User blog comment:Pootis Man/Changes to SAS4/@comment-16137132-20141007103701

Disagree with most of those grenade changes. It’s not user friendly to have so many different effects on different charges. I’m overwhelmed just by the sheer amount of numbers I have to remember. Also, having so many types of grenades mean that people will no longer need to worry about different zombie resistances. They can simply use a Hard Thorn for every zombie and spam grenades for everything else. The idea of an acid pool would be better if it was a bonfire instead, since more zombies are thermally resistant. The idea of something like acid blood, but for attacking zombies, merits discussion, but needs to be greatly nerfed to maintain balance. Cyro grenade buff is unnecessary as it is already very strong, stopping zombies outright. Normal frag grenades don’t need the buff either, as you will mainly use it for clearly Shamblers, which it does very well currently. Napalm (fire) grenades and shock grenades are unnecessary as well because the flamethrower and concussion skill does pretty much the same thing respectively, only less complex. As for the weapons: Stripper: Agreed. That sounds a lot better than what it is now. Starburst: Just buff the firing rate to 11rps or something, and slightly upgrade the damage by 50 for both versions. Should be good enough Ronson LBM: Upgrade the damage of both versions by 75-120. That makes it more viable CM Gigavolt: Just upgrade the firing speed to 8rps semi auto, and give it a slight bit more pierce, maybe 5-6. It’s better than the Trailblazer already. CM 307: Needs to lower the upgrading cost, and increase the damage and pierce. Ria 50: Needs a damage buff to make it considerable. Ria Strikeforce: Just give it a ginormous damage buff, say, up to 900, and afterburn of 450-550/3sec. Fire rate is okay, it promotes a different playstyle Ria 7: Needs to be upgraded to be actually considered with the Ria T7 Ronson 55: Damage buff Ronson 65a: Lower the rarity, that’s all. I hate getting this from a Nano. Mixmaster: Specify the 2 flechettes and give it a little bit more mobility or damage. That’s enough, it’s actually quite powerful Others: Show the changes to the weapons in the patch notes instead of ‘balanced guns” Gives you back a free augument slot when they change a weapon (I.E. Stripper didn’t need overclocked before, but now it does. Many have wasted the slot on piercing or adaptive) Health Regen skills need to be buffed. Seriously, 3hp/s??? What good would that do to a 12,000 hp character? Global Movement speed buff Strongboxes: Give quests to earn boxes (so people won’t have titanium or steel streaks of 20 or something). Also guarantee a certain quality of gear for Promethiums, Thuliums and Nantoniums. Sorry for having so long an essay.