User:Bob100000

Four score and seven years ago, I built this new nation conceived in Liberty. Then everything changed when the fire nation attacked. I am the creator of Gaea. I own Narnia. I am the father of Darth Vader. I am the seventh son of a seventh son who wields the powers to defy the serum. I am the Illuminati. I am the real president of Panem. I am the creator of the deathly hallows with death as my servant. I overthrew Lord Sauron and planted Yggdrasil. All shall fear me.

Favorites
Guns=


 * 1) 1887 Shockfield - Extremely light energy shotgun with extremely good damage. Many fletchettes as well. Over 9000 damage for even the    version if augmented to Deadly 12 and with Smart Target 12, etc. (I'm serious; it's really over 9000). Don't even get me started for the Black version. However, despite the sheer epicness of this gun, it is only suitable on my assault where he can reload almost instantly with adrenaline. Both my medic and heavy reload too slowly to use this gun efficiently.
 * 2) Hornet - As much as how I love shotguns, I have to put this here. If you're going to use a shotgun (besides Stripper) for bossing, your IQ must be below 69, or you need to get better weapons. Good gun for all my classes.
 * 3) Shotlite Tempest - Really good shotgun. Why use the Hard Thorn when this gun is better in terms of Damage, DPS, ROF, movement penalty, and capacity? They are equal in pierce, and the latter is only superior to the former in terms of reload speed. And what's this I hear about masteries and collection rewards making the Hard Thorn better? Let's calculate it out:
 * 4) Level 1 AR Mastery - +2% crit chance
 * 5) * If you don't use a crit build, then this is pretty useless. And if you've maxed out critical shot skill, target assist, and pinpoint and use Killing Machine, it doesn't even make a significant difference.
 * 6) Level 2 AR Mastery - +10 clip size
 * 7) * The Tempest's clip size is almost triple the clip size of the Hard Thorn, so this mastery doesn't even make a difference.
 * 8) Level 3 AR Mastery - +10% damage to bosses
 * 9) * The tier 5 shotgun mastery increases the number of flechettes by 1, effectively increasing the Tempest's damage against ALL zombies by 20%.
 * 10) Level 4 AR Mastery - +5% damage
 * 11) * Same thing is granted by normal shotgun collection.
 * 12) Level 5 AR Mastery - +1 pierce
 * 13) * I'll admit this is a bit harder to achieve for the Tempest, but the same thing is rewarded for Black shotgun collection.
 * 14) Normal AR Collection - +10 capacity
 * 15) * See #2.
 * 16)    AR Collection - +5% damage
 * 17) * Combining this with level 3 and 4 AR mastery gives +20% damage against bosses and +15% damage against normal zombies. However, level 5 shotgun mastery gives the Tempest +20% damage against ALL zombies.
 * 18) Black AR Collection - +3% crit chance
 * 19) * See #1. Alright, +5% crit chance somewhat makes a difference now, but crits are only good against bosses. Shotguns are not used for bosses (with the exception of the Stripper)
 * 20) All armor buffs and skill buffs apply to all weapons, so those don't matter.
 * 21) All don't forget about the buffs to Shotguns not mentioned above: +5% reload speed, +5 capacity, and the cosmetic effects.
 * 22) Yes, the spread of the Tempest is greater than that of the Hard Thorn, but there are cases in which both are useful. So, the tempest. IS. BETTER. THAN. THE. HARD. THORN. PERIOD.
 * 23) HIKS S300 - More damage than Shockfield to bosses but less effective against 'normal' zombies.
 * 24) Mustang - With level 5 pistol mastery and almost instant reload with adrenaline, basically an infinite capacity Tempest that delays slightly every 3 shots.
 * 25) Stripper - Really good boss-eater and for 'normal' zombies alike, but I'm a rather impatient person and don't really appreciate the high DoT compared to the low impact damage. Still good though.
 * 26) Sub-Light COM2 - Good like Hornet but a bit heavy and reloads a little too slow for me. I also find the lack of flechettes disturbing.
 * 27) Trailblazer - With level 5 pistol mastery, CM Gigavolt in pistol slot. Mob appears, wield this weapon, and they'll be dead before you can say "What in the blazes?!"
 * 28) Ronson WP Flamethrower - Good for "caving" on Meltdown, and in Nightmare in general. However, range is not high.
 * 29) Proposition - Best LMG but not really a big fan of heavy weapons. That 60% movement penalty though...
 * 30) Poison Claw - With level 5 pistol mastery, effectively a single-flechetted Stripper or a chemical Hornet, albeit slightly less powerful.
 * 31) Mixmaster - Really OP CM 451 Starburst.
 * 32) HVM 004 - Basically a manual click Tempest with slightly less damage and capacity. Good for the early levels.
 * 33) Luftplatzen - Really fun and unique weapon to use because of the way it works. Statistically inferior to the HIKS 3100 but at least it doesn't reduce movement to -100% on my assault.
 * 34) RIA 30 Strikeforce - Too slow of firing rate for me, but still, IT'S A SHOTGUN! :P
 * -|Companies=


