Talk:SAS: Zombie Assault 4 Skills/@comment-69.255.197.167-20141122223600/@comment-69.29.78.214-20141231145715

I recently used 25 body armor expert and a fair amount of fully upgraded, red 10** medusa and guardian armor to get both my acid and fire armor scores to 10,000. It was only 94% damage reduction, instead of the 100% I had expected. So I replaced the guardian portions of the armor with fully upgraded red dragonfly I had on hand, and was able to achieve 15,760 hazchem armor. It was still only at 99% acid dmg reduction, though. Not sure if 100% occurs at 16,000 or not, and have since reset my skill points to no longer include any body armor expert.

My helmet was only an 8**, and I have since picked up 400 points of lvl 5 armor mastery protection, so numbers above 16,000 are certainly possible, albeit in a lopsided configuration leaving one vulnerable to heat and/or physical attacks. I played apocalypse recently with a slow and heavily armored medic who had armor ratings of 92, 94, and 95 respectively. Pretty much all of his armor was maxed as evenly as one could desire, his movement was hampered by some hard plate penalties (only 7% speed bonus when wearing his pistol), and he had 25 points of B.A.E. Pure numbers-wise, he was about as defensive as any medic could ever get, I would think.

It is noteworthy that the most effective armor against dark minion is cqc, as all other armor bonuses are completely bypassed. Similarly, bad blood and brute strength are also often dismissed by players; these same players will then curse extra-fast, dark minion runners, when 12 points of bad blood or 9 points of brute strength (coupled with max cqc and pants/vest mastery damage) would be enough to eradicate the threat in many of those situations.