Talk:SAS: Zombie Assault 4 Mobile/@comment-26261967-20150628144740/@comment-172.243.0.19-20150814105547

Vin, I got the skill part down: I've given Zombdroids on VIP loot diarrhea many times (best record was 10 Strongboxes, including 2 Proms and a Thulium). But when that starts happening, NK just NERFS the loot and the gear you get from it. Check the Strongbox article here: I explained how it's going down in one of the comments there.

I'm fine with NK needing to make money, but they make that just from you playing by caching ads on your device in the background when you're online (why do you think they load so fast?). And I was okay with making purchases occasionally when the game wasn't so exploitative and the Nantrolliums were actually good and the sales actually rare.

But they've gone overboard with it on the last update, and haven't put any real effort back into the product. Bugs from initial release haven't been fixed, no real new content has been added (aside from the trickle of new gear, which was also planned as a cheap cash grab when you really think about it), and they'll never upgrade from a peer-to-peer MP protocol that's been obsolete since the first Quake.

They can charge AAA prices or they can have lazy indie production schedules, but they can't have both. Whoever NK has handling Mobile is clearly just in it for the quick easy buck, and I'm sure NK is just fine with that. But the approximately 6,000 players who have dropped off since the last update seem to feel otherwise. The way of thinking in freemium development is that a loss of players and revenue isn't a sign that new content and more quality is needed; it's a sign that prices and fun-pain need to be ratcheted up. It's a model that screwed Zynga, is currently screwing King, and will ultimately screw companies like Rovio and NK.