimal movement penalty. This thing carries like an SMG. It can fire for a full 15 seconds before needing reload and even more if you augment capacity. A very decent mid range option, yet the problem is that is seems pretty rare. I got two of them around lvl 50 and by then it was pretty redundant. I've seen lvl 30s with Hornets but not lvl 30s with a Supermarine. If you do manage to get it at a lower level, enjoy zipping around and firing for a long time.

Z-5 Heavy
SkyrunnerM35

The Heavy's starter weapon. The best of the 3 starter weapons, with the highest DPS and a large clip, larger than even the Ronson LBM. But since it's a starter weapon, the DPS is still very low and is outclassed by even the RIA 7. Replace ASAP.

Pootis Man (talk) 16:19, September 28, 2014 (UTC)

Everything SkyrunnerM35 said except that it has an extreme movement penalty for a starting weapon, more than 30%. Be glad you get this for heavy due to hold the line skill, this weapon is outclassed by any other weapon in the game.