Talk:Heavy Class/@comment-69.115.44.131-20150102214845/@comment-24659969-20150103005026

1. NK put a soft cap on the armor resist value, for example, if your armor is above 9000 point then any more points above the value is reduced to 0.8 effectiveness. So while at 8100 armor value you might find 90% damage reduction is true. At 10000 armor value, you would only get 95% damage reduction value. Someone already tested that 14000++ armor value only gives 98.2% damage reduction by building a hazchem medusa armor.

2. Tough body stacks diminishing with armor resist. You can find the formula on the skills page.

For example with 50% damage reduction from armor and 56% tough body, you got a total of 78% damage reduc.

3. Dark minion ignores armor at all, leaving only tough body damage reduction