User:SkyrunnerM35

Introduction
-I'm the first one to get the "I WANT TO GO HOME!" badge! =D- Hi! I'm SkyrunnerM35, but you can call me SKM35 for short. (No one ever uses that though =D) I play lots of SAS 4, and I'm over Day 100 in Daily Rewards in my primary save, a level 52 Heavy. The usual way for me to solve zombie problems is to "spam a [RED] Striker in its face." If you want to find me on NK, my NK username is awesome snake. (I share the account with a friend and he got to choose the username. He does bloons, I do zombies.) Once you read my page, tell me what you think in my message wall. In case you haven't read my reviews and/ or my comments, my absolute favorite weapon is the RIA 20 Striker. Mostly the [RED] version, as the normal one's kinda weak. Also, after reading my page, try and find a user who has more links on his user page than me. =D

P.S.: Do not expect me to link every word to its corresponding word on dictionary.com.

P.P.S.: The number of times the words "Striker" and "RIA 20 Striker" appear on this page is 46.

P.P.P.S.: I think it's safe to say that I have the largest user page in the entire wiki. Bryan Kwok would most likely take second. If I diverted this energy to actual pages, I would really help this wiki out. =D

My Former IP
Here's my former IP before I created this account. If I forget to log in on my computer, (very unlikely since I have "Stay Logged In" enabled) this IP is where my contributions SHOULD go to: 99.65.178.12. You'll also see my oldest edits to this wiki.

Things in SAS 4 That I Like

 * Nightmare, but only if I get a match with good players.
 * The RIA 20 Striker. Go down to the list of my favorite weapons for the whole list.
 * Zombie Antidote.
 * The Ronson MK V Flame Turret, CM Supernova, and CM Zeus Exclusion Zone. Great for bossing.
 * The new Elite Aug Cores. FINALLY I can remove Skeletonized on my guns!

Things in SAS 4 That I Dislike

 * Whenever a level 100 guy joins me in Nightmare because he'll disconnect almost immediately and everyone else will follow suit.
 * Trying to get a Nightmare match going in general. The good players always leave immediately while the players that stay aren't good enough and I lose.
 * The Heartburn. Go down to the list of my least favorite weapons for the whole list.
 * The HIKS Heavyshot Protector. Sure, it's powerful, but it fires too slow to do anything. If it had a target priority system and was buffed to 2 RPS THEN it would be good.
 * The fact that I always get crap armor from strongboxes, ESPECIALLY Ronson and Medusa armor. ALL I NEED IS PHYSICAL DEFENSE, OK???!!!
 * The new Assault Team. They die almost instantly.
 * Skeletonized. It's EASILY the worst augment there is. At least Biosynthesis can save your life when used correctly.
 * The fact that the "Top Records" section doesn't record progress made before the update that added it. I have many weapons (go down to the Hall of Fame section) that I think deserve a spot.
 * Whenever I see people put Deadly on their Strippers and their Ronson WPs. TENACIOUS IS FAR BETTER YOU KNOW???!!!

A Little Note on the Striker
Now, it may seem that I love the Striker in all 3 forms. That is true, but do remember that only the [RED] version is my signature weapon. While I do like the [BLACK] Striker, it isn't my signature. So that's why I want a [RED] Striker and not a [BLACK] one in my ultimate builds.

SkyrunnerM35 provides examples of...
-I'm too lazy to put any links here, nor do I have the time to alphabetize the page. Just deal with it. The exception would be links to user pages.-
 * More Dakka: I LOVE ridiculous amounts of dakka. Also the main reason why I can't hit anything with an automatic in a game with realistic recoil.
 * A-Team Firing: When I get an automatic in most FPSs, I can't seem to hit anything. I just tend to go "YAAAAAAAAAAH!!!" and spam like crazy.
 * Shouting Shooter: Whenever I fire anything rapid-fire - be it a 505, an M4A1, or my Nerf Raider CS-35 IRL, cover your ears.
 * Weapon of Choice: In SAS 4 - you guessed it - the [RED] Striker. In games with realistic weapons, the M4 or M4A1.
 * Adjusting your Glasses: Types 2 and 3.
 * Jack of All Stats: My Heavy's well-balanced between speed, (I move faster than some Assaults) strength, (I'm practically invincible to physical damage) and firepower. (My [RED] Striker)
 * I am not Right-Handed: I'm a lefty. It happens whenever I go from a right-only tool to an ambidextrous one. I also have an edge in sports.
 * Fragile Speedster: IRL. I'm not that strong, but I'm pretty agile and I can RUN. Now if only my reflexes could catch up...
 * Gatling Good: Miniguns are one of my favorite ways to achieve More Dakka in video games. Now if only Nerf could make one of these...
 * Determinator: In video games and comment wars, I have a saying: "If I'm going down, I'm going down fighting." Somewhat different IRL though.
 * Department of Redundancy Department: For some reason, I always initially think of "EMP blast" even though it should just be "EMP."
 * I call it "Vera": Averted. As much as I love the Striker, I don't give it a name.
 * Mohs Scale of Sci-Fi Hardness: Towards the harder end, as most things in sci-fi stories that I write don't run on pure Phlobletulim. Most are explained.
 * Powered Armor: I'm a fan of this. My most prominent one is the TMSOA MK II (Titanium Mech Suit of Arms, Mark II) in one of my sci-fi stories.
 * The Tetris Effect: Whenever I see something and then an improved version colored red, I think of the improved version as the [RED] version. Also whenever I see a MacBook Air, I think of a collaboration between Shotlite and Apple. (no, not this apple)
 * Beserk Button: If you're an anon, DO NOT insult me. It won't be pretty. For those anons who already insulted me, you're lucky someone came in and saved your butts. I have a side you DON'T want to see. And another thing that I will absolutely, completely, 150% NOT TOLERATE AT ALL is if someone edits/ screws up my user page for no apparent reason whatsoever like this guy did. Go look in the history on my page to see what he did.

People on this Wiki that I'm Following on NK
Tell me your username in the talk page and I'll follow you as soon as I can. In case you didn't read the introduction, my NK username is awesome snake. Some of you guys I found through careful observations. For example. Erendian posted a picture in one of the comments and I saw his NK username in the upper left-hand corner.
 * Bryan Kwok (Friends)
 * Forgotten Madness (Friends)
 * Erendian (Friends with both pistols-only account and main account)
 * Ghostwolf18
 * SAS 4 Heavy Gracchus
 * Derpinator9001 (Friends)
 * LBobaFett (Friends)

Zombie Evolution
How did the zombie species become so diverse? I think the Thera Virus infected people into normal Shamblers, and then they evolved along this path:

My Favorite Pages

 * RIA 20 Striker
 * CM 505
 * Mixmaster
 * Ronson 45
 * SAS 4 Gun Reviews

My Favorite Classes (In order)
1. Heavy (Good skills and high health. Die Another Day allows for a life-saving near invincibility boost. Actually has no speed penalty compared to the other classes and a Heavy with a speed build is better than an Assault with the same build. If you play any shooter, (TF2 anyone?) you'll know that the Heavy is not for just standing there and being invincible while everything that hits you doesn't damage you. Heck, the Heavy isn't invincible at all! In TF2, 3 or 4 Soldier rockets can destroy the Heavy, while in SAS 4, the Heavy doesn't have 10X the health of the other classes. The Heavy just has a bit more health so speed is still vital. However, the extra health can prove life-saving.) 2. Medic (Healing capabilities and Antidote is epic.)

3. Assault (I prefer something more special and unique than a standard-issue soldier. Also, I think NK ran out of ideas for the skills.)

