User blog comment:Gracchus Mccarthe/A fair analysis of the Heavy Class:/@comment-25923864-20151203210054

HTL is max potential while standing still, but while moving retains half the value gained from it as well.

You can be running the base energy regeneration rate & still maintain full energy when using HTL after it finishes cooling down, & still outweigh energy consumption.

HTL is essential to any heavy build, always invest 25 points, if no points are investested then you will be highly lacking in overall effectiveness.

TB is also essential to a degree of 25 points, regardless of build. You would be wise to exploit the thing heavy does best, tanking, if not your overall effectiveness would falter once more.

Yes, DaD is a one point wonder, so to speak. Can be very helpful when surrounded be Dark Minions or are confronting powerful DM boss.

Concussion is the same deal as DaD, one point only. I do not use it all anymore, however.

Aerial Bombardment, useless, not worth any points.

Skills that should always be invested in: 25 HTL, 25 TB, & a large enough degree of BAE to achieve 99/99/99 resistance, which can vary depending on armor/core investment.

I'm running a damn fine heavy build, myself, which alows me 99/99/99 resistance - with less than 25 BAE - while exploiting HTL's power, combining the best skills of the heavy with proper investment of points in each skill, without overcompensating or invest an unnecessary amount of points in certain skills.