Talk:Medic class/@comment-93.162.32.109-20141119162925/@comment-25528645-20141120083252

TF2 stuff incoming

Medi gun

Heal rate: 250/sec, 450/sec /Increases by +75 heal per level of Biosynthesis. (The new biosynthesis allows you to heal yourself AND heal teammates as well. Regens 175 hp/sec per level of Bio when healing a teammate., So max is 1750 health once Bio. 10)

"Fire" Rate: A continous beam.

Capacity: Unlimited.

Ammo cost: Unli for unli "ammo", even for.

Setbacks: Takes up one primary slot, And DEALS ABSOLUTELY NO damage. So obviously augments like Deadly, Capacity, Race Modded, Tenacious (Duh) and other damage related things.

Special: Übercharge, For every 250 hp healed, Übercharge gains 1% charge. Grants invincibilty for 8 seconds. Übercharge cannot be upgraded in anyway.

Available augments: OC (OC 10 increases it to 500 hp/sec cause of 250 hp/.5 sec) Bio. (As stated above) Pinpont (Grants 5x healing and adds 5% Übercharge every sec.)