Talk:Medic class/@comment-36.73.227.239-20141120234833/@comment-24659969-20141122170033

Medic does not need HP regen, their active medkit provides better ratio on it.

For example in your case, you currently should have 2 EP / sec. Medkit costs 45 EP means it takes you 22.5 second to regen that much of energy. By your skill tree, your medkit supposed to heals for 1000 HP, means it falls to 1000 HP / 22.5 sec= 44.45 HP /sec

Now suppose you put 4 points of health regen which 10 HP/sec, that would increase the counts to 54.45 HP/sec

But suppose if you put those 4 points into energy regen, you would need only 15 seconds to heal the energy needed, making the counting to go 1000 HP / 15 sec = 66.67 HP / sec

That means 12 Hp / sec more gain if you put 4 points into energy regen instead HP regen.

As for antidote, the choice is to max it or not at all. Antidote does not worth to take unless you are planning to take it above level 15 which its' radius, damage, and durations starts to balance other skills. Basically, between all 3 classes skills. Medic's antidote starts being most weak but ended up as most powerful skill later on. Unlike Assault team skill which starts good but does not scales well later and Heavy bombardment which is... luck based

For Biocleanse, it is up to you. if you would like to keep full slow lock-down. You would need at least to make it level 7 ~ 10.

Other skills you have there is fine I guess.