User:SkyrunnerM35

Introduction
Hi! I'm SkyrunnerM35, but you can call me SKM35 for short. I play lots of SAS 4, and I'm over Day 100 in Daily Rewards in my primary save, a level 47 Heavy. The usual way for me to solve zombie problems is to "spam a [RED] Striker in its face."- My quote. If you want to find me on NK, my NK username is awesome snake. (I share the account with a friend and he got to choose the username. He does bloons, I do zombies.) Once you read my page, tell me what you think about the stuff in my talk page. Also, after reading my page, try and find a user who has more links on his user page than me. =D

People on this Wiki that I'm Following on NK
Tell me your username in the talk page and I'll try to follow you. In case you didn't read the introduction, my NK username is awesome snake.
 * Bryan Kwok

My Favorite Pages

 * RIA 20 Striker
 * CM 505
 * Mixmaster
 * Ronson 45
 * SAS 4 Gun Reviews

My Favorite Classes (In order)
1. Heavy (Good skills and high health. Die Another Day allows for a life-saving near invincibility boost. Actually has no speed penalty compared to the other classes and a Heavy with a speed build is better than an Assault with the same build. If you play any shooter, (TF2 anyone?) you'll know that the Heavy is not for just standing there and being invincible while everything that hits you doesn't damage you. Heck, the Heavy isn't invincible at all! In TF2, 3 or 4 Soldier rockets can destroy the Heavy, while in SAS 4, the Heavy doesn't have 10X the health of the other classes. The Heavy just has a bit more health so speed is still vital. However, the extra health can prove life-saving.)

2. Medic (Healing capabilities and Antidote is epic.)

3. Assault (I prefer something more special and unique than a standard-issue soldier. Also, I think NK ran out of ideas for the skills.)

My Current Build
SIDEARM: Ronson 45 normal, Deadly 10, Capacity 10, Race Modded 10.

PRIMARY 1: RIA 20 Striker [RED], Deadly 7, Pinpoint 7, Capacity 7.

PRIMARY 2: CM 505 normal, Skeletonized 10, Piercing 10, Capacity 10.

HELMET: Trooper Helmet [RED], Fortified 10, Resuscitating 10.

CHESTPLATE: Rubicon Power Assist [RED], Fortified 8, CQC Enhanced 8.

GLOVES: HVM Kevlar Gloves [RED], Fortified 10, Nimble 10.

PANTS: Shotlite Hummingbird P1 normal, Fortified 6, Machine Assisted 6.

BOOTS: HVM Combat Boots [RED], Fortified 10, Machine Assisted 10.

SKILLS:

Fast Reload 3 | Fast Movement 4 | Toughness 3 || Hold the Line 0 | Heavy Gear 1

Recovery Time 6 | Health Regen 8 | Pay Grade 2 || Tough Body 0 | Die Another Day 1

Body Armor Expert 2 | Energy Boost 0 | Energy Regen 0 || Brute Strength 2 | Concussion 2

Field Supplies 7 | Grenade Damage 0 | Critical Shot 0 || Aerial Bombardment 6

My Ultimate Builds
-Please note that if the skills for a save don't total to 100, it's a work in progress.-

Heavy (Primary save)
SIDEARM: Ronson 45 normal (I like infinite ammunition), Deadly 10, Capacity 10, Race Modded 10.

PRIMARY 1: RIA 20 Striker [RED], Deadly 10, Tenacious 10, Capacity 10.

PRIMARY 2: CM 505 [RED], Mixmaster [RED], or Hornet [RED], Deadly 10, Overclocked 10, Capacity 10.

HELMET: Graphene Combat Hood [RED], Fortified 10, Resuscitating 10.

CHESTPLATE: R4 Guardian Vest [RED] or Rubicon Power Assist [RED], Fortified 10, CQC Enhanced 10.

GLOVES: Titan IDS 01s [RED], Fortified 10, Nimble 10.

PANTS: Titan MEM Trooper [RED], Fortified 10, Machine Assisted 10.

BOOTS: Titan MEM Sprints [RED], Fortified 10, Machine Assisted 10.

SKILLS: While it would be great if you could max out every skill, you need to be level 475 to do that and the max level is 100 so yeah. This skill build is based around balance, with more points on important stuff. I won 50 NK Coins in the Wheel of Fate so I respeced my skills and removed Hold the Line.

