Forum:SAS 4 Gun Reviews



Hello everyone. Quite often, you may get a gun from a strongbox and think, “Is this a good gun compared to my [BLUE] 11**** gun?(LOL)" or "What auguments should I put in this gun?”

What you’ll have to do is go to the page for the gun and leave a comment, then wait for who-knows-how-long for a reply from someone who might not be trustworthy. So what we are doing here is that we are creating a page for everyone to put down their comments on guns in SAS 4 (May be expanded to other SAS games later). Formatting: Name (if no wiki account, create one in seconds or put your IP address) DD-MM-YYYY

- Review - Log in and n ote that you are pressing the small Edit buttons next to the name of each gun, NOT the large Edit button for the entire page. Also, remember to add a date  and a hyperlink from your name to your profile.

This is a page for gun reviews, not arguments (not to be confused with Augments). 

Do not post reviews based on what you have heard. if you have never used the gun before, don't post. 'PLEASE BE POLITE. HELP, NOT ARGUE. DO NOT EDIT OTHER PEOPLE'S REVIEWS.' For instance:

HVM 001

Bryan Kwok 25-12-2030

This is a great gun! The damage is strong, The pierce is awesome, and best of all the clip is large! Fire rate could do some improvement though. <--Good example, but maybe more description on how to use it

Whysoserious9028 31-12-2030

F*** you! This gun sucks! So do you if you like it! The damage is bad, just like you! The pierce stinks like you! The clip is horrid! Need I say more???? umad ;))) <--Bad example

Someguy 80-14-2066

HVM 001 Is best gun, better then Gigavolt <-- Gives no stats,why, how, and bases it off opinion with absolutely nothing to back it up

HVM 001


Bryan Kwok 14-09-2014

As a starter sidearm, this gun is surprisingly useful when it comes to picking off zombies, running away from hordes, or simply saving money. The damage is decent for Normal Shamblers or even Fetid ones, clip size is rather large, firing rate is good, and reload time is fair. Infinite ammo is the best perk as you do not have to worry about the bullets you will inevitably have to spam on the zombies. However, it will still need a long time to take down the tougher Stalker or Bloater.

GoldenApple_NB 14-09-2014

It is pretty useful compared those starter weapons. If you are medic and started with the SMG, it's advised to NOT waste the ammo. When you get this in RED version, DON'T USE IT. You can still use something like CM205 for the sake of ammo.

Trailblazer


Bryan Kwok 14-09-2014

Although the Trailblazer functions similarly to the Gigavolt, one of the best guns in the game, the Trailblazer is not excellent. First, it's very rare. The normal version hardly appears until late twenties and the RED counterpart nearly never appears before the sixites or more. Movement penalty is negligible but when using the Gigavolt, I already feel like reloading half of the time. With a clip of 6, it simply does not work. Besides, as one of the two sidearms that do not have inifte ammo, low level SASs may find sustaining this gun problematic. However, the damage is still great, and the arcing ability is unarguably amazing. The damage type also greatly wins over other pistols. Although, until you get Capactiy and/or Race-modded on this gun, using it may get on your nerves.

Pootis Man 29-09-2014

Plenty of damage, pierce is barely needed as it zaps a whole group of zombies. While the damage of 200 may seem low, other pistols of high damage/pierce need the zombies to be lined up but this hits the entire group resulting in higher damage per shot. Capacity is needed more than deadly usually, as the clip is very very small and can be spent in less than a second. Deadly/Race modded would be next.

GoldenApple_NB 07-10-2014

Great damage-per-round, good rps as semi-auto, and the highlight is arcing capability and energy damage type. Due to the fact that it appears very early in the game, it is very useful for those on VIP without Gigavolt. However, 5 capacity, paid ammo, and -5% movement is downside of this. Having lowest movement penalty of all pistols, it is not idle for what all pistols are for: RUNNING. However, people who likes very "tricky" play can easily use it as effective as any other SMGs that lvl. Remember: if you don't like it or having hard time using it, then feel free to use something easier to use like CM 205.

Poison Claw
Doomsdayglock 14-09-2014

Poison Claw is a deadly, devastating pistol that is unique because of it's chemical damage and when modded with tenacious, it could do more acid damage than stripper (red poison claw), excluding flechettes. It has a considerable amount of ammo and is a pretty good backup weapon when you are facing physical/thermal resistance zombies, since chemical weapons are quite rare in this game(2 out of 94, the other is stripper), it's a nice gun for starters anyway because most guns you get when you're in low level are physical, making this gun a great choice when dealing with physical resistance zombies. The downside is that it costs like the trailblazer for special ammo. Tenacious and deadly are augments that you'd like to get for this gun.

Bryan Kwok 14-09-2014

Although the Posion claw uses special ammo that is not inifinite, it is an excellent mid-level gun. The large damage over time means that you can employ hit-and-run, fire-and-forget tactics easily, and is actually quite strong against most bosses should your primary weapon be useless (I.E. Striker vs Wicker). However, the 1 pierce greatly lets this gun down, and it perfoms pitifully against crowds. Recommended augs would be Tenacious, Piercing and Race-modded or Capacity. Deadly would not be great as the damage of the bullets themselves is not very high, but piercing and tenacious are almost musts.

