Talk:T-102 Jagdfaust/@comment-25514217-20150105143840

I usually have the non [RED] version as my primary.

My Jagd is 10*** and it has deadly, capacity and skeletonized. Agreed, this last one is not THAT useful, but I literally fly around the map with a rocket launcher... total movement penalty with this gun for me is less than 6% without using my movement bonuses :) so for those with not too fast armor, skeletonized my pay off very well in terms of using this gun as primary. Capacity is a really good option if you have 5+ points on field supply, as it will grant you 100 rockets per pickup. Enlarged is useless for this launcher as normally i can manage to concentrate z's in a small area and then kill them in dozens. I have field supply at lvl 9 so I have now a stock of 75K HD ammo. With masteries you also get 2 more points of piercing, so it means 12 total points, so piercing is quite useless. Deadly is, well, deadly, no need to explain. For really fast players or for heavies with good point on penalty reduction I would recommend overclocked, as it helps you to fire more and eliminate z's faster, but note that it drastically increases the speed at which you empty the magazine, so I would recommend it only if you are able to put capacity on it. Forget about adaptive, instead get a good second weapon that can destroy energy z's like a RIA striker, a RIA T40 or one of the mighty weapons: HIKS and Stripper. A good COM2 can do the trick as well, as it is basically an all-round gun. for apocalypse i use my Jagd combined with the Stripper (in order to kill wickers fast) and with a good team, going over 20 points is a granted, and over 50 points a not-so-rare feature.