User blog comment:Helios Ex/How to make Biosynthesis not suck./@comment-24659969-20150514041509/@comment-24659969-20150514144639

Here is a catch for you. Biosynth has a glitch with how its mechanics works on multi-pellets gun whose hits on same time. So no, I am not talking burst rifles like Trident or Raptor. But guns such as Mustang, Mixmaster, Hardthorn, shotguns and the likes.

When a shot hit a zombie and the zombie died, the biosynth triggers right? Now then every multi-pellet shot which hits at the same time will also registers the "target death" trigger multiple time IF the health caps on. This causing such gun to be able to heal multiple times with only one kill. Especially on bosses whioch have big hit box. So guns like Shockfield if killed a target at pointblank might be able to heal a target

Example a target has 900 HP, shockfield with 240 damage/pellets means can one shot-kill the zombie with at least 4 pellets hit, means shockfield able to trigger biosynth 4x at this target = 120 health

of course this does not always happens especially on guns with non-instant or DOT projectiles like mixmaster, shockfield and stripper. But on those hit-scan guns like hardthorn, tempest, mustang you will often find out you healed more than you expected.

Refer to this video:

https://www.youtube.com/watch?v=UCntt6RRib8

On the beginning, I healed from 2K HP to 9700 HP with only few zombies. 2k to 9700 = about 7700 HP = should be about 250 kill. But as you can see on that video, there are no more than about just 60 or 80 zombies there.