Forum:SAS 4 Gun Reviews/Rocket Launchers

HVM MPG
SkyrunnerM35

Being an HVM weapon, you may think that it sucks. But it's actually the best rocket launcher in the game. Combining 800 damage with a nice ROF, this weapon deals decent damage without having too many drawbacks. It also has a small movement penalty of -18%, which makes this gun great for rushing in Vaccine. It's 2-round clip is disappointing, but its fast 2-second reload makes up for it. The reason why it's better than the Jagdfaust is because of its cheaper ammunition. Otherwise, the Jagdfaust is better for you. A well balanced weapon and is easily the best rocket launcher.

GoldenApple_NB 18-09-2014

The very first rocket launcher you'll encounter if not too unlucky. Its damage will look pretty good on the encounter, but you'll soon realize you cannot aug for capacity and reload speed sucks given the capacity. As an double-barreled rocket launcher, it has highest damage-per-shot, but easily outclassed in many ways by Jagdfaust. It is not recommended for use if encountered as RED version due to high money consumption and not guaranteed damages. However, in early levels, you can still use it and 3-shot a purge nest on Zombie Pods!

Fredy-san 4-11-2014

The balanced version of zooks. 2 RPS, big enuf blast radius, averagely lower movement penalty, ammo is not more expensive than the others. The only problem is you can not augment its capacaity and with only 2 clip size magazine, it means field supplies not fit for this.

SAS4OmegAlpha 20-12-2014

I have to say this is the best launcher if you augment it properly, It starts with the highest pierce of any weapon in the game i have seen so far at 20. This is a largely overlooked fact. This means almost never will your blast be stopped by fleshy zombie bodies.If you have the right armor and skills. With 10** titan gloves with nimble and only 9 skill points in reload combined with the race modded augment my reload time is .02 seconds. That's the time between shots so it doesn't need a high capacity. That is also the only way you will be able to make use of its firing rate. It doesn't have the blast radius the feldhaubitz has so enlarged should be your next augment. That will make the radius close to that of the feldhaubitz which is the largest i have seen at 4. The last is deadly. That will give you a wide area of high damage that can be fired limitlessly at a great rate of speed. At lower levels capacity is a great augment. When you get high enough level that you have close to ten in reload and have nimble titan gloves, switching to race modded can make your capacity your entire stock of ammunition.

Runner 28/12/14

The best crowd control gun in the game, in my opinion. Yes, the shockfield is good too, but nothing obliterates mobs like the MPG does. The most significant advantage is the ability to damage shielders, while you would have to circle around with other guns. Of course, it has to be auged correctly for it to be effective. There are only 3 augs you should ever put on this. First, deadly to maximise damage. At 10 and RED, this will kill all shamblers, runners, stalkers, shielders and up to Fetid bloaters in just one hit. The next is Enlarged, which effectively gives it the blast radius of a Feld, only now you can fire off twice as many shots in the same second. Finally, race modded is a must due to its small clip size to keep firing. With the higest pierce and lowest movement penalty of all rockets, mobs will simply disappear. Of course the single target damage isn't great, and chit hides can be annoying, so this should be paired with a non-physical boss gun.

LeotheFox, 4/3/2015.

Even though this weapon got so much praise, since it got nerfed, it now sucks. It was a good weapon. Was. Now, you can't put overclocked on it, it has 2.2 seconds reload instead of 2 seconds, it has 100 less damage than before, and its RoF got halved. Its only good stats are now pierce, blast radius and movement mod. Of course, if you have no better crowd control gun, use it. But otherwise, replace it unless it has good augments.

T-102 Jagdfaust
Pootis Man (talk) 16:33, September 28, 2014 (UTC)

Field supplies skill with 4-7 points with level 3 capacity = all the ammo you need, even without capacity you get within 3 ammo of 20 shots. Plenty. With capacity, you can get a maximum of 90 shots, more if you have more than 6 points in field supplies. Plenty of fire rate (3), full auto, lots of damage considering clip and fire rate (800_, 1600 [RED], but a mediocre splash of 1.25 meters, and a bulky reload time of 2.8 seconds along with a hefty 20% movement penalty. Arguably the best rocket launcher with field supplies, due to reasons stated above.

