Talk:SAS: Zombie Assault 4 Skills/@comment-26854419-20150831104604/@comment-172.243.0.19-20151006162245

That's cool, Primo, and I wasn't trying to imply that you didn't. But I've outkilled Level 80 and 90 Players in Mission MP with my current Level 64 Medic, so I figured maybe the way I've been building him might be useful info. I still disagree with you that Pay Grade is needed, or that Protective Aura & Final Farewell & Revive are not needed. Aura depends on other factors of the Build, but FF and Revive should get at least 1 point each because they each provide a useful boost for such little cost. Same goes for Health Regen: it can be useful depending on other factors like Armor Augs.

Pro Killer, the updated Skills look good; but if you're at 10/sec Energy Regen just from the Skill, that by itself will be enough, so use your Armor Augs for something other than Revitalizing. Trust me, 10/sec is a lot, even if you plan on spamming Biocleanse & Medkits. Again, get rid of Pay Grade and Field Supplies and put the Points into either Crit Shot, Biocleanse Bomb, or Zombie Antidote. You've already got the support & healing Skills where they should be, so the extra damage output is really the finishing touch that your Build needs. Hope this has helped.

- MTR