 * 1) Shotlite
 * 2) Smoke Stack
 * 3) HIKS
 * 4) Rancor
 * 5) Rubicon Industries
 * 6) Critical Mass
 * -|Guns by Category=

Pistol

 * 1) Mustang
 * 2) Trailblazer
 * 3) Poison Claw
 * 4) Ronson 45
 * 5) The rest

Assault Rifle

 * 1) Sub-Light COM2
 * 2) Mixmaster
 * 3) RIA 20 Striker

Shotgun

 * 1) 1887 Shockfield
 * 2) Shotlite Tempest
 * 3) Stripper
 * 4) HVM 004
 * 5) RIA 30 Strikeforce

SMG

 * 1) Ronson 55
 * 2) Ronson 50
 * 3) RIA T7
 * 4) SMGs are weak in general, just use a Shockfield if you want light guns.

LMG

 * 1) Proposition
 * 2) Supermarine
 * 3) The rest

Rocket Launcher

 * 1) Luftplatzen (as mentioned above, statistically inferior to HIKS 3100 but I enjoy using this more. The section is titled "Favorite Guns By Category", not "Best (Statistically Superior) Guns by Category".)
 * 2) HIKS 3100
 * 3) T-101 Feldhaubitz
 * 4) T-102 Jagdfaust

Sniper Rifle

 * 1) Hornet
 * 2) HIKS S300
 * 3) Do the last 2 really even matter?

Ideal Builds
Assault=

I tried to be realistic with the cores and Black collections here, so I didn't max core all armor, but it's still going to take me a while to get everything up to 12**** and 12***.

Name: AwsomeGuy

Sidearm: Mustang Black: Deadly 12, Adaptive 12, Race Modded 12, Pinpoint 12

Primary 1: 1887 Shockfield Black: Deadly 12, Biosynthesis 12, Adaptive 12, Pinpoint 12

Primary 2: Hornet Black: Deadly 12, Overclocked 12, Adaptive 12, Pinpoint 12

Helmet: Titan IRN HUD Black: Smart Target 12, Target Assist 12, Heat Resistant 12

Vest: Rubicon Power Assist Black: Body Fueling 12, Fortified 12, Heat Resistant 12 (Max Cored)

Gloves: Titan IDS 01 Black: Nimble 12, Heat Resistant 12, Hazchem 12

Pants: Dragonfly Legs Black: Machine Assisted 12, Heat Resistant 12, Hazchem 12 (Max Cored, Black Collection)

Boots: Titan MEM Sprint Black: Machine Assisted 12, Fortified 12, Heat Resistant 12

Lack of Tissue Repair on vest is somewhat a risk, but otherwise I couldn't have gotten 99/99/99 without more BAE. However, biosynthesis on shocky should do the trick and if I get rekt by Dark Minion Sav Necros, I'll have the 5 hp/sec from Black Pants Collection. 20 cores used, while my Heavy uses none and only has 15 BAE :P

Skills:
The last 8 points from aug rewards will go into fast movement and critical shot.

Fast Reload 7 | Fast Movement 5 | Toughness 0 || Adrenaline 25 | Deadly Force 0

Recovery Time 0 | Health Regen 0 | Pay Grade 0 || C.Q.C. 0 | Gun Mod Expert 0

Body Armor Expert 20 | Energy Boost 0 | Energy Regen 0 || Stim Shot 1 | Killing Spree 25

Field Supplies 0 | Grenade Damage 0 | Critical Shot 25 || Assault Team 0

TOTAL PHYSICAL ARMOR: 21952 (99%)

TOTAL THERMAL ARMOR: 23497.8 (99% Was a challenge to get this without Ronson gear)

TOTAL TOXIC ARMOR: 21456.4 (99%)