GoldenApple_NB 14-09-2014

Probably the best poss killer pistol in-game. Due to 0% movement, you can easily train, shoot and repeat on almost all bosses(don't use of regurg though). Remember to aug for DoT and you're good to go on Power Out!

Wikia Contributor

An extremely powerful weapon. However, its chemical affect does a massive amount of damage. Good against Chitinous Hide zombies, including Bloaters. Rapid reload and very cheap ammo (60 for 200 rounds)

RIA 313
Doomsdayglock 14-09-2014

Ria 313 is a pretty average gun which does pretty high damage and is useful for starters use, you will probably find this gun in low levels(not red ones) and is a step up of your basic pistols. It isn't as overpowered as the other pistols but not too weak after all, so I could only say it's a simple and a standard weapon, it's small clip brings some disadvantages, however. Deadly and capacity are the augments you want for this gun for more stopping power and a larger clip for killing zombies.

GoldenApple_NB 07-10-2014

Simply upgraded version of CM 202. It is pretty decent early-game weapon. It's no problem if you keep it til mid-game if you don't really use pistol and simply likes the infinite ammo. However, remember than CM 205 outclasses it on many ways and Ronson 45 does too in all factors.

CM 202
A-Player

A good upgrade from stock pistol, although guns like the Ria 313 are superior, I recommend this gun if all you have is the HVM 001.

GoldenApple_NB 07-10-2014

As an early-game pistol, it is perfect for replacing your HVM 001. However, RIA 313 easily outclasses this weapon, which is available a few levels after, and remember there's a lot of better weapons out there.

CM 205
GoldenApple_NB 14-09-14

Tired of clicking while running like hell to escape the zombies? This pistol's Full-auto function is best solution for you. Unlim ammo, 10rps full-auto, 0% movement, and decent 100 dmg per shot. If you are annoyed by semi-auto of all the other pistols and the movement penalty of Ronson 45, Keep this weapon.

Pootis Man 28-09-2014

Good for on the go, plenty of damage and fire rate. Get capacity second, deadly first for a long time spray rush. 100 damage, 10 fire rate and 30 clip for normal means 1000 damage a second, 3000 a clip. [RED] version is very, very good. 280 damage is 2.8 times the amount of normal CM 205, along with a nearly doubled clip (30 normal 50 [RED]). Getting deadly, fire rate, and capacity makes for an extremely deadly gun that shreds most zombies within a couple seconds.

SkyrunnerM35

Mini-SMG. While it looks pretty good, it's not unless you have good augments. The 30-round clip is tiny for 10 rounds a second while the 100 damage is nothing by the time you get this. Also, the 2-second reload is longer than most handguns, so yeah. If you have a good trigger finger, weapons like the RIA 313, Sabre, Mustang, and Ronson 45 are better than it. But if you lack a good trigger finger, this is for you. If you don't have a good trigger finger, I suggest you keep this until you master handguns to level 5, when all handguns become full-auto. I would recommend Deadly, as always, Capacity, to make up for its small clip size, and Race Modded, to compensate for its relatively long reload time.

Fuwafuwa-desu (talk) 16:32, October 14, 2014 (UTC)

Arguably the best sidearm in the game. Yes, I can understand how some other pistols can be better, but usually those don't really fit my play-style for handguns. The Poison Claw's... well, poison, is rather effective at killing tough zombies, but the limit on ammo is extremely annoying. The same can be said for the Trailblazer, but that's not really a chemgun so much as a Tesla gun, which, as the CM Gigavolt can show you, is awesome. The Ronson 45 has very high damage, but the mag size absolutely sucks. The Mustang is basically a Ronson 45 dialed up to eleven. Awesome damage, awesome crowd control abilities, absolutely horrible mag size. The CM205 has unlimited ammo and one of the best mag sizes for any sidearm, but it deals physical damage and you will still burn out your mag pretty quickly. Despite these weaknesses, I have kept a CM205 as my sidearm from rank 15 all the way up to my current rank, 36. I have yet to find a sidearm that allows you to run fast, hit fast, and clear out lots of zombies in emergency situations, and does it as good as this one. I recommend getting Deadly, Capacity, and Overclocked, although you can also replace deadly with Adaptive to make an all-round killer.

Ronson 45
Pootis Man 14-09-2014

Arguably one of the best guns possible if you can click at least 6-8 RPS. Huge damage, one of the few peircing pistols (and a huge amount of it, more than 4 zombies), a rather small clip size of 16/22 depending on wether it is [RED] or not, which can be fixed easily with at least 3 points in capacity, and a tiny movment penalty of 3%. This pistol not only allows you to shoot at the occasional non-shielder zombie little while running away, but to take down crowds of most zombies. With this pistol, you barely need to run anyway, unless you find crowds of multiple-resistant shielders or bosses. The [RED] version is outstanding and on my list the best pistol right up there with Trailblazer. Unfortunatley, while the other downsides may not sound so bad (-3% speed is nearly nothing, clip size can be fixed easily and is still decent), the ronson 45 is very rare in medium-low levels, and is fairly uncommon after that.