My Current Build
SIDEARM: Ronson 45 normal, Deadly 10, Capacity 10, Race Modded 10.

PRIMARY 1: RIA 20 Striker [RED], Deadly 7, Pinpoint 7, Capacity 7.

PRIMARY 2: CM 505 normal, Deadly 10, Overclocked 10, Capacity 10.

HELMET: Trooper Helmet [RED], Fortified 10, Resuscitating 10.

CHESTPLATE: Rubicon Power Assist [RED], Fortified 8, CQC Enhanced 8.

GLOVES: HVM Kevlar Gloves [RED], Fortified 10, Nimble 10.

PANTS: HVM Carbon-Fiber Pants [RED], Fortified 10, Machine Assisted 10.

BOOTS: HVM Combat Boots [RED], Fortified 10, Machine Assisted 10.

SKILLS:

Fast Reload 3 | Fast Movement 6 | Toughness 3 || Hold the Line 0 | Heavy Gear 1

Recovery Time 6 | Health Regen 8 | Pay Grade 2 || Tough Body 0 | Die Another Day 1

Body Armor Expert 3 | Energy Boost 0 | Energy Regen 0 || Brute Strength 2 | Concussion 4

Field Supplies 7 | Grenade Damage 0 | Critical Shot 0 || Aerial Bombardment 6

My Ultimate Builds
-Please note that if the skills for a save don't total to 100, it's a work in progress. The exception would be for the "I Suck" build. Also note that every ultimate build has a Striker in it except for the "I Suck" build as Rubicon doesn't make starter weapons and also for the "Iron Man" build as the T40 is a heavy variant of the Striker.

The "I Suck" Build
NAME: DERP!!!

SIDEARM: N/A

PRIMARY 1: Z-5 Heavy

PRIMARY 2: N/A

HELMET: N/A

CHESTPLATE: N/A

GLOVES: N/A

PANTS: N/A

BOOTS: N/A

SKILLS: This skill build revolves around being derp. Note that this build requires a respec.

Fast Reload 0 | Fast Movement 0 | Toughness 0 || Hold the Line 0 | Heavy Gear 0

Recovery Time 0 | Health Regen 0 | Pay Grade 0 || Tough Body 0 | Die Another Day 0

Body Armor Expert 0 | Energy Boost 0 | Energy Regen 0 || Brute Strength 0 | Concussion 0

Field Supplies 0 | Grenade Damage 0 | Critical Shot 0 || Aerial Bombardment 0

The "Iron Man" Build
NAME: Larry

SIDEARM: Poison Claw [BLACK], Tenacious 12, Adaptive 12, Capacity 12, Race Modded 12.

PRIMARY 1: Mixmaster [BLACK], Deadly 12, Overclocked 12, Adaptive 12, Capacity 12.

PRIMARY 2: RIA T40 [BLACK], Deadly 12, Tenacious 12, Overclocked 12, Capacity 12.

HELMET: Titan IRN HUD [BLACK], Fortified 12, Heat Resistant 12, Hazchem 12.

CHESTPLATE: Hardplate Chest [BLACK], Fortified 12, Heat Resistant 12, Hazchem 12.

GLOVES: Titan IDS 01s [BLACK], Fortified 12, Heat Resistant 12, Nimble 12.

PANTS: Hardplate Leg Protection [BLACK], Fortified 12, Heat Resistant 12, Hazchem 12.

BOOTS: Hardplate Boots [BLACK], Fortified 12, Heat Resistant 12, Hazchem 12.

SKILLS: This build relies on tanking everything in sight.

Fast Reload 0 | Fast Movement 0 | Toughness 20 || Hold the Line 9 | Heavy Gear 8

Recovery Time 0 | Health Regen 8 | Pay Grade 0 || Tough Body 25 | Die Another Day 0

Body Armor Expert 20 | Energy Boost 0 | Energy Regen 0 || Brute Strength 0 | Concussion 10

Field Supplies 7 | Grenade Damage 0 | Critical Shot 1 || Aerial Bombardment 0

The "Well-Rounded" Build (This is the one I'll use)
NAME: Michael

SIDEARM: Ronson 45 normal (I like infinite ammunition), Deadly 12, Adaptive 12, Capacity 12, Race Modded 12.

PRIMARY 1: RIA 20 Striker [RED], Deadly 12, Tenacious 12, Adaptive 12, Capacity 12.

PRIMARY 2: Proposition [BLACK], Deadly 12, Overclocked 12, Adaptive 12, Capacity 12.

HELMET: Titan IRN HUD [BLACK], Fortified 12, Resuscitating 12, Smart Target 12.

CHESTPLATE: Rubicon Power Assist [BLACK], Fortified 12, Resuscitating 12, CQC Enhanced 12.

GLOVES: Titan IDS 01s [BLACK], Fortified 12, Heat Resistant 12, Nimble 12.

PANTS: Titan MEM Trooper [BLACK], Fortified 12, Body Fueling 12, Machine Assisted 12.

BOOTS: Titan MEM Sprints [BLACK], Fortified 12, Revitalising 12, Machine Assisted 12.

SKILLS: While it would be great if you could max out every skill, you need to be level 475 to do that and the max level is 100 plus 8 skill points so yeah. This skill build is based around balance, with more points on important stuff.

Fast Reload 6 | Fast Movement 6 | Toughness 4 || Hold the Line 5 | Heavy Gear 6

Recovery Time 6 | Health Regen 20 | Pay Grade 2 || Tough Body 0 | Die Another Day 1

Body Armor Expert 5 | Energy Boost 0 | Energy Regen 4 || Brute Strength 10 | Concussion 10

Field Supplies 7 | Grenade Damage 0 | Critical Shot 1 || Aerial Bombardment 15

Offensive Build
NAME: Tom

SIDEARM: CM 225 normal, Deadly 12, Overclocked 12, Capacity 12, Race Modded 12.

PRIMARY 1: RIA 20 Striker [RED], Deadly 12, Tenacious 12, Adaptive 12, Capacity 12.

PRIMARY 2: Hornet [BLACK], Deadly 12, Overclocked 12, Adaptive 12, Capacity 12.

HELMET: Dragonfly Helmet [BLACK], Fortified 12, Revitalising 12, Smart Target 12.

CHESTPLATE: Rubicon Power Assist [BLACK], Fortified 12, Resuscitating 12, CQC Enhanced 12.

GLOVES: Titan IDS 01s [BLACK], Fortified 12, Heat Resistant 12, Nimble 12.

PANTS: Dragonfly Pants [BLACK], Fortified 12, Hazchem 12, Machine Assisted 12.

BOOTS: Titan MEM Sprints [BLACK], Fortified 12, Revitalising 12, Machine Assisted 12.

SKILLS: This build is based off of high speed and good firepower. I love CQC so Energy Regen is vital.

Fast Reload 3 | Fast Movement 24 | Toughness 0 || Adrenaline 20 | Deadly Force 10

Recovery Time 0 | Health Regen 8 | Pay Grade 0 || Close Quarters Combat 5 | Gun Mod Expert 2

Body Armor Expert 0 | Energy Boost 0 | Energy Regen 5 || Stim Shot 9 | Killing Spree 9

Field Supplies 7 | Grenade Damage 0 | Critical Shot 1 || Assault Team 5

Sniper Build
NAME: Spencer

SIDEARM: Mustang normal, Deadly 12, Adaptive 12, Piercing 12, Race Modded 12.

PRIMARY 1: RIA 20 Striker [RED], Deadly 12, Tenacious 12, Adaptive 12, Capacity 12.

