Talk:SAS: Zombie Assault 4/@comment-27778650-20160211181247/@comment-24223527-20160302174749

Honestly, Zmwvid, what you're saying implies that strategy is not skill based. Anyone can come up with a good strategy, basically? Right? Having zombie collision forces you to think. And make important split second decisions. When you're swarmed and cornered, you either DPS your way out of it, throw down frags or cryo grenades, or put down a turret. You could also pop one of the skills you have to get out of it, if that would help. You need to seriously consider the long term implications of spending skill points. Personally, tactical thinking and quick decision making are quite skill based. Choosing when to do what when considering the future implication of immediate decisions can determine wether or not you're a good player. Being able to just phase through hordes makes getting cornered a lot less of a problem you have to work around. To really define what were talking about, and to get a good perspective, we need to think about what exactly is skill based when playing this game. Because plenty of things in SAS 4 indicate player skill.