User blog:A Wikia Contributor 9337/Assault build explanation

Please actually take a look at this, I do not want a repeat of what happened last time on my medic one, where people where just skipping to the end. Build here

I am not going over the glass cannon assault as Bryan Kwok made a much moredetailed explanation.

Brief Overview
Your not-so-usual assault, that focuses the most on tankiness/survivability and high damage, while speed is put a bit to the side.

Skill build
25 adrenaline - An 11 second period of over 50% more movement mod and DPS makes a purely destructive assault. This is a very important skill and I highly advise not to take points out.

25 crit shot - Without this i would do less than half the DPS I would normally do, for a hornet at least.

25 killing spree - Can give a huge damage and pierce buff if used well.

15 BAE - Enough to max resists on this armor setup. Highly advised to use more as such an amount of cores is not available to everyone.

12 fast movement - Combined with armor, collections, and masteries, over 70% movement mod is achieved. High movement mod allows ease in rushing past teamates to outkill them and fuel your killing spree.

5 fast reload - Faster reload is always nice. Also aids in DPS.

1 stim shot - To keep you alive if you take too much damage.

Weapons
Trailblazer - Awesome crowd control weapon. Biosynthesis is augged to aid survivability (believe me, it can be a life saver).

Shotlite Tempest - Once you have high pierce, the tempest becomes a swath of zombie destruction. But as always, your crowd control weapon is what you find best.

Hornet - Highest DPS in the game, aside from champ weapons. You still have other options, such has sublight or S300, if a hornet is not available.

Variations
As stated above and on the last blog, the core consumption is too high. For focusing on survivability, it is recommended to take out of fast movement or killing spree to get sufficient BAE. For focusing on more damage and speed, BAE can be put a bit to the side.

Killing spree can be a difficulty to keep up sometimes, noticably in events. In that case, deadly force would be a better option.

Feedback? How well did I explain? Excellent! I don't get some things! wat How is my build? Perfect Good Can improve a lot git gud skreb