Fast Reload 6 | Fast Movement 6 | Toughness 4 || Hold the Line 0 | Heavy Gear 6

Recovery Time 6 | Health Regen 20 | Pay Grade 2 || Tough Body 0 | Die Another Day 1

Body Armor Expert 3 | Energy Boost 0 | Energy Regen 6 || Brute Strength 9 | Concussion 9

Field Supplies 7 | Grenade Damage 0 | Critical Shot 0 || Aerial Bombardment 15

Assault: Offensive Build (Secondary save #1)
SIDEARM: CM 205 normal, Deadly 10, Capacity 10, Race Modded 10.

PRIMARY 1: Hornet [RED], Deadly 10, Overclocked 10, Capacity 10.

PRIMARY 2: RIA 30 Strikeforce [RED], Deadly 10, Tenacious 10, Overclocked 10.

HELMET: Titan IRN HUD [RED], Fortified 10, Smart Target 10.

CHESTPLATE: Rubicon Power Assist [RED], Hazchem 10, Resuscitating 10.

GLOVES: Titan IDS 01s [RED], Heat Resistant 10, Nimble 10.

PANTS: Shotlite Hummingbird P1 [RED], Hazchem 10, Machine Assisted 10.

BOOTS: Titan MEM Sprints [RED], Fortified 10, Machine Assisted 10.

SKILLS:

Fast Reload 0 | Fast Movement 0 | Toughness 0 || Adrenaline 0 | Deadly Force 0

Recovery Time 0 | Health Regen 10 | Pay Grade 0 || Close Quarters Combat 0 | Gun Mod Expert 0

Body Armor Expert 0 | Energy Boost 0 | Energy Regen 0 || Stim Shot 0 | Killing Spree 0

Field Supplies 7 | Grenade Damage 0 | Critical Shot 0 || Assault Team 0

Medic (Secondary save #2)
SIDEARM: Trailblazer [RED], Deadly 10, Piercing 10, Capacity 10.

PRIMARY 1: RIA T7 [RED], Deadly 10, Tenacious 10, Capacity 10.

PRIMARY 2: HVM MPG [RED], Deadly 10, Enlarged 10, Race Modded 10.

HELMET: Graphene Combat Hood [RED], Smart Target 10, Resuscitating 10.

CHESTPLATE: Graphene Body Suit Top [RED], Fortified 10, CQC Enhanced 10.

GLOVES: Graphene Gloves [RED], Tissue Repair 10, Nimble 10.

PANTS: Graphene Body Suit Bottom [RED], Energised 10, Machine Assisted 10.

BOOTS: Graphene Boots [RED], Revitalising 10, Machine Assisted 10.

SKILLS: This skill build is based on keeping allies going, even if I die, while also providing some utility into the battlefield.

Fast Reload 2 | Fast Movement 2 | Toughness 0 || Medkit 25 | Protective Aura 3

Recovery Time 5 | Health Regen 4 | Pay Grade 0 || Revive 9 | Biocleanse Bomb 0

Body Armor Expert 0 | Energy Boost 2 | Energy Regen 8 || Bad Blood 4 | Final Farewell 4

Field Supplies 7 | Grenade Damage 0 | Critical Shot 0 || Zombie Antidote 25

Assault: Sniper Build (Secondary save #3)
SIDEARM: Mustang normal, Deadly 10, Adaptive 10, Race Modded 10.

PRIMARY 1: HIKS S300 [RED], Deadly 10, Tenacious 10, Capacity 10.

PRIMARY 2: Hornet [RED], Deadly 10, Overclocked 10, Capacity 10.

HELMET: Shotlite Hummingbird H1 [RED], Smart Target 10, Resuscitating 10.

CHESTPLATE: Rubicon Power Assist [RED], Fortified 10, Resuscitating 10.

GLOVES: Shotlite Hummingbird G1s [RED], Fortified 10, Nimble 10.

PANTS: Shotlite Hummingbird P1 [RED], Fortified 10, Machine Assisted 10.

BOOTS: Titan MEM Sprints [RED], Fortified 10, Machine Assisted 10.

