Talk:Necrosis/@comment-28096651-20160401045804

OK first off. The blue necrosis shouldn't be scary too ANYONE. (except to anyone with crap health + hardplate armor without heavy gear on.) As first off the mechanics of its teleportation isn't that hard to predict. If anything it's just like tha tmove "instant trasmission" in the DBZ series. However the teleport DOES have a cooldown. Its not like HAH IM HERE. NOPE IM HERE. NOPE DIE B*TCH! It can be oberved easily in multiplayer games that it will in fact COMMONLY TP behind your ally and b*tch slap their back. Therefore with enough speed the hitbox can be avoided if running foward. Not to mention you can always just energy it down. Or HIKS it down.

As for the red one. Two words. Use footwork. Its literally in black and white. OR you can hope that your medic has a lot of that armor buff ability/upgrade thermal resistance/MOVE AROUND IT. Much like the blue one it can be energy-ied down but not flamed down. (Use common sense on why.) At least its not like a wicker: WALK WALK WALK SLAP THE AIR AND FIRE COMES OUT YA BETTER DODGE IT.

The green one is like a spitter. Backpedal and FIRE IT THE HELL DOWN. Just dont strip/poison claw it.

Necrosis itself. Just read their methods above.