User blog:RefillSunset/Ria 30 Strikeforce, Bad gun...or is it?

You don’t see me bother to make a blog on the Planet Stormer or the CM 451 Starburst, because those are bad guns and that’s a fact. However, I just can’t stand it when people declare a gun bad just by looking at the stats, before they ever even use it.

And that’s how it is for the Ria 30 Strikeforce. Many people are screaming that the 1rps is too low, and this gun is bad. It just makes me so frustrated when people sell guns which I wish I had, because they think it sucks. But it doesn’t.

So before I begin, let’s check the stats first. The RED Strikeforce has normal rarity, and 320 damage with 8 flechettes, meaning a damage of 2560, plus afterburn of 160/3sec, so that’s an extra 1280 damage per second.

2560+1280=3840, so that’s 3840 damage per shot, neglecting the afterburn for the coming 2 seconds.

Which means the Strikeforce deals the SECOND MOST damage in the whole game PER SHOT, coming just behind the HIKS, surpassing the RED T-101 Feldhaubitz by more than 2 times, the RED Sublight COM2 by 2.4 times, and the RED shockfield by 640 damage. EXCLUDING AFTERBURN.

Firing rate is 1rps, which is the lowest in game, paralleling the T-101. However, I believe this is where the Strikeforce truly shines.

In SAS4, when you fire a weapon, there is a small period of time before the next shot is fired. During this period, no matter what you do, whether you toss grenades or keep clicking the mouse or change weapons or just stand there, the time will pass as normal.

So what I do is, I find a crowd of zombies, fire from my primary (preferably the Stripper) a few times, switch to the Strikeforce, fire once, switch back to the Stripper. After one second of firing the Stripper, switch to the Strikeforce and fire again, repeat as necessary

Personally I prefer the Strikeforce with the Stripper. Not only are both shotguns, requiring almost no aim, and share common masteries, they also compensate for each other’s weakness perfectly. The Stripper deals damage between the one second when the Strikeforce is reloading, and the Strikeforce in turn deals direct damage which the stripper lacks. Both guns deals devastating damage over time, but with different types. Any damage resistant zombies will often be killed by the other gun, and with one shot from each gun, there is precious little zombies left standing. Quite often, all you have to do is fire one shot from each gun and leave zombies to die on their own.

The firing rate of the Stripper is also perfect, as 4 rps is not too slow to deal damage between Strikeforce shots, not too fast for you to switch between weapons. Both guns have acceptable movement penalty, making them the perfect combo.

What good will this do? Well, firstly, this ensures you to use a variety of damage types, so you don’t have to worry about damage resistant zombies. Secondly, by doing this, not only are you neglecting the 1 second in between Strikeforce shots, you are also neglecting the 0.25 seconds between the Stripper shots.

Which is why I would prefer the augs Deadly, Tenacious, Piercing for the Strikeforce, and Tenacious, Piercing, Capacity for the Stripper. This combo is excellent at tearing down tons of groups of hordes of zombies, and even most bosses. I see no need for Overclocked with this combo, reload speed is acceptable, and with 10 seconds to empty the entire clip, why do you need more?

The only problem with this combo is that once in a while you have to stop entirely to reload both guns, but other than that, I find this set-up very useful and very strong.

And also very fun XD.