SKILLS:

Fast Reload 0 | Fast Movement 0 | Toughness 0 || Adrenaline 0 | Deadly Force 0

Recovery Time 0 | Health Regen 10 | Pay Grade 0 || Close Quarters Combat 0 | Gun Mod Expert 0

Body Armor Expert 0 | Energy Boost 0 | Energy Regen 0 || Stim Shot 0 | Killing Spree 0

Field Supplies 7 | Grenade Damage 0 | Critical Shot 0 || Assault Team 0

Overall
1. RIA 20 Striker (DAT LITERAL FIREPOWER!)

2. CM 505 (Excellent DPS and epic clip size.)

3. Ronson 45 (DAT FIREPOWER!)

4. Hornet (Like a Sub-Light COM2 but is lighter and therefore better.)

5. Sub-Light COM2 (DAT NON-LITERAL FIREPOWER!)

6. Mixmaster (CM 505 combined with CM 451 Starburst. Epic.)

7. RIA 30 Strikeforce (Thermal shotgun. [RED] version deals 640 damage... PER FLETCHETTE.)

8. RIA T7 (Mini-Striker. Epic.)

9. CM Gigavolt (Shock effect allows you to hit several zombies at once.)

10. Trailblazer (Mini-Gigavolt. What's not to like?)

Pistols
1. Ronson 45 (DAT FIREPOWER!)

2. Trailblazer (Mini-Gigavolt. What's not to like?)

3. Mustang (Mini-shotgun. What's not to like?)

4. CM 205 (Mini-SMG. What's not to like?)

5. Sabre (RIA 313 MK II. Increased damage, fast reload, decent clip, and infinite ammunition.)

Assault Rifles
1. RIA 20 Striker (DAT LITERAL FIREPOWER!)

2. Sub-Light COM2 (DAT NON-LITERAL FIREPOWER!)

3. Mixmaster (CM 505 combined with CM 451 Starburst. Epic.)

4. CM Gigavolt (Shock effect allows you to hit several zombies at once.)

5. Raptor (Unique 3-round burst and excellent firepower.)

Shotguns
1. RIA 30 Strikeforce (Thermal shotgun. [RED] version + Deadly 10 deals 640 damage... PER FLETCHETTE.)

2. 1887 Shockfield (10 fletchettes, fast reload, and good damage per fletchette.)

3. Stripper (Full-auto shotgun. Large clip size for a shotgun and acid damage is epic.)

4. HVM 004 (One of the few HVM weapons that's good.)

5. There's only 4 shotguns so yeah.

Sniper Rifles
1. HIKS S300 (DAT LITERAL FIREPOWER!)

2. Hornet (Like a Sub-Light COM2 but is lighter and therefore better.)

3. RIA 50 (I didn't have a choice here. RIA 50 sucks.)

4. There's only 3 sniper rifles so yeah.

5. Read the above sentence.

SMGs
1. RIA T7 (Mini-Striker. Epic.)

2. CM 351 Sunflare (Powerful SMG with a large clip size. [RED] version is better than [RED] Starburst.)

3. Ronson 55 (I don't like this, but I have no choice so yeah. High ROF and 2 pierce are nice though.)

4. CM 307 (Again, not much choice, but is still pretty good.)

5. RIA 7 (Running out of SMGs. It's either this or HVM 002. This is obviously better.)

LMGs
1. CM 505 (Excellent DPS and epic clip size.)

2. Supermarine (Also epic but 505 wins by a hair.)

3. Ronson LBM (I don't like this, but I have no choice.)

4. HVM 008 (Running out of LMGs here!)

5. Z-5 Heavy (Don't judge me. This is the only LMG left.)

Rocket Launchers
1. T-102 Jagdfaust (Energy rocket launcher balanced between Feldhaubitz and Gebirgskanone. Epic.)

2. HVM MPG (Well-balanced. Very powerful, which is surprising for an HVM weapon.)

3. Gebirgskanone (Machine Gun + Rocket Launcher = Epic. Fun to spam, but not that effective.)

4. T-101 Feldhaubitz (Good for crowds, but sucks otherwise. I ran out of rocket launchers OK?)

5. There's only 4 rocket launchers so yeah.

Flamethrowers
1. Ronson WP Flamethrower (Didn't have a choice. Unique but sucks.)

2. There's only 1 flamethrower so yeah.

3. Read the sentence above.

4. Read Sentence #2.

5. Read Sentence #2.

Turrets
1. Ronson MK V Flame Turret (Incredible DPS, but uses ammunition too quickly. Still great for Devastator.)

