Talk:SAS: Zombie Assault 4 Skills/@comment-30964611-20141102193042/@comment-10540150-20141103001125

Basically, it's kind of like putting a skill point into a special. Before you did it, you didn't have the ability to use that move, right? And it's the same way with Crit Chance. If you have no crit chance from anything, whether it be items or whatever, you're never ever going to get a crit. Because of that, it's usually worth it to put at least one point into it because it gives that little chance that you're going to do more damage. Of course, these days, now that you get crit chance from a couple different masteries, it's usually not that worthwhile putting a point into Crit Chance. In fact, I may even be using an outdated perspective. I come from a background in MOBAs, where getting a single crit chance rune for a physical damage character could mean the difference between winning an early fight with that super lucky crit and losing that same fight because you were just weak enough that the opponent won.

Crit Chance comes down to whether or not you think that small possibility to crit will save your skin at one point. Some don't, some do, I'm just one of those people who think it does. It really is just a matter of perspective. Plus, as you go later in the game, the chance you're going to get a crit with that chance goes up because you're going to be firing a lot more, making it more cost effective.

And yes, you could absolutely put a point into Crit Chance and move onto something else. The thing is, getting crits actually doubles the damage contribution from Deadly Force because of the way the damage boosts are calculated, which is an interesting mechanic to say the least.