ARMOR MOVEMENT MOD: 56%

SKILLS MOVEMENT MOD: 9%

WEAPON MOVEMENT MOD: 2%/0%/-3%

TOTAL MOVEMENT MOD: 67%/65%/62%
 * -|Medic=

Name: AmazingGuy

Sidearm: Poison Claw Black: Tenacious 12, Adaptive 12, Deadly 12, Capacity 12

Primary 1: Shotlite Tempest Black: Deadly 12, Overclocked 12, Adaptive 12, Pinpoint 12

Primary 2: HIKS S300 Black: Deadly 12, Tenacious 12, Adaptive 12, Pinpoint 12

Helmet: Titan IRN HUD Black: Smart Target 12, Target Assist 12, Revitalising 12

Vest: Rubicon Power Assist Black: Fortified 12, Heat Resistant 12, Hazchem 12

Gloves: Medusa Gloves Black: Nimble 12, Fortified 12, Hazchem 12

Pants: R7 Guardian Pants Black: Heat Resistant 12, Fortified 12, Hazchem 12

Boots: Titan MEM Sprint Black: Fortified 12, Revitalising 12, Heat Resistant 12

No cores on any armor. Might get cores later and respec to reduce points in BAE and add Body Fueling on some armors.

Skills:
The last 8 points from aug rewards will go into fast movement.

Fast Reload 13 | Fast Movement 15 | Toughness 0 || Medkit 25 | Protective Aura 0

Recovery Time 0 | Health Regen 0 | Pay Grade 0 || Revive 0 | Biocleanse Bomb 7

Body Armor Expert 23 | Energy Boost 0 | Energy Regen 0 || Bad Blood 0 | Final Farewell 0

Field Supplies 0 | Grenade Damage 0 | Critical Shot 25 || Zombie Antidote 0

TOTAL PHYSICAL ARMOR: 21656.7 (99%)

TOTAL THERMAL ARMOR: 21838.6 (99%)

TOTAL TOXIC ARMOR: 23623.6 (99%)

ARMOR MOVEMENT MOD: 43%

SKILLS MOVEMENT MOD: 24%

WEAPON MOVEMENT MOD: 2%/-10%/-15%

TOTAL MOVEMENT MOD: 69%/57%/52%
 * -|Heavy=

Name: EpicGuy

Sidearm: Trailblazer Black: Deadly 12, Piercing 12, Adaptive 12, Capacity 12

Primary 1: Proposition Black: Deadly 12, Overclocked 12, Capacity 12, Pinpoint 12

Primary 2: HIKS 3100 Black: Deadly 12, Overclocked 12, Adaptive 12, Pinpoint 12

Helmet: Titan IRN HUD Black: Smart Target 12, Target Assist 12, Body Fueling 12

Vest: Hardplate Chest Black: Fortified 12, Heat Resistant 12, Tissue Repair 12

Gloves: Titan IDS 01 Black: Nimble 12, Heat Resistant 12, Hazchem 12

Pants: Medusa Pants Black: Heat Resistant 12, Hazchem 12, Machine Assisted 12

Boots: Titan MEM Sprint Black: Heat Resistant 12, Hazchem 12, Machine Assisted 12

No cores on any armor. :P Of course though. Heavy too OP.

Skills:

The last 8 points from aug rewards will go into HTL.

Fast Reload 9 | Fast Movement 7 | Toughness 0 || Hold the Line 25 | Heavy Gear 25

Recovery Time 0 | Health Regen 0 | Pay Grade 0 || Tough Body 25 | Die Another Day 1

B.A.E. 15 | Energy Boost 0 | Energy Regen 0 || Brute Strength 0 | Concussion 1

Field Supplies 0 | Grenade Damage 0 | Critical Shot 0 || Aerial Bombardment 0

TOTAL PHYSICAL ARMOR: 23633.4 (99%)

TOTAL THERMAL ARMOR: 21443.7 (99%)

TOTAL TOXIC ARMOR: 25402.5 (99%)

ARMOR MOVEMENT MOD: 40%

SKILLS MOVEMENT MOD: 12%

WEAPON MOVEMENT MOD: 2%/13.2%/8.5%

TOTAL MOVEMENT MOD: 54%/65.2%/60.5%

Other Builds
Glass Cannon Assault=

Name: AwesomeGuy

Sidearm: Trailblazer Black: Deadly 12, Piercing 12, Adaptive 12, Capacity 12

Primary 1: 1887 Shockfield Black: Deadly 12, Biosynthesis 12, Adaptive 12, Pinpoint 12

Primary 2: Hornet Black: Deadly 12, Overclocked 12, Adaptive 12, Pinpoint 12

Helmet: Titan IRN HUD Black: Smart Target 12, Target Assist 12, Heat Resistant 12

Vest: Rubicon Power Assist Black: Body Fueling 12, Fortified 12, Tissue Repair 12

Gloves: Titan IDS 01 Black: Nimble 12, Heat Resistant 12, Hazchem 12

Pants: Dragonfly Legs Black: Machine Assisted 12, Heat Resistant 12, Hazchem 12

Boots: Titan MEM Sprint Black: Machine Assisted 12, Fortified 12, Heat Resistant 12

Skills:

The last 8 points from aug rewards will go into stim shot and reload.

