Talk:SAS: Zombie Assault 4 Skills/@comment-25781005-20160605054957/@comment-27141730-20160605110230

Grenade damage is actually quite a good skill, and I even tested it (it was at least good before the nade nerf), you can get to level 4 nade masteries before hitting level 30 with the help of this skill, so in a way, that's one way of making it OP. On another note, level 25 nade damage will actually do significant damage to boss packs, say you have a 10 pack of regurgers, throw a few nades, and you're done, save that costly ammo for another time.

DF is actually quite good, esp if you're one of those people who like numbers more than percentages, don't forget, crit is a chance thing, esp as not every shot is a crit shot, whereas DF is for every.

Haven't tested Aura yet, but from what I've seen, I will agree with that.

Bad Blood and Brute Strength are actually fun skills compared to a useful ones, so you can't exactly punish their status. They are OP, but not in the way most people think.

If there are any of those skills that you have missed out on;

-Energy Regen, esp as per point you really don't get much out of it (as I mentioned in one of my experiment reviews),

-Pay Grade (as of nightmare mode being introduced),

-Energy Boost (cause it's only really useful for melee assaults, and medics who use no E regen, and antivirus + meds a lot),

-Revive, Fast Reload, Concussion and Heavy Gear at least till you put enough points into them,

-Bio Bomb after putting 10 points in it,

-Assault team (after the many nerfs),

-Aerial Bombardment after putting a certain number of points into it,

-and lastly maxed BAE combined with Tough Body.