User:A Wikia Contributor 9337

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What should I write here?

Old NK account
Sadly my NK account got banned when a "friend" hacked it. I still want to keep it here to remember what I've done before.

Name: orbital strike

Click here for my main character on that account, a lvl 74 medic.

(Classical glass cannon build)
Sidearm: 10*** Poison Claw with deadly, adaptive, and tenacious

Primary 1: 12**** maxed Black Hornet with deadly, overclocked, pinpoint, and adaptive

Primary 2: 12**** Black 1887 Shockfield with deadly, adaptive, piercing, pinpoint

Head: 12*** Black Dragonfly helmet with Target assist, Smart target, and Body Fueling

Chest: 12*** Black Rubicon Power Assist with Fortified, Hazchem, and Body fueling

Gloves: 12*** Black Titan IDS 01 gloves with Nimble, Heat resistant, and Fortified

Legs: 12*** Black Dragonfly Pants with Body Fueling, Hazchem, and Machine Assisted

Boots: 12*** Black Titan MEM Sprint boots with Heat resistant, Hazchem, and Machine assisted

Skills:

6 fast reload, 25 fast movement, 25 crit shot, 25 adrenaline, 25 deadly force, 1 killing spree, 1 stim shot

(tanky killing machine, but rather slow)
Sidearm: 10*** Mustang w/ deadly, race modded, and adaptive

Primary 1: 12**** maxed Black Hornet w/ deadly, overclocked, adaptive, and pinpoint

Primary 2: 12**** Black CM Gigavolt w/ deadly, overclocked, piercing, and adaptive

Head: 12*** Black Titan IRN HUD w/ Smart Target, Target Assist, and Heat resistant

Chest: 12*** Black Rubicon Power Assist w/ Body fueling, Fortified, and Tissue Repair

Gloves: 12*** Black Titan IDS 01 w/ Nimble, Fortified, and Heat resistant

Legs: 12*** Black Medusa Legs w/ Hazchem, Heat resistant, and Machine Assisted

Boots: 12*** Black Titan MEM Sprint w/ Heat resistant, Fortified, and Machine assisted

Skills:

6 fast reload, 1 fast movement, 25 crit shot, 25 body armor expert, 25 adrenaline, 25 killing spree, 1 stim shot

(Tankz so you can keep up HTL)
Sidearm: 10*** Trailblazer with deadly, adaptive, and piercing

Primary 1: 12**** maxed Black HIKS 3100 with deadly, overclocked, adaptive, and capacity

Primary 2: 12**** Black Proposition with deadly, overclocked, capacity, and biosynthesis

Head: 12*** Black Titan IRN HUD with Hazchem, Body Fueling, and Smart Target

Chest: 12*** Black Rubicon Power Assist with Heat resistant, Body Fueling, and Tissue Repair

Gloves: 12*** Black Titan IDS 01 with Nimble, Heat resistant, and Hazchem

Legs: 12*** Black Hardplate Leg Protection with Fortified, Machine assisted, and Heat resistant

Boots: 12*** Black Titan MEM Sprint boots with Hazchem, Heat resistant, and Machine assisted

Skills:

1 fast movement, 23 BAE, 4 health regen, 1 crit shot, 3 field supplies, 25 tough body, 1 die another day, 25 hold the line, 25 heavy gear

Overall

 * 1) Hornet. INSANE DPS when cored to the max. Even on the medic build i listed above, it averages 800k DPS in the long run with crits.
 * 2) 1887 Shockfield. The mob and boss killer. One of the few guns that's good at both.
 * 3) RIA 20 Striker. VERY good weapon early to mid game.
 * 4) HIKS 3100. Another of the few guns that's good for both bossing and group killing.
 * 5) HIKS S300. TONS of damage per shot.
 * 6) Stripper. Best bossing gun in the game. However, it's DPS is mostly from DoT, so it takes three seconds for the max DPS to set in. Also, DoT has always been buggy in general.
 * 7) Mustang. Best pistol in the game. Basically a lighter, shotgun version of the MPG.
 * 8) Luftplatzen. BURN EVERYTHING!
 * 9) Mixmaster. A lot of DPS, and somewhat good for group killing.
 * 10) Proposition. Only good LMG.

Pistols

 * 1) Mustang. Shotgun MPG, but better.
 * 2) Trailblazer. Pistol Gigavolt. Great for crowd control.
 * 3) Poison Claw. I love to see zombies melt into puddles with this.
 * 4) Ronson 45. Very good DPS.
 * 5) CM 205. Great for a pistol, but beaten by the ones above.

