User blog comment:A Wikia Contributor 9337/Assault build explanation/@comment-26261967-20151128045232/@comment-26261967-20151128072022

That wasn't directed specifically at your Build here, that was just a recap of the general logic that necessitates a Glass Cannon Build. The point is that unless you're maxing BAE -- which is going to come at great expense to any Assault's offensive abilities -- you're not going to make that much of a dent in an Assault's defense for what you're giving up offensively. The difference between my Level 100 when he had 18 points in BAE and only 1 in Adrenaline and KS each versus now with 0 BAE and 25 AD and KS is IMMENSE on the offense side, but not much on the defense side. If I remember correctly, it came out to about a 10% difference to his final Armor stats; but his Kill count easily doubled, even in bad Apoc matches.

That 10% difference in Defense disappears REAL quick in higher-Level matches re: LEs and NM; but the offense remains much more useful provided you have a good means of Biosynthesizing and enough speed to outrun even the fastest bosses. Obviously the Bio is useless without a lot of Damage buffs and a good weapon; but if you don't have speed, regardless of how much you put into BAE, your Assault is going to get smeared by late game bosses most of the time.

So basically, it's best to forget about BAE, crank up your offense, and put enough into Speed to way your Assault can handle Missions, LEs, and NM with just a rearrangement of Armor and Weapons. You'll get one-hitted here and there, but that will only be by the big Bosses and maybe Apex Resistant Bloaters; BAE won't really help you when it comes to actually killing or outrunning threats like that, and in most situations it won't even help you survive even at max. The Assault class just doesn't have enough Defensive boosts to supplement it properly.