Talk:Nightmare Mode (SAS4)/@comment-27003001-20170415112250/@comment-39421700-20190827194700

The ascended could also drop an ascended core on death which can be used with 5,000,000 alloy, five BLACK guns, and 10 EACS to obtain a super ASCENDED-class weapon, which is a specific weapon for each class that makes championship weapons pale in comparison.

For the assault, they will get the weapon: Justice. It shoots 12 pellets, each dealing 8000 fire damage with no DoT. It has 1 pierce, 5 RPS, -12% movement speed, a clip of 70, 1.4 seconds reload time, and a 5 degree spread.

The heavy will get: Destruction. It will fire a single shot that splits into 20 torment shots, each dealing 20,000 damage. It has 5 pierce, 1 RPS, -40% movement speed, a clip of 20, and 3 seconds reload time.

The medic will get: balance. It's a sniper that deals 30,000 damage, and heals the user and their teammates by 1% health when it hits. It has 3 pierce, 4 RPS, -5% movement speed, a clip of 100, and 1.8 seconds reload time.

As you can tell, justice is for bossing, destruction is for mobbing, and balance is for emergency healing. Note on balance: deadly increases the healing power of the gun, doubling it at level 10. With level 10 overclocked and deadly, one can heal 16% health per second, making players near unkillable.