PRIMARY 2: HIKS S300 [BLACK], Deadly 12, Tenacious 12, Pinpoint 12, Adaptive 12.

HELMET: Dragonfly Helmet [BLACK], Resuscitating 12, Target Assist 12, Smart Target 12.

CHESTPLATE: Rubicon Power Assist [BLACK], Fortified 12, Resuscitating 12, CQC Enhanced 12.

GLOVES: Titan IDS 01s [BLACK], Fortified 12, Heat Resistant 12, Nimble 12.

PANTS: Dragonfly Legs [BLACK], Fortified 12, Body Fueling 12, Machine Assisted 12.

BOOTS: Titan MEM Sprints [BLACK], Fortified 12, Revitalising 12, Machine Assisted 12.

SKILLS: This skill build is based around extremely high speeds and firepower as well as a good recovery time. The point is, as a sniper, to run from cover to cover while firing extremely high-damage shots at the enemy. When I die, no worries. I'll revive very quickly.

Fast Reload 0 | Fast Movement 25 | Toughness 0 || Adrenaline 25 | Deadly Force 8

Recovery Time 25 | Health Regen 4 | Pay Grade 0 || Close Quarters Combat 3 | Gun Mod Expert 0

Body Armor Expert 0 | Energy Boost 0 | Energy Regen 5 || Stim Shot 0 | Killing Spree 0

Field Supplies 7 | Grenade Damage 0 | Critical Shot 15 || Assault Team 1

Medic
NAME: Gavin

SIDEARM: Trailblazer [BLACK], Deadly 12, Piercing 12, Capacity 12, Race Modded 12.

PRIMARY 1: RIA 20 Striker [RED], Deadly 12, Tenacious 12, Adaptive 12, Capacity 12.

PRIMARY 2: HVM MPG [BLACK], Deadly 12, Enlarged 12, Adaptive 12, Race Modded 12.

HELMET: Graphene Combat Hood [BLACK], Fortified 12, Resuscitating 12, Smart Target 12.

CHESTPLATE: Rubicon Power Assist [BLACK], Fortified 12, Resuscitating 12, CQC Enhanced 12.

GLOVES: Titan IDS 01s [BLACK], Fortified 12, Heat Resistant 12, Nimble 10.

PANTS: Graphene Body Suit Bottom [BLACK], Fortified 12, Body Fueling 12, Machine Assisted 12.

BOOTS: Graphene Boots [BLACK], Fortified 12, Revitalising 12, Machine Assisted 12.

SKILLS: This skill build is based on keeping allies going, even if I die, while also providing some utility into the battlefield.

Fast Reload 2 | Fast Movement 2 | Toughness 0 || Medkit 25 | Protective Aura 3

Recovery Time 5 | Health Regen 4 | Pay Grade 0 || Revive 9 | Biocleanse Bomb 5

Body Armor Expert 0 | Energy Boost 2 | Energy Regen 8 || Bad Blood 5 | Final Farewell 5

Field Supplies 7 | Grenade Damage 0 | Critical Shot 1 || Zombie Antidote 25

Overall
1. RIA 20 Striker (DAT LITERAL FIREPOWER! Seriously though, this is THE finest gun to have ever been crafted. It's what you call a "jack of all trades, but master of none." That means it's well above average in every use, [trash mobs, crowd control, HSTD] but not the best in any one. However, this does make the Striker the best overall, as other weapons that ARE the best in each category, but suck in others. [Pistols are great for trash mobs, but unless you have a Deadly 10 Ronson 45, it sucks for crowds and HSTD. Shotguns and LMGs are great for crowd control, but generally suck at HSTD and it's a waste of fletchettes if they don't HIT anything. The HIKS S300 is THE best at HSTD, but sucks for crowds and it's generally not worth spending one of its expensive bullets on a trash mob.] So the Striker is not the best deal for trash mobs, it's not the most effective at crowds, and it doesn't have the highest DPS, but nevertheless, it's well above average in each category, making it the best in the game aside from the Hornet. I still like this better.)



2. Hornet (Like a Sub-Light COM2 but is lighter, has a higher DPS, reloads faster, and is therefore better. I consider this to be the best gun in the game, better than even the Striker. Note that this does NOT mean I like this better than the Striker. The Striker is still my favorite, it's just that this is statistically superior. The solution is to carry both.)

3. Proposition (Looks awesome, good DPS, and even larger clip than the 505.)

4. CM 505 (Excellent DPS and epic clip size.)

5. Ronson 45 (DAT FIREPOWER!)

6. Sub-Light COM2 (DAT NON-LITERAL FIREPOWER!)

7. Mixmaster (CM 505 combined with CM 451 Starburst. Epic.)

8. RIA T40 (An oversized Striker. What do you expect from me?)

9. RIA 30 Strikeforce (Thermal shotgun. [RED] version + Deadly 10 deals 640 damage... PER FLETCHETTE.)

10. RIA T7 (Mini-Striker. Epic.)

Pistols
1. Ronson 45 (DAT FIREPOWER!)

2. Trailblazer (Mini-Gigavolt. What's not to like?)

3. Mustang (A freakin' sawed-off shotgun. 'Nuff said.)

4. CM 225 (A true mini-SMG. Superior to the 205.)

5. Poison Claw (Massive DOT. This would be my favorite pistol if it didn't have a slow reload and finite ammmunition.)

Assault Rifles
1. RIA 20 Striker (DAT LITERAL FIREPOWER! Seriously though, this is THE finest gun to have ever been crafted. It's what you call a "jack of all trades, but master of none." That means it's well above average in every use, [trash mobs, crowd control, HSTD] but not the best in any one. However, this does make the Striker the best overall, as other weapons that ARE the best in each category, but suck in others. [Pistols are great for trash mobs, but unless you have a Deadly 10 Ronson 45, it sucks for crowds and HSTD. Shotguns and LMGs are great for crowd control, but generally suck at HSTD and it's a waste of fletchettes if they don't HIT anything. The HIKS S300 is THE best at HSTD, but sucks for crowds and it's generally not worth spending one of its expensive bullets on a trash mob.] So the Striker is not the best deal for trash mobs, it's not the most effective at crowds, and it doesn't have the highest DPS, but nevertheless, it's well above average in each category, making it the best in the game aside from the Hornet. I still like this better.)

2. Sub-Light COM2 (DAT NON-LITERAL FIREPOWER!)

3. Mixmaster (CM 505 combined with CM 451 Starburst. Epic.)

4. CM Gigavolt (Shock effect allows you to hit several zombies at once.)

5. Raptor (Unique 3-round burst and excellent firepower.)

Shotguns
1. RIA 30 Strikeforce (Thermal shotgun. [RED] version + Deadly 10 deals 640 damage... PER FLETCHETTE.)

2. 1887 Shockfield (10 fletchettes, fast reload, and good damage per fletchette.)

3. Stripper (Full-auto shotgun. Large clip size for a shotgun and acid damage is epic.)

4. Shotlite Tempest (An AA-12 but futuristic. Unlike the Hard Thorn, this was a success.)

5. HVM 004 (One of the few HVM weapons that's good.)

Sniper Rifles
1. Hornet (Like a Sub-Light COM2 but is lighter, has a higher DPS, reloads faster, and is therefore better. I consider this to be the best gun in the game, better than even the Striker. Note that this does NOT mean I like this better than the Striker. The Striker is still my favorite, it's just that this is statistically superior. The solution is to carry both.)

