Thread:Gracchus Mccarthe/@comment-26659606-20150811123131/@comment-26659606-20150811194449

Sorry if I overload you, but I also need help on other ideas. Are you willing to help me think up of illustrations for these weapons. Take your time if needed. It's not that urgent.

Descriptions:

HVM Notes: This weapon takes advantages of controlled dust explosions. It can deal both Thermal and Physical damage. Thanks to Skyrunner for the "007" part of the name
 * 1) HVM 007 Bunsen - Specialized built-in Bunsen burner allows for combustion of any fine powder in the right powder/air ratio, piercing and burning the target.

Dust explosions demo:

☀https://www.youtube.com/watch?v=TAdElO1FCSM:

Class: Flamethrower

Ronson Notes: Does both Physical and Thermal damage. Still fires at 6 rps, but now has a tiny clip of 5. The "C" part of the name stands for Cryogenic
 * 1) Ronson C70 - A Ronson 70 modified to shoot small cartridges of the same Liquid Oxygen used by the Ronson Cryogenic Turret. These cartridges pierce and freeze the target at -297 Degrees F.

Class: Assault Rifle

Rancor Notes: The explosion effect only works when reloading.
 * 1) Rancor C4 - Has specially designed cartridges laced with C4 that ignite and explode during reloading, causing damage to surrounding zombies (within a radius).

Class: LMG

Critical Mass Notes: These machine guns come straight from the CM Zeus Exclusion Turret and have the same stats as that turret, with large capacity, moderate damage, and high ROF. Additionally, the built in machine guns can target a total of 2 enemies at once. You have to buy ammo for BOTH the built in machine guns and the gun itself. The gun's weight is also massively increased when compared to a stock 505.
 * 1) CM 505 Zeus - CM engineers went crazy with this gun and installed 2 independently smart targeting machine guns on a CM 505.

Class: LMG

2. CM 405 EMP- When necessary, automatically releases an EMP pulse that pushes back and deals damage to ALL non-bosses. The EMP pulse is also able to deal damage to bosses and disables Zombdroids and Zombie Mechs for some time.

Notes: A modified 451 Starburst. EMP= Electromagnetic pulse. It's a short burst of electromagnetic energy. An EMP interference can damage electronic equipment. This particular gun uses intense pulses of microwave and radio energy to do it's job (☀http://www.tfd.chalmers.se/~valeri/EMP.html). Why did I use the number 416? CM uses the number 4 in its assault rifles (except the Sublight COM-2). E is the 5th letter in the English Alphabet, hence the number 05. Electronics, the target the EMP pulse was designed to disable, obviously starts with e. The EMP activates automatically when zombies get too close. You have to buy both ammo for the gun and battery packs for the EMP generator. Performance battery packs with more life and power are also available.

<p style="font-size:16.058708190918px;line-height:26px;">Class: Assault Rifle