Fast Reload 7 | Fast Movement 0 | Toughness 0 || Adrenaline 25 | Deadly Force 25

Recovery Time 0 | Health Regen 0 | Pay Grade 0 || C.Q.C. 0 | Gun Mod Expert 0

Body Armor Expert 0 | Energy Boost 0 | Energy Regen 0 || Stim Shot 1 | Killing Spree 25

Field Supplies 0 | Grenade Damage 0 | Critical Shot 25 || Assault Team 0

TOTAL PHYSICAL ARMOR: TBD

TOTAL THERMAL ARMOR: TBD

TOTAL TOXIC ARMOR: TBD

ARMOR MOVEMENT MOD: 56%

SKILLS MOVEMENT MOD: 0%

WEAPON MOVEMENT MOD: 2%/0%/-3%

TOTAL MOVEMENT MOD: 58%/56%/53%

Not much different than my usual assault, just traded some points in BAE for Deadly Force.


 * -|Suicide Medic=

Name: AmazingGuy

Sidearm: Poison Claw Black: Tenacious 12, Adaptive 12, Deadly 12, Capacity 12

Primary 1: Shotlite Tempest Black: Deadly 12, Overclocked 12, Adaptive 12, Pinpoint 12

Primary 2: HIKS S300 Black: Deadly 12, Tenacious 12, Adaptive 12, Pinpoint 12

Helmet: Graphene Combat Hood  : Smart Target 12, Resuscitating 12, Revitalising 12

Vest: Rubicon Power Assist  : Energised 12, Resuscitating 12, CQC Enhanced 12

Gloves: Graphene Gloves  : Nimble 12, Heat Resistant 12, Hazchem 12

Pants: Dragonfly Pants  : Machine Assisted 12, Body Fueling 12, Heat Resistant 12

Boots: Dragonfly Boots  : Machine Assisted 12, Revitalising 12, Heat Resistant 12

Skills:
The last 8 points from aug rewards will go into energy regen.

Fast Reload 0 | Fast Movement 0 | Toughness 0 || Medkit 25 | Protective Aura 0

Recovery Time 25 | Health Regen 0 | Pay Grade 0 || Revive 25 | Biocleanse Bomb 0

Body Armor Expert 0 | Energy Boost 0 | Energy Regen 8 || Bad Blood 0 | Final Farewell 25

Field Supplies 0 | Grenade Damage 0 | Critical Shot 0 || Zombie Antidote 0

TOTAL PHYSICAL ARMOR: TBD

TOTAL THERMAL ARMOR: TBD

TOTAL TOXIC ARMOR: TBD

ARMOR MOVEMENT MOD: TBD

SKILLS MOVEMENT MOD: 0%

WEAPON MOVEMENT MOD: 2%/-10%/-15%

TOTAL MOVEMENT MOD: TBD

Build for dropping TONS of medkits. Near infinite energy regen, 5 second revive speed and 25 final farewell should flood the place in medkits. I tried to use as little body fueling and defense augs as possible to die quicker, but I had to fill the empty slots (however if I do use a suicide medic I probably won't core for third aug on Vest, Pants, Gloves, and Boots). Guns don't really matter so I kept them the same. Used  version of armors to get as little defense as possible but still get the same buffs as the Black version.

My Troll Gun
 12**** Stripper [EXTRA BLACK]

Damage: 6969

Pierce: 21

Reduce resistance: 42%

Blast radius: 6.90

Crit chance: 69%

Rate of fire: 21 RPS

Damage over time: 6969 HP/s for 21 seconds

Clip size: ∞

Reload time: ∞

Movement penalty: -69%

Health per kill (babies per rape): 69

Automatic: Full Auto

Category: Shotgun

Damage type: Physical and Chemical

Description: Uses its dicks to spray deadly sperm everywhere. All zombies that touch the dicks get instantaneously shredded and the deadly sperm impregnates all zombies, strangely giving birth to new uninfected humans.

Augments: Piercing, Enlarged, Overclocked (Over cocked), Tenacious