2. HIKS S300 (DAT LITERAL FIREPOWER! Although a Striker makes this largely obsolete with its utility.)

3. CM 800 Jupiter (Gigavolt + sniper rifle. Obviously awesome although is kinda weak.)

4. RIA 50 (I didn't have a choice here. RIA 50 sucks.)

5. There's only 4 sniper rifles so yeah.

SMGs
1. RIA T7 (Mini-Striker. Epic.)

2. CM 351 Sunflare (Powerful SMG with a large clip size. [RED] version was better than [RED] Starburst 'till the buff. Still good.)

3. Ronson 55 (I don't like this but I have no choice so yeah. High ROF and 2 pierce are nice though.)

4. CM 307 (Again, not much choice, but is still pretty good.)

5. RIA 7 (Running out of SMGs. But the other ones are even more crap.)

LMGs
1. RIA T40 (An oversized Striker. What do you expect from me?)

2. Proposition (Looks awesome, good DPS, and even larger clip than the 505.)

3. CM 505 (Excellent DPS and epic clip size.)

4. Supermarine (Also epic but 505 wins by a hair.)

5. Ronson LBM (I don't like this, but I have no choice.)

Rocket Launchers
1. Luftplatzen (Thermal rocket launcher. I like thermal. Also has good damage and is full-auto.)

2. T-102 Jagdfaust (Energy rocket launcher balanced between Feldhaubitz and Gebirgskanone. Epic.)

3. HVM MPG (Well-balanced. Very powerful, which is surprising for an HVM weapon.)

4. Gebirgskanone (Machine Gun + Rocket Launcher = Epic. Fun to spam, but not that effective.)

5. HIKS 3100 (A heavier Gebirgskanone. Deals more damage although is quite expensive considering energy damage and ROF.)

Flamethrowers
1. Ronson WP Flamethrower (Sucks at low levels but put some good augments onto it and it's a different story.)

2. There's only 1 flamethrower so yeah.

3. Read the sentence above.

4. Read Sentence #2.

5. Read Sentence #2.

Turrets
1. Ronson MK V Flame Turret (Incredible DPS, but uses ammunition too quickly. Still great for Devastator.)

2. CM Supernova (A slightly weaker MK V with longer range and larger clip.)

3. CM Zeus Exclusion Zone (4 guns makes this great for Onslaught and Last Stand.)

4. Teknoboom Flugkörper (MOAB Mauler design and powerful homing missiles makes this turret epic.)

5. HVM Heavy Machine Gun Sentry (Yes, I know that this is the basic turret, but it's still very good.)

Grenades
1. M48 UHE/ M45 Frag Grenade (Standard grenade, but is still powerful.)

2. Cryogenic Grenade (Less damage, but overcomes Chitinous Hide zombies and also freezes them.)

3. There's only 2 grenades so yeah.

4. Read the sentence above.

5. Read Sentence #3.

My Least Favorite Weapons (I won't bother with categories here)
-Please note that this is based off of my personal opinion, not performance at level 100. So the Para is not on this list because while it is bad mid-to-late-game, it's the best early-game and one of my favorites.-

1. Heartburn (My Striker is obviously superior. Doesn't even look as awesome.) 2. Hard Thorn (Simply too weak.)

3. CM 401 Planet Stormer (Too little DPS considering the fact that the Striker appears at around this time and is far better. Also consumes ammunition too quickly.)

4. Phantom (Tiny clip size, way too small to sustain 18 rounds a second. Also too little damage. 70? Seriously?)

5. HVM 002 (Just like the Phantom, but weaker. But at least it has a higher clip size. That alone makes it better.)

6. CM 307 (Weak and uses up ammunition too quickly. Also the damage is too low. However can be pretty good with proper augments.)

7. Ronson 55 (WAY too much ammunition consumption. However I do like the ROF and it can be lethal if augmented properly.)

8. Ronson LBM (Too small of a clip size and too much weight.)

9. T-101 Feldhaubitz (Fires too slow and is too heavy although damage is pretty nice.)

10. RIA 7 (Too weak and kinda worthless, but Deadly, Overclocked, and Capacity 10 on a [RED] RIA 7 makes this thing pretty good.)

Hall of Fame
-This category goes to the weapons that I've used for a long time, weapons that are special in some way. I refuse to sell these no matter what.-

Weapon Ideas
-I'm too lazy to put this on the Conception Wiki. Besides, that wiki's dead anyway. I'm also too lazy to add [BLACK] stats. =D The official description is what will be in the game and the extended description are a few notes on the weapon. Also note that now assault rifles can now have under-slung grenade launchers, which are fired independently of the main gun by pressing right-click. Grenades fired travel 3 times as far as normal thrown grenades, (which are not the ammunition for the launcher, but are rather a separate type of ammunition) bounce off walls, and detonate upon contact with a zombie provided they haven't stopped moving yet. If it has stopped moving, it will detonate in 2 seconds. Please note that this page was made BEFORE the Expansion Pack update so some stuff may be taken by other weapons.-

Ultimate Weapons
-All 3 classes have an ultimate weapon specific to their class that can be purchased at any time for $10,000,000. There's no [RED] version nor can they have augments, but they're so powerful that you don't need augments. You can get any of the 3 ultimate weapons regardless of your class from a Nantonium, but the chance is .5% at level 1 and increases by .5% chance every level-up, for a 50% chance at level 100. All 3 ultimate weapons are created by Rubicon Industries, because I wanted Rubicon to be more viable for late-game, as currently only their [RED] thermal weapons are good late-game. So here's the 3 ultimate weapons. Oh, and they can't be sold either.-

RIA CH7 (Medic)
"Medical SMG that uses a modified MAR-3 round. Destroys undead life while sustaining non-undead life."

- Official description

A chemical SMG that fires the cure for the virus. When you hit a zombie, it deals the damage listed below. When you hit an ally, it heals the ally by the same amount of health. When an ally/ zombie is hit, the visual effect is the same when you hit a zombie with the Poison Claw or Stripper, but with purple clouds instead of green. I got the name from the T7, so the C stands for "Chemical," but "C7" seemed a bit derp so I made it "CH7." A friend then suggested that it heal allies as well. - Extended description

Damage: 500 (Heals 500 for allies)

Pierce: 2.0

Crit Chance: 0.00%

ROF: 15.0 RPS

DOT: 300/ 3 sec. (Heals 300 over 3 sec. for allies)

Clip Size: 100

Reload Time 1.70 secs.

Movement Modifier: -3.0%

Firing Mode: Full-Auto

Category: SMG

Damage Type: Chemical

Ammunition Cost: $80 for 200 normal

$320 for 200 HDA

$888,889 for 200 EDA (Extreme Damage Ammunition. Deals 50X damage, ignores damage falloff, and bypasses 50% of the enemy's resistance. Color is blue and Field Supplies will grant 1% of a clip per level with a minimum of one round. Only available for the ultimate weapons. Drains EDA first, then HDA, then normal ammunition.)

RIA 20 Mjolnir (Assault)
"Powerful assault rifle developed by Rubicon, who realized that the public loved the RIA 20 Striker, but wanted something better. This was the result. Combines full-auto capabilities with insane damage per shot. This powerful gun also has a prototype scope that identifies and locks on to weakpoints. They were also the first to put a grenade launcher onto an assault rifle in 500 years, and the effectiveness of this has now made other companies want to install them too. A masterpiece of a weapon." -Official description

A thermal assault rifle similar to the Striker, but is 10X better. It also comes with an advanced targeting scope that automatically identifies and locks on to weakpoints, increasing crit chance. And yes, since the Striker's my favorite weapon, I had to make an improved version for an ultimate weapon. How I got the name for this weapon was kinda interesting. When I thought of "Striker," the first thing that came to my mind was "hammer." So then I thought of the strongest hammer I could. "RIA 20 Jackhammer" was a strong contender until I thought about Norse Mythology and Thor's hammer, the Mjolnir. So yeah. - Extended description

Damage: 1500

Grenade Damage: 3000

Pierce: 4.0

Grenade Blast Radius: 1.00

Crit Chance: +10.00%

ROF: 12.0 RPS

Grenade ROF: 10.0 RPS

DOT: 500/ 2 sec.

