Talk:HIKS S300/@comment-72.70.77.251-20141123231912/@comment-24659969-20141125030923

@Blaisem, ==a you did the counting wrong too there... also let me pull my calculation as why I said hornet DPS is better and why I said watch the power spike.

Lets take only two augments, deadly + overclock on high level heavy plays.

[R] Hornet: 1850 x 2 (deadly) x 12 RPS (full auto) x 2.40 (1 + 1.25 HtL active + 0.15 helmet) = 106560 DPS

[R] HIKS300 on deadly overclock with no auto-clicks avg speed limited to 6 clicks so overclock can't be achieved in full unless as I said

3000 x 2 x 6 RPS (limit due to semi-auto) x 2.40 (HtL and helmet does not affect DoT) + 2000 x 6 RPS (limit) = 98400 damage which is unstable due to human finger speed.

With auto clicker or very fast clicking only that HIKS300 could win by big gap. Which is the reason why HIKS also nerfed on mobile like RIA Striker.

3000 x 2 x 8 RPS (auto clicks) x 2.40 (HtL and helmet does not affect DoT) + 2000 x 8 RPS (limit) = 131200 DPS

Nope, I am not counting critical hits, killing spree, deadly force or even total from piercing on multi bosses ie Loaderbots, zombieroids, and necro spawns (although HTL +piercing effect should do). If I do the gap would just getting wider.

[R] Hornet: 1850 x 2 (deadly) x 12 RPS (full auto) * 2.72 (1 + 1.25 HtL active + 0.15 helmet + 0.32 avg crit level 25 multiplier) = 120768 DPS

[R] HIKS300 no auto-click: 3000 x 2 (deadly) x 6 (RPS limit) x 2.72 (HtL + helmet + avg crit multiplier) + ( 2000 x 6 ) = 109920 DPS

=
=On assault class with adrenaline, this is more obvious since adrenaline rps-based increment and HIKS semi-auto will just never worked out at maximum unless auto-click used.

Why do I used high level plays?? Because you can even only obtain normal Hornet on level 35+

Another reason why Hornet is more liked? Because the damage is applied immediatelly, allowing you to snag kills over DoT.