Talk:CM 451 Starburst/@comment-49.145.13.140-20150513151438

For a high level weapon (appx drop of 88), the Starburst is in need of some buffs. It is totally outclassed in terms of damage by the Titan, RIA Striker, Heartburn, RIA DSC, Raptor, Ronson 70, Ronson 65 (Ronson is slightly lower but compensates for having higher pierce and half the movement penalty), Hard thorn, and COM2. All but one of those guns have more damage per bullet, most of them have the same or higher pierce, most of them have the same rps (yes some guns are semi auto, but a macro can easily fix that), and only two guns are heavier than the Starburst (Mixmaster and Ronson 70) the rest being significantly faster (ranges from 10-15% compared to the Starburst's 25%).

It's not necessarily a bad gun, its good points are its capacity and energy dmg type. But other than that, it really is a "jack of all trades, master of none" type of gun. Now this wouldn't be a problem if weren't for the fact that it (again) has an appx drop of 88 (although following drop rate statistics you can generally get a gun at around half its appx drop range though rarely). So by the time you do get this weapon, chances anything in your inventory outclasses it.

The Starburst doesn't need a giant buff, preferrably I'd significantly lower the movement penalty (ala Supermarine) or increase its pierce (ala COM2). Because right now it feels like the G-Class/HVM 008 of high leveled weapons (i.e. it's shit).

Offtopic: What exactly does Energy do? I understand that thermal gives a dot (damage over time) and shock gives arching, but does energy do anything special other than bypassing the chitnouse hide trait of zombies?