Talk:SAS: Zombie Assault 4 Skills/@comment-27126276-20160117061604/@comment-28465789-20160515185123

This is a bit of a necro bump, but...

20-25 in Medkit (because medic)

25 in Critical Shot, (so you can actually kill things)

20-25 Biocleanse Bomb, (so no need for Adaptive)

Enough Body Armour Expert to get 99/99/99 resistances, meaning, you have 8 skill points left (at the very least)

I would put one in Final Farewell, and 1 in Revive if the people you usually play with really suck.

Then I would get 6 in Fast Reload.

And if you have skill points left, dump them into Fast Reload until you hit the reload cap, then put the remaining skill points into Fast Movement. And if you use weapons like the Hornet, and you need more ammo and don't have enough money, I'd say 1 in Field Supplies and just play an ammo contract every now and then.

And if you die a lot, put Resusticating on your armour, because Revive also amplifies your recovery time if you have Resusticating, and it helps more than Recovery time. And if you really wanna, take 1 point out of Fast Movement and put it into Recovery Time (only if you actually die THAT much, which I doubt you do, because you're a level 100 with all the augment awards to be able to have this build)

And if you're going for a suicide medic...

25 in Medkit, (so your Final Farewell medkits heal a lot)

25 in said Final Farewell, (so you drop a lot of medkits)

25 in Revive, (see above)

25 in Fast Movement,

Dump points into Fast Reload until you hit the reload cap, then,

1 in Recovery Time, (because the first skill point in it gives a 10% boost, rather than the regular 5% boost)

1 in Field Supplies, (optional, see above... again...)

Put your remaining points into Critical Shot, paired with some weaker Selection 004 armour, so you can actually survive when needed.