Talk:SAS: Zombie Assault 4 Skills/@comment-6016076-20141119013723/@comment-24659969-20141122024159

For example a stripper which shots 7 pellets at once and it has 300/ 3 sec = 100/sec DoT

Now if an enemy took hit from 4 bullets at once, the stacks would 1200 / 3 sec = 400 / sec for 3 seconds duration.

Remember though DoT does not benefit from any kind of damage multiplier (Crit, deadly force, killing spree, HtL) and the limit of the stacks is unlimited. The only it stacks with is Adaptive which reduce enemy resistance. Also your team does not benefit from the reduced resist from enemy affected with Adaptive DoT, only medic's biocleanse bomb can do that.

The damage ticks every 0.05 second (if your platform can keep up with the frame per seconds), same like acid pool dealing damage to you. However, there is a case where the displayed damage got buffered on stunned zombie by concussion. It is not gone, it is just counted after the stun ends. For example you stunned a zombie with 25 concussion (1.5 sec stun) with total DoT stacks of 1000/sec, at first glance the damage wont active, but immediatelly after the stun ends, the zombie will take 1500 damage from total of buffered DoT. If the damage is enuf to kill the zombie during the stun ie, the zombie have 750 HP only so it should be dead by 0.75 second tick, then the stun will end prematurely at 0.75 seconds tick and applied the DoT to kill it immediately.