Runner 20-11-2014

With my luck with strongboxes, I've had to use this for a long time. Like Pootis says above, field supplies is vital if you want to use this gun as the ammo is very expensive. I put 6 points in FS and auged capacity to level 7 (72 clip), which means with each pickup I get $7560 worth of HD ammo! With it's economical fire rate and hefty damage per shot, it's very easy to accumulate ammo and not have to spend a single cent, while dishing out loads of damage and only having to reload every 24 seconds. At last count I have over 30k of HD ammo, plus all the thousands of clips I've already used. It's movement penalty and reload time is considerably lower than the other rocket launchers out there meaning it's not too bad for running around or evading the slower bosses out there. Since it's energy based, it's particularly useful since energy resistance seems to be the rarest (in my experience anyway). It's double digit pierce, okay blast radius and full auto fire rate makes it a very good mob killer while on the run. This also means that shielders are no longer a problem and you can decimate large groups of them very easily by hitting them through the shield (I think that's how it works). Finally, it's particularly useful for Necrosis since none of the spawns have energy resistance and you can damage all 3 early on. All in all, a very good gun, and field supplies means that if you encounter the [RED] version, you'll basically never spend a cent while building up a large stockpile of very powerful ammo.

T-101 Feldhaubitz
Wikia Contributor

The most powerful explosive weapon in the game (excluding the Teknoboom Flugkoper). Deals a 950 damage with a huge Blast Radius. Good for killing Shamblers and Stalkers (up to Evolved Class) in one shot and for bumping up your kill count.

DaGlaiveLord

Eheheheheh. This gun normally is a complete waste of time. However, if you put money into overclocked, enlarged, and deadly, with a couple of skill points for field supplies, you can just watch those mobs melt away. This is even a good gun for bosses, especially regurgitators, as the blast radius will wipe out the worms and/or the nearby bloaters that always seem to hang around uninvited.

Ghostwolf18 11/25/14 When I got this gun, I thought I was on an all expenses paid trip to boss killing paradise. I equipped it and got ready to fight the boss I knew was coming. Somehow, I ended up pointing the gun at a large group of shamblers and pulling the trigger. There were no shamblers left. I got to thinking about it. Not only was I in the boss killing hotel, somebody just handed me a ticket to the crowd control water park near by. This gun is one of the absolute best guns you could possibly have.

Wikia Contributor

I once got paired with a level 26 guy on Vaccine (I was a level 25 Heavy). That level 26 guy had 19 points in Assault Team. Now, I had the T-101 Feldhaubitz with Deadly and Skeletonized (4**). When the game ended, I had more kills than that guy. So, if you move quickly and use the T-101 Feldhaubitz, and kill rapidly like I did, you would not only be powerful, you would have the ability to beat a guy with a High Level Assault Team on the number of kills. I found this gun around level 9, and I still use it as a level 29 Heavy. And I won't be selling it when it loses its usefulness because it will serve as a reminder that it once helped me a lot in my early ranks.

Gebirgskanone
Erendian (talk) 03:51, September 19, 2014 (UTC)

Heh. Hehe. Hahahahahaha! I'm sorry, I had to get that out. This gun is probably the best gun in the game to have fun with, just because of how ridiculous you can make it if you don't want tip top efficiency. Not saying you'll have one, but I had a 10*** on my level 25 testing Alt that I'd gotten in a lucky box probably ten levels earlier. I hadn't had any plans to do something with it, but today I decided I wanted to try it out with a full capacity build with Field Supplies to counteract the ammo costs, which were what put me off initially. Six solo games later, I have over 1300 High Damage rounds, despite the fact that I only have five points in Field Supplies. I admit, i got lucky with my loot drops, but it really isn't that hard to grind the ammo, given that you really shouldn't actually need that much. And boy is this gun fun. It came with a point in Overclocked, so I'm going to work on getting it up to LMG RPS, which I imagine is going to make it insanely fun to use. Seriously, if you just augment this gun to have fun with it, you'll realize that having a rocket launcher with the fire rate of a Ria-7 is amazing. Not amazingly powerful, but amazing nonetheless. So, in the end, I'd recommend getting this gun if the skies are grey and the game's looking a little dusty around the edges. Besides, the Regular version's not all that expensive to augment. I reckon a solid 600k will get you what you want. I have to recommend that you wait to use it until you get a couple points in Field Supplies though. Ten dollars a round isn't something to mess around with.

