Talk:RIA 20 Striker/@comment-25931028-20151219215929/@comment-28245189-20160418232618

Screw that, keep the damn thing. Normally, I'd aug low cap guns with cap, deadly, and, in the Striker's case, I'd also aug it with... a lot of different things, actually. The way my Mobile Heavy is built, he's not supposed to tank hits, but can still do it well. I distributed my Heavy's points into a hodge-podge of skills, but with three recognizable preferences: Lvl6 Aerial Bombardment, Lvl6 Die Another Day, and Lvl 6 Hold The Line. Everything else in the Heavy class skill set has 3, minus Tough Body, which has 4. I currently equip (At Lvl38, almost 39, btw) a RED Ronson 45, a RED Ronson 65-a, and a RED Ronson WP Flamethrower. My armor is somewhat crap, but with augs that can take me to Wave 26 of Apoc, in fact just last night (Before I changed my vest from a Shotlite Hummingbird V1 [RED] to a Rubicon Power Assist [RED]). Diss me if you want, but I can kill some things very quickly. And with the amount of Ronson Flame, CM Supernova, and TenknoBoom Flugkörper turrets I pick up, I just about survive any match that I go into, as long as 1. I don't get paired with Lvl 5 noobs (Which happens pretty often in quick match) or Lvl 100 badasses (Which doesn't happen quite as often, but still happens) and 2. I don't get too carried away charging into the zombies relying on nothing but... Brute Force the skill was called? The one where you damage zombies who come in contact with you... because my health regen sucks nutz. Either way, keep the Striker if you haven't already sold it, and aug it with what you feel comfortable with. Just make sure to add cap as one, because the clip size shoots up to... 70, 70-something rounds with Grade 10 augs.