User blog:Fredy-san/Damage mechanics changed for mobile??

Something I found about latest update for mobile version (both for iOS and Android) is the way damage presented in stats view.

In desktop version, Damage buff usually is counted from gun displayed number. Example:

Usually on previous versions, helmet augment target assist 10 for 15% damage buff with normal sublight deadly 10 with 800 base = 1600 displayed stat = we count them as 1840 DpH after helmet buff

But in mobile version latest update, the damage buff is counted from GUN BASE before augment, thus my sublight display a stat of 1720 DpH, that is not same 1840 from the usual formula.

So it makes me wonder...

The hornet on my heavy now spits.... The HIKS300 on my Assault class.... This without including masteries 5% sniper + 1% helmet gun damage because we just got update yesterday ==a and that shotgun is almost... Close enough

Btw, guns DoT stay same though, the HIKS300 still only have 4000 DoT with tenacious... To think, how the others damage buff stacks actually... Crits, HtL, killing spree, and the likes... Then actually all this time, all DpS counting made in comments by many people are wrong? Or it is just different game mechanics between desktop and mobile version?