Clip Size: 72

Grenade Clip Size: 1

Reload Time: 2.30 secs.

Grenade Reload Time: 0.50 secs.

Movement Modifier: -8.0%

Firing Mode: Full-Auto

Grenade Firing Mode: Semi-Auto

Category: Assault Rifle

Grenade Launcher: Yes

Damage Type: Thermal

Grenade Damage Type: Physical

Ammunition Cost: $160 for 200 normal

$640 for 200 HDA

$17,777,778 for 200 EDA

Grenade Cost: $160 for 50 normal

$640 for 50 HDA

Grenades cannot have EDA.

RIA 60 Cyclone (Heavy)
"6-barreled Gatling-style weapon, capable of insane fire rates. The plasma-reactor inside can sustain thousands of plasma bolts. One of the deadliest machine guns to have ever existed and it is said that the idea for this weapon came from the great-great-great grandfather of a Rubicon employee, who played an ancient video game only known today by its abbreviation: TF2." - Official description

An energy damaging minigun. Extremely heavy, but extremely powerful. You can also engage Die Another Day and yell, "I AM BULLETPROOF!!!" Indeed, it does cost "400,000 dollars to fire this weapon... for TWELVE SECONDS." At least when using EDA. Takes 1.5 seconds to charge up before firing. Holding down right click will charge weapon without firing. Complete with authentic TF2 minigun sounds. And yes, it does have "Sasha" engraved on the side. I got the name from its rotating barrels, which reminded me of a cyclone's rotating winds. - Extended description

Damage: 300

Pierce: 5.0

Crit Chance: -10.00% (will not drop below zero)

ROF: 166.6 RPS (Or "10,000 rounds per minute.")

Clip Size: 12,000

Reload Time: 5.00 secs.

Movement Modifier: -50.0%

Movement Modifier Charging/Firing: -60.0%

Charge Time: 1.50 secs.

Firing Mode: Full-Auto

Category: Minigun

Damage Type: Energy

Ammunition Cost: $360 for 200,000 normal

$1440 for 200,000 HDA

$40,000,000 for 200,000 EDA (Or "200 dollar custom-tooled cartridges.")

Other
These weapons aren't in any category and are dropped normally.

Z-0 Compact
"Small pistol allows for fast movement and decent firepower." - Official description

Starter pistol, replacing the HVM 001. The absolute WORST gun in the game apart from the Super-Awesome Gun of Total Awesomeness. I highly doubt anyone will get any kills with it. Note that it's so bad, you have to pay $500 to get rid of it. Although the [RED] version is quite a different story. Is also just about the only [RED] Z-Arm Tech weapon. Note that the [RED] version sells for $200,000. - Extended description

Damage: 30/ 650 [RED]

Pierce: 1.0/ 50.0 [RED]

Blast Radius: N/A// 10.00 [RED]

Crit Chance: 0.00%/ +100.00% [RED]

ROF: 8.0 RPS/ 15.0 RPS [RED]

DOT (Thermal): N/A// 500/ 2 secs. [RED]

DOT (Chemical): N/A// 350/ 2 secs. [RED]

Clip Size: 12/ 150 [RED]

Reload Time: 1.80 secs./ 0.50 secs. [RED]

Movement Modifier: 0.0%/ +20.0% [RED]

Firing Mode: Semi-Auto/ Full-Auto [RED]

Category: Pistol

Damage Type: Physical/ Thermal+Chemical [RED]

Ammunition Cost: $0 for infinity (The only weapon that shares ammunition between normal and [RED].)

$120 for 200 HDA (See above.)

Does not appear at all from strongboxes.

[RED] has a 10% chance from appearing from a Nantonium at level 100.

Z-3 Advanced Plate
"High grade armor provides excellent protection." - Official description

Starter chestplate replacing the HVM Kevlar Vest. Despite the name, it's actually the opposite of advanced.

- Extended descripton

Type: Chestplate

Physical Defense: 10.0

Thermal Defense: 1.0

Chemical Defense: 0.0

Movement Modifier: 0.0%

Does not appear at all from strongboxes.

HVM 003
"Standard issue for snipers. However is somewhat weak so most soldiers prefer the RIA 50. Nevertheless, it gets the job done." - Official description

The first sniper rifle you'll get. Weak, but will work early-game.

Damage: 450/ 1200 [RED]

Pierce: 3.0

Crit Chance: 0.00%

Super Crit Chance: +1.00%

ROF: 1.0 RPS

Clip Size: 8

Reload Time: 2.30 secs.

Movement Modifier: -20.0%

Firing Mode: Semi-Auto

Category: Sniper Rifle

Damage Type: Physical

Ammunition Cost: $160 for 60/ $1600 for 60 [RED]

$640 for 60 HDA/ $6400 for 60 [RED]

Appears at levels 1-10.

[RED] appears at levels 20-50.

Thanks to Forgotten Madness for coming up with the idea that the HVM 003 should be a sniper rifle.

HVM 006
"An assault rifle that is an improvement on the HVM 005 series. The fire rate and damage have been improved at the cost of clip size and reload speed." - Official description

No need for an extended description.

Damage: 150/ 300 [RED]

Pierce: 2.0

Crit Chance: 0.00%

ROF: 8.0

Clip Size: 30/ 50 [RED]

Reload Time: 2.80 secs.

Movement Modifier: -12.0%

Firing Mode: Full-Auto

Category: Assault Rifle

Grenade Launcher: No

Damage Type: Physical

Ammunition Cost: $80 for 200/ $800 for 200 [RED]

$480 for 200 HDA/ $4800 for 200 [RED]

Appears at levels 5-15.

[RED] appears at levels 25-60.

HVM 007
"Flamethrower that sprays a stream of burning gasoline at its target. A terrifying weapon to wield." - Official description

The first flamethrower you'll most likely get. OK, but is definitely outclassed by other weapons. - Extended description

Damage: 20/ 60 [RED]

Pierce: 5.0

Blast Radius: 0.075

Crit Chance: 0.00%

ROF: 12.0 RPS

DOT: 100/ 2 secs. // 250/ 2 secs. [RED]

Clip Size: 120

Reload Time: 3.00 secs.

Movement Modifier: -20.0%

Firing Mode: Full-Auto

Category: Flamethrower

Damage Type: Thermal

Ammunition Cost: $160 for 200/ $1600 for 200 [RED]

$640 for 200 HDA/ $6400 for 200 [RED]

Appears at levels 3-18.

[RED] appears at levels 20-50.

HVM 009
"A multi-shot rocket launcher, Powerful, but the HVM MPG packs more punch." - Official description

Most likely the first rocket launcher you'll get. Kinda weak though, unlike the MPG. - Extended description

Damage: 400/ 800 [RED]

Pierce: 10.0

Blast Radius: 1.50

Crit Chance: 0.00%

ROF: 2.0 RPS

Clip Size: 6

Reload Time: 2.50 secs.

Movement Modifier: -20.0%

Firing Mode: Semi-Auto

Category: Rocket Launcher

Damage Type: Physical

Ammunition Cost: $400 for 50/ $4000 for 50 [RED]

$1600 for 50 HDA/ $16000 for 50 [RED]

Appears at levels 5-20.

