Talk:RIA 50/@comment-122.148.97.173-20150201015029/@comment-24659969-20150201182802

Actually overclock IS AVAILABLE in most, if not all, semi auto guns. The correction would be whether it is VIABLE or NOT to take one.

Overclock calculations for semi auto goes like this For example a gun with semi auto 4 rps. Say you click 7 times on tick mark 0, 0.15, 0.30 , 0.45 , 0.60 , 0.75 , 0.9 , and last at 1.05

The gun will fire under this two conditions: A. If the tick mark is not on cooldown, the bulled will be shot immediatelly B. If you clicked just before cooldown ends, the bullet will be shot at cd ends

With that, the bullets will come out at ticks 0, 0.25 since you clicked at .15 , then 0.5 since you clicked at .45 , then 0.75 and 1.00. The last click on 1.05 mark will not buffer for the 1.2 bullet tick since the gap is too big

Also if reload speed is faster than a gun rps cooldown, one might possible to keep endlessly firing since the cooldown tick still running. Obvious example is firing hvm MPG with speed of above 6 clicks per second on race modded 10 and 80% accumulative reload speed which means you have 0.17 reload time, shorter than 0.25 base 4 rps. You will notice the gun wont fire even with full clip sometimes too due to buffer gap.

On the other hand, overclock 10 to guns like striker for 20 rps means an inhuman click speed to fully utilize that rps, either using turbo clicker or the likes. That is why some people prefer Hornet over Hiks300, it is because they not able to keep up with 8 rps clicks on overclocked HIKS300. Most players have average of 6 to 8 clicks per sec speed, some able to achieve above 10 click per sec but only for few seconds before their hands get tired or the mouse broke up.

As for ria 50, it is very viable for overclock since it only 2 to 4 rps