Turrets (In-game)

SAS:2

There are two types of sentry guns:ADWS and Vickers(Replaced by the GECAL in 3). The vickers is considerably cheap and is good in the early stages. Even though the price of one is considerably low and easy to obtain, it is not advised to buy this. Against Demons and clowns alike, it is Weak and inferior to the adws. It is largely shunned by ADWSs because of their high RoF and power, although it still requires quite a bit of work to do with demons, it is very effective when used with the M60 or MG4.

SAS:3

Sentry guns return in the sequel to SAS:2. They are called the GECAL 50 and the ADWS. The ADWS faces a lot of changes in the 3rd SAS, being semi-automatic and having a fairly lol Rof. It also has 250 shots in it, compared to the ADWS in SAS:2, where it had 1000 rounds (2000 if using SGE) However, it's high damage remains. The Devastators are still a nightmare, as it can withstand or even exceed up to a full 5 ADWSs clip. The GECAL 50 is inferior in terms of power to the ADWS, but superior in terms of Clip size and RoF. They are very useful for camping, as one can deploy a turret near a window(or near the nest in purge) to help them hold off the horde. Turrets are very useful for ammunition conservation and backup fire. Do not waste too much money on them, though.