[RED] appears at levels 30-60.

RIA 10
"Fully-automatic shotgun is helpful for laying down massive curtains of suppresive fire while also providing good damage." - Official description

A full-auto shotgun. Less damage than the HVM 004, but is better for those who lack a good trigger finger. Resembles the AA-12.- Extended description

Damage: 65/ 180 [RED]

Fletchettes: 8

Pierce: 2.0

Crit Chance: 0.00%

ROF: 8.0 RPS

Clip Size: 24

Reload Time: 2.40 secs.

Movement Modifier: -15.0%

Firing Mode: Full-Auto

Category: Shotgun

Damage Type: Physical

Ammunition Cost: $80 for 100/ $800 for 100 [RED]

$320 for 100 HDA/ $3200 for 100 [RED]

Appears around levels 1-20.

[RED] appears around levels 40-50.

RIA 40 Dragon
"As the name intels, the RIA 40 Dragon is a flamethrower, which is astonishingly powerful, stronger than even the famous Ronson WP Flamethrower. Using a combination of Ronson's white phosphorus and molecular thermite, it also throws in some napalm. Absolutely terrifying. In most cases, this is illegal, but since you're SAS they made an exception." - Official description

A flamethrower that's truly astonishing, with high damage and insane DOT. This baby is epic. Also, see if you can find out what SAS 3 reference the last sentence is to.- Extended description

Damage: 200/ 350 [RED]

Pierce: 10.0

Blast Radius: 0.45

Crit Chance: 0.00%

ROF: 20.0 RPS

DOT: 500/ 2 secs. // 800/ 2 secs. [RED]

Clip Size: 450

Reload Time: 3.50 secs.

Movement Modifier: -20.0%

Firing Mode: Full-Auto

Category: Flamethrower

Damage Type: Thermal

Ammunition Cost: $160 for 100/ $1600 for 100 [RED]

$640 for 100 HDA/ $6400 for 100 [RED]

Appears around levels 30-50.

[RED] appears around levels 70-90.

RIA 50 Hawkeye
"After the success of the RIA 50, Rubicon decided to turn to more expensive but far stronger weapons. The Hawkeye is one such weapon. The damage this weapon deals is insane and has a setting that alters the bullet's behavior. Comes with a laser sight for easier targetting." - Official description

A massive upgrade to the RIA 50. The dual bullet behavior system works like this: You alter the behavior by pressing "Y." The 2 modes are pierce and burst. Burst creates a shower of fletchettes upon impact with its target. See below for more information. Please note that the blast radius when set to burst is how far the fletchettes will travel, not explosion damage. - Extended description

Damage: 1500 (Pierce) 5000 (Burst)/ 3500 [RED] (Pierce) 10,000 (Burst)

Damage per Fletchette: 150/ 300 [RED]

Fletchettes: N/A (Pierce) 20 (Burst)

Pierce: 10.0 (Pierce) 1.0 (Burst)

Blast Radius: N/A (Pierce) 0.50 (Burst)

Crit Chance: +20.00%

Super Crit Chance: +5.00%

ROF: 4.0 RPS

Clip Size: 20

Reload Time: 2.10 secs.

Movement Modifier: -10.0%

Firing Mode: Semi-Auto

Category: Sniper Rifle

Damage Type: Physical

Ammunition Cost: $160 for 60/ $1600 for 60 [RED]

$640 for 60 HDA/ $6400 for 60 [RED]

Appears around levels 35-65.

[RED] appears around levels 85-100.

RIA 70
"Incendiary rocket launcher. The white phosphorus laced into the rockets are designed to ignite internal organs and cause them to burn at over 3000 degrees Fahrenheit." - Official description

Rubicon's take on a rocket launcher. Impressive damage and good blast radius. Also deals thermal damage and ignites zombies. - Extended description

Damage: 1000/ 2500 [RED]

Pierce: 20.0

Blast Radius: 2.00

Crit Chance: 0.00%

ROF: 4.0 RPS

DOT: 200/ 2 secs. // 450/ 2 secs. [RED]

Clip Size: 12

Reload Time: 2.30 secs.

Movement Modifier: -15.0%

Firing Mode: Semi-Auto

Category: Rocket Launcher

Damage Type: Thermal

Ammunition Cost: $800 for 50/ $8000 for 50 [RED]

$3200 for 50 HDA/ $32000 for 50 [RED]

Appears around levels 20-35.

[RED] appears around levels 50-65.

RIA 80
"A revival and slight aesthetic modification of the good-old M249 SAW used over 1000 years ago. The firepower is truly astonishing. The bullets have napalm infused into them and ignite their target." - Official description

No need for an extended description. - Extended description

Damage: 200/ 350 [RED]

Pierce: 4.0

Crit Chance: 0.00%

ROF: 20.0 RPS

DOT: 150/ 2 secs. // 300/ 2 secs. [RED]

Clip Size: 300

Reload Time: 4.50 secs.

Movement Modifier: -45.0%

Firing Mode: Full-Auto

Category: LMG

Damage Type: Thermal

Ammunition Cost: $240 for 200/ $2400 for 200 [RED]

$960 for 200 HDA/ $9600 for 200 [RED]

Appears around levels 25-50.

[RED] appears around levels 65-85.

Lightning
"Shotlite's weapons were originally designed for stealth and counterterrosism forces. However their low weight made them popular among all troops for speed while also giving their arms a rest. But Shotlite was criticized for the same weapons, as they were not particulary good against enemy hover-tanks. So they decided to turn to self-propelled antimatter explosives for additional firepower. The Lightning is the final result. After that, all the critics were silenced." - Official description

Shotlite's take on a rocket launcher. I say they did pretty well. The name is based off of the F-35 Lightning II Joint Strike Fighter, although it can also be seen as a reference to the P-38 Lightning. - Extended description

Damage: 750/ 1500 [RED]

Pierce: 10.0

Blast Radius: 1.50

Crit Chance: 0.00%

ROF: 4.0 RPS

Clip Size: 12

Reload Time: 3.00 secs.

Movement Modifier: -3.0%

Firing Mode: Semi-Auto

Category: Rocket Launcher

Damage Type: Physical

Ammunition Cost: $400 for 50/ $4000 for 50 [RED]

$1600 for 50 HDA/ $16000 for 50 [RED]

Appears around levels 20-45.

[RED] appears around levels 65-90.

Hellcat
"After Shotlite made their Hummingbird armor with its high thermal defense, they decided to reuse the design of their heat-resistant coating for a powerful thermal weapon. The Hellcat is what they created. The speed makes it ideal for rushing up to pillboxes and incinerating everyone inside it." - Official description

Name is based off of the Grumman Hellcat from World War II. - Extended description

Damage: 150/ 250 [RED]

Pierce: 8.00

Blast Radius: 0.20

Crit Chance: 0.00%

ROF: 18.0 RPS

DOT: 250/ 2 secs. // 450/ 2 secs. [RED]

Clip Size: 300

Reload Time: 3.60 secs.

Movement Modifier: -5.0%

Firing Mode: Full-Auto

Category: Flamethrower

Damage Type: Thermal

Ammunition Cost: $160 for 100/ $1600 for 100 [RED]

$640 for 100 HDA/ $6400 for 100 [RED]

Appears around levels 25-40.

[RED] appears around levels 50-80.

