Talk:Sub-Light COM2/@comment-16137132-20140926133642/@comment-10540150-20140927221422

Heh, no need to thank me for it, it seemed relevant and I figured I could possibly end the argument in one fell swoop, which made it infinitely worth it. As to why it deals so little damage in comparison to what it should, the gun ultimately had to bow down to balancing, I guess. I almost would rather have it be a sniper rifle, lose the auto fire and some of the RPS, but get up to, or even higher than, HIKS levels of physical damage. I guess they wanted to emphasize the fact that technology has advanced to the point that you can make a (sorta) rapid fire gun that fires these things. It would be kind of like a genuine melee weapon in SAS4. What are the odds that the Assault Knife skill can one shot a basic bloater? It's unreasonable, but in this kind of game range is everything, so it is inevitably going to be really strong in terms of damage, to make up for losing the range safety. Whereas the Sub-Light is the exact opposite. In real life, you could probably equip a team of people with this and it would be the end-all military team. No one would use anything else unless you need to kill something from a hundred miles away, in which case you either use a sniper rifle or just blast them with a missile. There are some other situations where I'd use something else, but it's pretty specific situations.