Talk:SAS: Zombie Assault 4/@comment-27778650-20160211181247/@comment-27778650-20160211204431

I agree that zombie collision increases the tactical complexity of the game, but I think the importance of movement skill is heavily reduced. If you get swamped in SAS 1 or 4 (the games with zombie collision) there is no essentially no chance you can survive no matter what. This makes SAS 4 (and to an extent 1) more focused on the strategy of when and how to use different weapons, classes, augmentations, etc. However, in SAS 2 and 3, you aren't always done for just because you're surrounded. As somebody who is reasonably experienced in all SAS games, I think there's a lot of skill involved in learning how to outmaneuver zombies, avoid getting cornered, etc. This also makes movement speed of different weapons a more important tactical consideration. I love all SAS games, but for these reasons I think SAS 2 and 3 have considerably higher skill ceilings than the other games in the series.