CM Sonic Drill
"A prototype weapon unveiled by Critical Mass. Integrates a unique charge system to unleash deadly bolts of plasma that burn at 50,000 Kelvins. The charge system is unstable and will cause a damaging explosion if overcharged." - Official description

The overcharge explosion will happen if you held at full charge for 3 seconds. The weapon has a meter just below the thingy that shows what weapon you have. The meter is divided into fourths and this determines how much damage it'll do. To charge, hold down the left mouse button. Release to fire. The overcharge explosion is emitted from the gun and the tip will deal damage to zombies when charging, shown in Melee Damage. The projectile will explode upon contact with a wall, a boss, or through manual detonation via right-click. A non-overcharge explosion will not self-damage. - Extended description

Damage (Quarter Charge/ Half Charge/ 3/4 Charge/ Full Charge [Rounds up]): 250/ 500/ 750/ 1000//

500/ 1000/ 1500/ 2000 [RED]

Explosion Damage: 200/ 500 [RED] regardless of charge (Will self-damage if explosion is caused via overcharging)

Melee Damage: 500 regardless of charge

Pierce: Infinity (Projectile) 15.0 (Explosion)

Blast Radius: 2.00

Crit Chance: 0.00%

ROF: 2.0 RPS (10.0 RPS melee)

Clip Size: 0 (Takes directly from spare ammunition)

Charge Time: 4.00 secs.

Movement Modifier: -15.0%

Firing Mode: Charge

Category: Charge Cannon

Damage Type: Energy

Ammunition Cost: $240 for 50/ $2400 for 50 [RED]

$960 for 50 HDA/ $9600 for 50 [RED]

Appears around levels 35-45.

[RED] appears around levels 65-95.

CM 630 Recluse
"Named after the brown recluse spider, this chemical spray gun was the result of a collaboration between Critical Mass and Rancor and unleashes a deadly stream of sulfuric acid. Designed to strip anything to the bone, this weapon is purely terrifying in the hands of a skilled operator." - Official description

Classified as a flamethrower, this is actually chemical because it's not worth the trouble of creating a whole new category for something similar to an already-existing one. This is an idea for the unidentified Critical Mass weapon. - Extended description

Damage: 100/ 250 [RED]

Pierce: 10.0

Blast Radius: 0.30

Crit Chance: 0.00%

ROF: 18.0 RPS

DOT: 250/ 3 secs. // 500/ 3 secs. [RED]

Clip Size: 300

Reload Time: 4.00 secs.

Movement Modifier: -25.0%

Firing Mode: Full-Auto

Category: Flamethrower

Damage Type: Chemical

Ammunition Cost: $160 for 100/ $1600 for 200 [RED]

$640 for 100 HDA/ $6400 for 100 [RED]

Appears around levels 15-30.

[RED] appears around levels 50-75.

Ronson 5
"Shotgun developed by Ronson. An easy-to-use weapon ideal for confined spaces." - Official description

Basically, an HVM 004 with minor upgrades.- Extended description

Damage: 85/ 180 [RED]

Fletchettes: 8

Pierce: 2.5

Crit Chance: 0.00%

ROF: 8.0 RPS

Clip Size: 20

Reload Time: 2.50 secs.

Movement Modifier: -12.0%

Firing Mode: Semi-Auto

Category: Shotgun

Damage Type: Physical

Ammunition Cost: $80 for 100/ $800 for 100 [RED]

$320 for 100 HDA/ $3200 for 100 [RED]

Appears around levels 10-25.

[RED] appears around levels 45-80.

Ronson 15
"After Ronson made their famous Cryogenic Turret, they decided to make a portable version. The Ronson 15's projectiles are designed to freeze your target to 5 Kelvins." - Official description

A rocket launcher that fires cryogenic grenades. 'Nuff said.- Extended description

Damage: 350/ 500 [RED]

Pierce: 10.0

Blast Radius: 2.50

Crit Chance: 0.00%

ROF: 2.0 RPS

DOT: 150/ 2 secs. // 300/ 2 secs. [RED]

Clip Size: 4

Reload Time: 3.00 secs.

Movement Modifier: -25%

Firing Mode: Semi-Auto

Category: Rocket Launcher

Damage Type: Thermal

Ammunition Cost: $800 for 50/ $8000 for 50 [RED]

$3200 for 50 HDA/ $32000 for 50 [RED]

Appears around levels 15-30.

[RED] appears around levels 50-65.

Ronson 25
"A powerful pistol designed to be cheaper than the 45 for mass production. Retaining its high penetration, its damage is still quite respectable." - Official description

A Ronson 45 for earlier-on in the game. - Extended description

Damage: 180/ 385 [RED]

Pierce: 2.0

Crit Chance: 0.00%

ROF: 8.0 RPS

Clip Size: 18

Reload Time: 1.80 secs.

Movement Modifier: -2.0%

Firing Mode: Semi-Auto

Category: Pistol

Damage Type: Physical

Ammunition Cost: $0 for infinity/ $300 for 200 [RED]

$120 for 200 HDA/ $1200 for 200 [RED]

Appears around levels 10-25.

[RED] appears around levels 35-50.

Ronson 35
"After Rubicon made their RIA T40 and RIA 80, Ronson joined the thermal LMG competition with the Ronson 35. Essentially a thermal take on the popular LBM, the 35 fires powerful .50 caliber white phosphorus rounds for maximum firepower, although cooling restrictions have placed a limit on its already low rate of fire." - Official description

A somewhat slow-firing LMG, it does pack quite a bit of a punch.- Extended description

Damage: 450/ 1000 [RED]

Pierce: 3.0

Crit Chance: 0.00%

ROF: 4.0 RPS

DOT: 200/ 2 secs. // 325/ 2 secs. [RED]

Clip Size: 85

Reload Time: 3.50 secs.

Movement Modifier: -45.0%

Firing Mode: Full-Auto

Category: LMG

Damage Type: Thermal

Ammunition Cost: $240 for 200/ $2400 for 200 [RED]

$960 for 200 HDA/ $9600 for 200 [RED]

Appears around levels 20-45.

[RED] appears around levels 65-80.

Ronson 75
"A heavier version of the Ronson 70, this weapon packs a greater punch. Just bordering on an LMG because of its immense weight, it's still an assault rifle, but barely." - Official description

Basically a gun better than a Starburst but worse than a Mixmaster. With Deadly and Capacity 10 you get a handheld CM Supernova on the [RED] version.- Extended description

Damage: 350/ 625 [RED]

Pierce: 2.5

Crit Chance: 0.00%

ROF: 8.0 RPS

Clip Size: 200

Reload Time: 2.50 secs.

Movement Modifier: -35%

Firing Mode: Full-Auto

Category: Assault Rifle

Damage Type: Energy

Ammunition Cost: $240 for 200/ $2400 for 200 [RED]

$960 for 200 HDA/ $9600 for 200 [RED]

Appears around levels 15-30.

[RED] appears around levels 50-70.

Mutilator
"A powerful light machine gun that uses extremely fragile ceramic bullets that shatter upon firing. Low power but colossal maelstrom of shards compensates for this and causes excruciating pain as well as mass bleeding. True Death of of a Thousand Cuts." - Official description

A fletchette-firing LMG. It's an idea for the unidentified Rancor weapon. - Extended description

Damage: 10/ 20 [RED]

Fletchettes: 20

Pierce: 1.5

Crit Chance: 0.00%

ROF: 12.0 RPS

Clip Size: 150

Reload Time: 3.20 secs.

Movement Modifier: -28.0%

Firing Mode: Full-Auto

Category: LMG

Damage Type: Physical

Ammunition Cost: $120 for 200/ $1200 for 200 [RED]

$480 for 200 HDA/ $4800 for 200 [RED]

Appears around levels 25-50.