Fuwafuwa-desu (talk) 16:56, October 14, 2014 (UTC)

As Erendian said, the Gebirgskanone is a blast to run around with (pun intended). The fire rate is amazing, and the homing missiles are also great. The only problem is that it has high ammo price as well. Field Supplies is extremely helpful with this weapon. You may think that it may be a good weapon for mobbing, but it's really not. Shotguns are just better than this for mobbing. However, the Gebirgskanone truly shines when you are fighting bosses, particularly Wickers and Zombie Mechs. Why Wickers? You can shoot from around corners without worrying about the stupid fireballs. Why Zombie Mechs? How many times have you been iced by those annoying homing missiles? Now, with the Gebirgskanone, you can get your revenge! I recommend Deadly, Overclocked, and Capacity.

Fredy-san 4-11-2014

So you wonder, how you can steal kills from the other gate lane in Onslaught while staying in your own lane?? This is the choice for you. It can hit enemies outside your screen, homing missile means you can create curving shot thru walls or corners!! This gun blast radius is so small that it only noticeable on tight-spawned grouped worms from dead bloaters, and dont try to augment enlarge for it, not worth it. Augment this with RPS, damage, and reload speed will really turns you into an Apache helicopter as description said. Else you can try get cap if you think you are fine with the reload speed and at least save more money with field supplies skill.

Runner 13/01/15

Do you want absurd damage that is beaten by the average lmg? Want this damage to hit 8 zombies at once? Well that won't happen because the splash is a massive 0.8! Want a high movement penalty and an even higher reload time? Because while you try to kite crowds, the in built 'homing' feature lets your bullets swerve past your target and hit other zombies without you doing a single thing! Well don't worry about being a bit inaccurate, because you are paying only $40 per bullet. How economical. Call now and we'll even throw in the special bonus of 20 Capacity! You'll be reloading in no time.

HIKS 3100
Runner 12/12/14

The poor man's Jagdfaust. This thing is a pathetic excuse for a rocket launcher with a measly 4 pierce and 0.7 blast radius, meaning you can barely hit two little pod spores next to each other. Since it's a rocket, the pierce applies to the blast rather than the bullet itself meaning you won't even be able to damage the second or third zombie in a line unless they are super close together. On top of all this, the lengthy 3.5 reload time and the hefty 50% movement penalty means it's difficult and awkward to fight fast mobs or bosses. The only plus is that, like the Jag, is that it's economical despite it's steeper ammo price and you can fire for a long time, even longer if you choose to aug capacity. Edit: After doing some calculations it actually has the highest DPS of all the rocket launchers, but this only helps when you find a RED version and shove 10 Deadly and OC onto it. Seeing as I am only finding normal versions of it in the lvl 60s, it will probably be redundant by the time I finally hit the level range. Plus, with the bad pierce and movement mod it still sucks.

ZombieHammer 05-03-2015


 * Great gun, but you need to waste 1 slot in Skeletonized if you dont have a fast character. Even so, if you use Deadly + Overclocked, and have at least 7 points in field supplies, you can shoot almost for free, and it's like having a plasma assault rifle at your hands. It's accurate, it has a very high base damage and has the advantage of hurting several zombs even if they are not in line. Ideal for NIghtmare if you put overclocked, as there are no bosses with really high energy resistance and it kiils nightmarish zombies very easy. Ammo is interchangeable with Jagdfaust, so this is also an advantage. It is so good at bossing or mowing mobs down, that I have it as primary and rarely lose a NM match (won roughly 98% of the games since I am using it).


 * Recommended augs: I would use 2 configs:


 * 1- Skeletonized + Deadly + Overclocked for players with not too fast armor/character


 * 2- Deadly + Overclocked + Capacity for players with fast armor/character


 * How to choose combination: Try the gun without any augments and check fi your soldier still has 20% or more of mobility. If yes, you can use option 2. You will be able to speed up enough even in Nightmare. If no, and you don't have a decen Jagdfaust, then upgrade it with option 1. I have both options and use them according to the armor I wear.


 * Good news is that, with elite cores you can have both configs in one, so it's worth to spend cores on it.


 * Gloves with Nimble are highly recommended, as it has a fairly high reload time.


 * Technological Terror 15、3、25


 * Opposed to runner, I have found at least 5 regular versions in steel strongboxes in the level 43， and one was pre augmented with skeletonize. I used it in a game of pods, and lost a nanotonium thanks to its harsh movement reduction and reload time.

Luftplatzen
Jared_Hale7

This gets titled for the 2nd best rocket launcher(wut) in the game. Absolutely great. Has a fire ring at the rocket. Kinda like a wave of water comin' at you. You should keep it because of its massive fire rate. Put OC, Deadly and Capacity and you will want to marry this rocket launcher.( if its a girl at least)