Assault Rifles

 * 1) Mixmaster. Basically two Ronson 70's, except a bit better.
 * 2) Sub-light COM2. Weaker, heavier Hornet that's better at crowd control.
 * 3) RIA 20 Striker. VERY good early to mid game weapon. However, I just don't find it good enough for nightmare though.
 * 4) CM Gigavolt. Crowd annihilator.
 * 5) Hard thorn. Despite the pierce, it still kills crowds instantly. The DPS isn't bad either.

Shotguns

 * 1) 1887 Shockfield. Like I said, rather good at both bossing and group killing.
 * 2) Stripper. 2nd best bossing gun, if DoT is fixed.
 * 3) Shotlite Tempest. Shotgun hard thorn in a nutshell. The pierce sucks though.
 * 4) HVM 004. Useful at early lvls, and the red version is not bad.
 * 5) RIA 30 Strikeforce. I don't hate this gun, it just is outclassed by every other shotgun.

Sniper Rifles

 * 1) Hornet. MASSIVE DPS.
 * 2) HIKS S300. A sniper version of the striker. It is better than the Hornet if you don't have many points in crit shot. Sadly, it sucks for crowd control because it has low fire rate and 2 pierce.
 * 3) RIA 50. Not terrible. With right augments, this thing can be good.
 * 4) CM 800 Jupiter. Needs a RoF or damage buff, and needs to be able to arc to more targets in some way. Well, being able to hit 15 targets is pretty op, but that requires some serious aiming skills.

SMG

 * 1) RIA T7. SMG striker. One of the best SMGs in the game.
 * 2) Ronson 55. Lots of damage.
 * 3) CM 351 Sunflare. Not that good, but hey, energy damage.
 * 4) Ronson 50. Ronson 55 w/ lower rate of fire but almost double damage makes up for it.
 * 5) CM 307. Not that much of choice, it's not that good.

Rocket Launcher

 * 1) HIKS 3100. Ultimate heavy weapon. Kills bosses like they're nothing when you use HTL. Despite the tiny blast radius, it still can eat through mobs quickly.
 * 2) Luftplatzen. Burns shielders. And pretty much everything. Instantly.
 * 3) T-102 Jagdfaust. Energy Luftplatzen and kind of a weaker HIKS 3100.
 * 4) T-101 Feldhaubitz. Massive 950 damage and huge blast radius. Good for destroying mobs of stronger zombies.
 * 5) HVM MPG. One of the two good HVM weapons. Very good for crowd control, but it's sad it was nerfed.

LMG

 * 1) HIKS M1000. 100rps + 400dmg = KILL EVERYTHING. Movement penalty is pointless... why do you need to move if everything will die instantly.
 * 2) Proposition. Looks amazing, does lots of damage, wonderful for crowd control.
 * 3) Supermarine. It's light, and does lots of damage too.
 * 4) RIA T40. LMG striker. Put some good augments on it and it will repay the money you spent augmenting it.
 * 5) CM 505. Great damage, but runs out of its use after a few lvls.

Turrets

 * 1) CM Zeus Exclusion Zone. Lots of damage, and lasts very long.
 * 2) Ronson Cryogenic turret. Very effective when used with other turrets.
 * 3) CM Supernova. Lasts long, high pierce, lots of DPS.  In fact, it's the turret that does the most damage over its entire clip. Sadly, it's the rarest turret.
 * 4) Ronson MK V Flame Turret. Most DPS out of all the turrets, but does not last long.
 * 5) HVM Heavy Machine Gun Sentry. Cheap, and can be quite effective.

Least fav. weapons

 * 1) Lone star. 220 damage? lol. How do explosions that big even do that little damage? The red version might be slightly better, but still.
 * 2) RIA 20 Para. Like srsly? That little damage? More like an SMG.
 * 3) CM 800 Jupiter. Every other shock weapon is so much better.
 * 4) Heartburn. A 6** heartburn w/ deadly OC is worse than a 4* striker w/ deadly. I considered myself an idiot some time ago when I listened to ppl saying that a 10/3 red heartburn w/ tenacious, deadly, adaptive is better than a 7** red striker w/ deadly, adaptive.
 * 5) Ronson LBM. Extremely heavy, yet does like nothing.

Things I like about SAS4

 * Graphics.
 * Nightmare update.
 * All the weapons I listed above.
 * Rounding up zombies in a horde and unleashing them against other people in LMS or Alpha virus.
 * Tanking.

