Talk:Augments/@comment-71.238.183.105-20141029140456/@comment-10540150-20141101060423

Body Fueling is extremely good, actually better than going for straight defensive stats most of the time. After all, 10 Fortified on a very good vest might give you an extra 15% reduced physical damage, which it probably won't given the way armor values scale at higher amounts, but for the same price and slots you can get an extra 25% health. In fact, this is such a good mechanic that when I have two or more pieces with high Body Fueling, I almost can't help myself from putting skill points into Toughness, because I'm getting so much more health with it. The only piece of armor I can't recommend getting Body Fueling on is Helmets, as they have a few augments that can't be found anywhere else, such as Crit Chance(If you want it), energy regen, and straight up damage increases, and I can't advocate taking away the ability to get two of those, even if it's for an extra 25% health. Now, if you have energy regen on your boots and you aren't using a crit build, then you can go ahead and get the damage increase and use the second slot on whatever.