[RED] appears around levels 75-90.

HIKS R40
"A gyroscopically balanced hand cannon produced by Harris Intelligent Kill Systems. The powerful 80mm shells are stored inside the clip using an advanced compression technology that is only used by the R40 and Critical Mass's Sub-Light COM2. The shells cause massive explosions on impact and considering the weight of this weapon, it's commonly used as weaponry for mecha-suits." - Official description

A powerful fully-automatic hand cannon. If this doesn't destroy your target, you need an airstrike! Note that the projectiles fired aren't the rocket projectile fired from most rocket launchers, but rather the cannon shell projectile fired from the Feldhaubitz. Yes, I know that it's more of an LMG than a rocket launcher, but because of the exploding shells, I figured that rocket launcher would be a more appropriate category for it. - Extended description

Damage: 1000/ 2500 [RED]

Pierce: 30.0

Blast Radius: 5.00

Crit Chance: 0.00%

ROF: 5.0 RPS

Clip Size: 30

Reload Time: 4.30 secs.

Movement Modifier: -30.0%

Firing Mode: Full-Auto

Category: Rocket Launcher

Damage Type: Physical

Ammunition Cost: $400 for 50 normal/ $4000 for 50 [RED]

$1600 for 50 HDA/ $16000 for 50 [RED]

Appears around levels 50-70.

[RED] appears around levels 90-100.

T-103 Rakete Schlag
"Special barrage-firing rocket launcher. A 6-round burst fired from this weapon will decimate any target."

- Official description

Rakete Schlag is German for Rocket Punch. It fires 6-round bursts that can destroy any zombie in its path.

Damage: 600/ 1200 [RED]

Pierce: 10.0

Blast Radius: 1.50

Crit Chance: 0.00%

ROF: 3.0 RPS

Clip Size: 6

Reload Time: 1.70 secs.

Movement Modifier: -15.0%

Firing Mode: Burst

Shots per Burst: 6

Category: Rocket Launcher

Damage Type: Physical

Ammunition Cost: $400 for 50 normal/ $4000 for 50 [RED]

$1600 for 50 HDA/ $16000 for 50 [RED]

Appears around levels 20-40.

[RED] appears around levels 60-80.

T-104 Hagelfeuer
"A specialized rocket launcher, based off of the popular Gebirgskanone. This weapon unleashes a hellstorm of plutonium-laced rockets designed to decimate even the toughest of enemies." - Official description

Hagelfeuer is German for Hail-Fire. It's basically a heavier version of the Gebirgskanone. - Extended description

Damage: 275/ 650 [RED]

Pierce: 10.0

Blast Radius: 1.00

Crit Chance: 0.00%

ROF: 8.0 RPS

Clip Size: 64

Reload Time: 4.50 secs.

Movement Modifier: -40%

Firing Mode: Full-Auto

Category: Rocket Launcher

Damage Type: Physical

Ammunition Cost: $400 for 50/ $4000 for 50 [RED]

$1600 for 50 HDA/ $16000 for 50 [RED]

Appears around levels 25-40.

[RED] appears around levels 60-85.

T-105 Jäger
"Powerful intelligent missiles designed to seek down its target. You can run, but you can't hide!" - Official description

Jäger is German for Hunter. The homing missiles fired from this gun are more intelligent than Gebirgskanone missiles. - Extended description

Damage: 1000/ 3000 [RED]

Pierce: 35

Blast Radius: 5.00

Crit Chance: 0.00%

ROF: 1.0 RPS

Clip Size: 5

Reload Time: 2.80 secs.

Movement Modifier: -20.0%

Firing Mode: Semi-Auto

Category: Rocket Launcher

Damage Type: Physical

Ammunition Cost: $400 for 50/ $4000 for 50 [RED]

$1600 for 50 HDA/ $16000 for 50 [RED]

Appears around levels 25-40.

[RED] appears around levels 50-80.

T-106 Hand Nuke
"A MASSIVE hand-held rocket launcher. Incredible damage, colossal blast radius, and radiation poisoning. Although do remember that it's immensely heavy which will hinder movement." - Official description

There was no German translation for this on Google Translate. The chemical damage is the closest I could get to radiation poisoning. - Extended description

Damage: 10,000/ 50,000 [RED]

Pierce: 250

Blast Radius: 25.00

Crit Chance: 0.00%

ROF: 1.0 RPS

DOT: 1000/ 3 secs. // 2500/ 3 secs. [RED]

Clip Size: 1

Reload Time: 6.50 secs.

Movement Modifier: -95.0%

Firing Mode: Semi-Auto

Category: Rocket Launcher

Damage Type: Chemical

Ammunition Cost: $800 for 50/ $8000 for 50 [RED]

$3200 for 50 HDA/ $32000 for 50 [RED]

Appears around levels 35-50.

[RED] appears around levels 75-100.

1861 Gatling
"Antique machine gun revived by Smoke Stack. Posesses a high ROF and good firepower, although it's less powerful than the far more popular but far more expensive RIA 60 Cyclone." - Official description

Basically a Gatling Gun modified to be more modern. Slightly resembles the Brass Beast. - Extended description

Damage: 150/ 275 [RED]

Pierce: 2.5

Crit Chance: -5.00% (will not drop below zero)

ROF: 45 RPS

Clip Size: 2500

Reload Time: 6.50 secs.

Movement Modifier: -45.0%

Movement Modifier Charging/ Firing: -55.0%

Charge Time: 2.00 secs.

Firing Mode: Full-Auto

Category: Minigun

Damage Type: Physical

Ammunition Cost: $120 for 200,000/ $1200 for 200,000 [RED]

$480 for 200,000 HDA/ $4800 for 200,000 [RED]

Appears around levels 25-40.

[RED] appears around levels 60-85.

1887 Arcfield
"Modified 1887 Shockfield that uses Shocker technology. Arcs to nearby targets but at the cost of reduced power." - Official description

A Gigavolt-shotgun. A bit weaker and heavier than a Shockfield but MASSIVE crowd control capabilities. - Extended description

Damage: 75/ 150 [RED]

Fletchettes: 10

Pierce: 3

Crit Chance: 0.00%

ROF: 8 RPS

Clip Size: 6

Reload Time: 2.10 secs.

Movement Modifier: -5.0%

Firing Mode: Semi-Auto

Category: Shotgun

Damage Type: Shock

Ammunition Cost: $240 for 100/ $2400 for 100 [RED]

$960 for 100 HDA/ $9600 for 100 [RED]

Appears around levels 20-35.

[RED] appears around levels 50-75.

Thanks to Hander66 for stats.

The Super-Awesome Gun of Total Awesomeness
"Congratulations! You got the best gun in the game! Now go kick some zombie butt!" - Official description

This weapon is a joke item and actually sucks. Note: While it can't random crit, it'll guarantee crits on a Savage Necrosis Elite. Crits dealt by this weapon deal 999,999,999 damage. Basically, this weapon destroys Savage Necrosis Elites in the blink of an eye but is otherwise useless. - Extended description

Damage: 1/ 1.1 [RED]

Pierce: 1.0

Crit Chance: -100.00% (will not drop below zero)

ROF: 0.25 RPS

Clip Size: 1

Reload Time: 60.00 secs.

Movement Modifier: -100.0%

Firing Mode: Semi-Auto

Category: Awesome Weapon

Damage Type: Physical

Ammunition Cost: $500 for 20/ $5000 for 20 [RED]

$2000 for 20 HDA/ $20000 for 20 [RED]

Appears around levels 1-50.

[RED] appears around levels 51-100.