Things I dislike about SAS4

 * Dark minions. If they can pass through walls, shouldn't they pass through your body harmlessly?
 * Pre-augs (Pretty sure the only point of them is to make people kill themselves. Like "OMG I GOT A 10*** RED HORNET! (but came with bio, skeleton, race modded) FUUUUUUUUUUUUUUUUUUUU!!!!!")
 * People who leave or are noob callers.
 * Crap nanos. Now I even get better stuff from like titaniums than nanos.
 * Troll high rollers and boxes in general. Right now, I keep getting armor, and I really need better weapons. I'm sure that when I need armor, I'll get weapons. And high rollers just make your game give crap boxes.
 * People who just run around in LMS and don't kill anything. Makes it really boring and luck-based.
 * Idiots in general. For example:
 * Someone who puts crap augs on black gear and says they're pre-augs.
 * Someone who hatches pods behind me in nightmare mode when I'm doing something important. Like destroying the purge nest in last stand.
 * Someone that puts deadly on their flamethrowers/strippers. Tenacious is much better.
 * Someone who leaves a nightmare match for no reason.
 * Hackers. They always use crap weapons, make it obvious that they're hacking, or put crap augs on their weapons. What's the point of hacking anyway?
 * People who unbelievably suck SO much. (The examples below are mostly low levels, but I'm not discriminating low lvls, just people who suck. There are low levels who are really good, but when I was in the 30s-40s I didn't suck as much as these people)
 * One time in LS nm, I decided to go in the back and take care of leakers, but I still had the most kills, and everyone else kept dying. Eventually, the bosses came. Somehow, they got to the end. I tried luring the bosses away, but I died. And the bosses leaked.
 * NM pods, where I popped some pods, and something got in my eyes in the middle, which made me die. Shortly after, it was game over.
 * A nm pods game where there was a lvl 35 w/ crap gear, crap skills, died 9 times and only had 25 kills, and only spammed "help" in the chat.

Things I want in SAS4

 * Some of the ideas below.
 * NK to FIX RNG!!!!! A lot of ppl haven't gotten a key in the past 30-50 nm nanos and I'm starting to think it's not just luck. Some person said no key in the last 60 nm nanos, and it's more likely to get a key from one nano than no keys from 60 nanos in a row.
 * Boss hordes to be removed. Wastes tickets, and savage regurgitator hordes have made me crash, and one of those crashes made me lose a nano.

SAS4 ideas

 * More classes, like an engineer than can build unique weapons and turrets, or classes that specialize in certain weapons/damage types.
 * MLG mode
 * MLG weapons that are more powerful than black weapons. Their stats are however many times the version increases the normal version. You can get them from MLG boxes, rare drops in MLG mode. They also can be cored up to 14/5.
 * 1% chance that an MLG box will contain the Ultimate MLG weapon (it always comes 18/6, but you can core base stats to +75%).
 * MLG mode, unlocked at 100 million XP, most zombies are nightmarish, if not nightmarish, they are MLG zombies, which have every buff, 12x health and damage, 2x size, and 1.5x speed.
 * Difficulty determined by sum of XP on players.
 * MLG bosses have 3x health, 2x damage, 2x size, +30% resistance to everything, max 100%. They also always come with at least one buff that is extra strong, berserk, dark minion, or extra fast, and can come with any amount of buffs.
 * There are 3 boss fights.
 * Zombies spawn in larger amounts, lots of purge nests and pods, and bosses will be VERY hard (like a 600 million XP game having 3 MLG savage necros.
 * Every MLG boss will drop 2-4 boxes and 2-6 cash packs, each pack giving an amount depending on the boss's difficulty.
 * One of the final bosses has a 10% of dropping an MLG box.
 * 5% chance that any box dropped from a boss will give a black key or elite core.
 * Utimate MLG weapons stats:

(Disclamer: Everything said above is a stupid joke and should never be implemented)
 * Nerf dark minions (like ignore at most 90% of your armor instead of all of it)
 * Make assault better. (I think assaults die too easily unless you are skilled.)
 * Cores should drop from black boxes or events.

Weapons/Gear
Teknoboom (tell me if these translations are right) HIKS CM Rancor Rubicon Implement black turrets, black pistols, and unreleased weapons (except balance them)
 * T-103 Giftkanone (meant to mean "Poison cannon)
 * Adlersturmer (meant to mean "Eagle Striker)
 * HIKS A100
 * HIKS 4300
 * HIKS S3100
 * HIKS M500
 * CM 750
 * CM 830
 * CM 101
 * CM 140
 * CM 666
 * Electrocutor
 * Bloodsucker
 * Incineration
 * Make you able to use Rancor weapons as a CQC weapon too (because of all the spikes on them.
 * RIA 20 Strikepower
 * RIA T45 Para