2. CM Supernova (A slightly weaker MK V with longer range and larger clip.)

3. CM Zeus Exclusion Zone (4 guns makes this great for Onslaught and Last Stand.)

4. Teknoboom Flugkörper (MOAB Mauler design and powerful homing missiles makes this turret epic.)

5. HVM Heavy Machine Gun Sentry (Yes, I know that this is the basic turret, but it's still very good.)

Grenades
1. M48 UHE/ M45 Frag Grenade (Standard grenade, but is still powerful.)

2. Cryogenic Grenade (Less damage, but overcomes Chitinous Hide zombies and also freezes them.)

3. There's only 2 grenades so yeah.

4. Read the sentence above.

5. Read Sentence #3.

Weapon Ideas
-I'm too lazy to put this on the Conception Wiki. Besides, that wiki's dead anyway. =D-

Ultimate Weapons
All 3 classes have an ultimate weapon specific to their class that can be purchased at any time for $10,000,000. There's no [RED] version nor can they have augments, but they're so powerful that you don't need augments. You can get any of the 3 ultimate weapons regardless of classes from a Nantonium, but the chance is 1%. So here's the 3 ultimate weapons.

RIA CH7 (Medic)
A chemical SMG that fires the cure for the virus. When you hit a zombie, it deals the damage listed below. When you hit an ally, it heals the ally by the same amount of health. When an ally/ zombie is hit, the visual effect is the same when you hit a zombie with the Poison Claw or Stripper, but with purple clouds instead of green.

Damage: 500 (Heals 500 for allies)

Pierce: 2.0

Crit Chance: 0.00%

ROF: 15 RPS

DOT: 300/ 3 sec. (Heals 300 over 3 sec. for allies)

Clip Size: 100

Reload Time 1.70 secs.

Movement Modifier: -3%

Firing Mode: Full-Auto

Category: SMG

Damage Type: Chemical

Ammunition Cost: $80 for 200 normal

$320 for 200 HDA

$8889 for 200 EDA (Extreme Damage Ammunition. Deals 5X damage. Color is blue.)

Company: Rubicon Industries

RIA 20 Mjolnir (Assault)
A thermal assault rifle similar to the Striker, but is 10X better. It also comes with an advanced targeting scope that automatically identifies and locks on to weakpoints.

Damage: 1500

Pierce: 4.0

Crit Chance: 10.00%

ROF: 12 RPS

DOT: 500/ 2 sec.

Clip Size: 72

Reload Time: 2.30 secs.

Movement Modifier: -8%

Firing Mode: Full-Auto

Category: Assault Rifle

Damage Type: Thermal

Ammunition Cost: $160 for 200 normal

$640 for 200 HDA

$71111 for 200 EDA

Company: Rubicon Industries

RIA 60 Cyclone (Heavy)
An energy damaging minigun. Extremely heavy, but extremely powerful. You can also engage Die Another Day and yell, "I AM BULLETPROOF!!!" Takes 3 seconds to charge up before firing. Holding down right click will charge weapon without firing.

Damage: 300

Pierce: 5.0

Crit Chance: -10.00% (will not drop below zero)

ROF: 100 RPS

Clip Size: 12,000

Reload Time: 5.00 secs.

Movement Modifier: -50% (-60% if charging/ firing)

Firing Mode: Full-Auto

Category: LMG

Damage Type: Energy

Ammunition Cost: $360 for 200 normal

$1440 for 200 HDA

$40000 for 200 EDA (Or "$200 custom-tooled cartridges.")

Company: Rubicon Industries

Other
These weapons aren't in any category.

HIKS R40
A powerful fully-automatic hand cannon. If this doesn't destroy your target, you need an airstrike! (That you can summon with Aerial Bombardment.) Note that the projectiles fired aren't the rocket projectile fired from most rocket launchers, but rather the cannon shell projectile fired from the Feldhaubitz.

Damage: 1000/ 2500 [RED]

Pierce: 30.0

Blast Radius: 5.00

Crit Chance: 0.00%

ROF: 5 RPS

Clip Size: 30

Reload Time: 4.30 secs.

Movement Modifier: -30.0%

Firing Mode: Full-Auto

Category: Rocket Launcher

Damage Type: Physical

Ammunition Cost: $500 for 50 normal/ $5000 for 50 [RED]

$2000 for 50 HDA/ $20000 for 50 [RED]

Company: Harris Intelligent Kill Systems (HIKS)