Razgriz Ghost 27-09-2014

Best pistol I've ever seen, assuming you have a decent trigger finger. It has massive amounts of damage, with high pierce, though its clip is slightly lacking. The 3% movement penalty is very minor. In fact, at lower levels, this pistol can be used as a primary pistol! If you get it with high augments, it will easily outdo the earlier [RED] pistols you get, and still have unlimited ammo. As Pootis Man has said, the only downside is its rarity; if you're lucky, you can get it from around Level 15 in a Nanotium Strongbox, but otherwise low-augmented ones can appear in the Level 30's.

GoldenApple_NB 10-07-2014

Probably the best pistol given its highest DPS. However, it is still semi-auto and I personally like CM 205 better. Also, the -3% movement is also annoying. However, it has highest damage-per-shot, highest pierce excluding Trailblazer, and still, unlimited ammo. If I never found CM 205, I'll go for this weapon EVEN if I had equivalent Poison Claw due to its unlim ammo. However, remember than Phantom, Shockfield, and Raptor has less movement penalty than this.

SkyrunnerM35

THE best handgun in the game. Period. Combining a colossal 4 pierce with 250 damage and fast reload, this gun is epic. However it only has 16 rounds, although the -3% movement penalty is basically nothing. I would recommend Deadly, as always, Capacity, to compensate for its small clip size, and Race Modded, to increase its reload speed.

Sabre
Pootis Man 21-09-2014

A decent power pistol. Clip is 22, [RED] 25. 175 damage a shot is good, much better than the RIA 313, CM 202 or HVM 001. Normal fire rate of 8 allows for spamming shots. Physical damage won't help a lot, since it's damage is good but not that good enough to kill physical resistant zombies with several extra shots (It'll take more than that). [RED] version has a wopping 310 damage, enough to drop most zombies in a couple shots. The red version also has a slightly larger clip of 25, compared to 22. If you want more power use the RONSON 45 unless you want a 100% speed build as it slows your movment by a tiny 3%

Mustang
Erendian 21-09-2014

The Mustang occupies a rather unique place in the game. There aren't very many pistols that I would say you could use to solo a mission before level 20. At least, not pistols you'd get at that point. At first glance, you would either call it hilariously underpowered, or exactly the opposite. And the truth is somewhat further to the latter. On my testing Alt, I would actually use this gun to solo Vaccine without spending any money on ammo. While you might say the two round clip is ridiculously small, I say it gets the job done when it needs to get done. I actually had no issues using it to get Killing Sprees going at around level 15, although I had the advantage of being able to properly juggle between firing then knifing to keep the sprees going. If you can manage that, then the Mustang will treat you very well. Two shots will actually give you a decent amount of wave clear early on, as long as your positioning is on point, while the speedy reload means you actually don't have very much downtime, despite the frequent reloads. All in all, the Mustang has a fair amount of power, and if I didn't have my "No Pistols" playstyle, I would probably still be using the RED version well into the mid 40s. It also has a high amount of power without any augments whatsoever, and I would probably call it one of the most economic guns in the game, in terms of how much you'll spend to use it to good effect.

SkyrunnerM35

Mini-shotgun. Major flaw is the small clip size. Other than that, very good. With decent damage per fletchette and the fastest reload in the game, this gun is one of the best sidearms in the game. Here's a little tip for you: If you put Race Modded 10 on this, get Fast Reload 25, and wear Nimble 10 Titan IDS 01s, the reload speed is less than .2 secs., which will make it pretty much have a clip of infinity- you never have to reload! I would recommend Deadly, as always, Race Modded, for the reason above, and whatever suits your fighting style for the 3rd slot.

BossesBeware 22-09-2014

This gun is good for use on groups of small, slow zombies. The clip size is a major drawback, but the reload in my opinion makes up for it.

Pootis Man 01-10-2014

Since everything I wanted to say has been said, I just want to note one thing: Before the update where you can't get overclocked on semi auto weapons, I got a max augmented one on this, it already had race modded on it. At first, I was all "daaang, I could've gotten 4 pierce :(" but then, as I upgraded deadly, and overclocked I realized with my reload speed build I could fire at insane amounts of speed. 16 RPS with extreme reload (less then .4 seconds) means I can spam shots for a long period of time, as normally I click about 12 RPS myself. HOWEVER as you can no longer do this, and I sold the pistol (I hate myself for it), this is just a memento on how unbalanced it was with overclocked.

Ronson 65-a
A-Player

Although the Ronson 65-a is a good gun, it's not as good as people say. It deals a fair amount of damage at a fair rate of fire, with a decent pierce, while not even in the same group for power as the Gigavolt or Sub-Light, stock for stock its around the level of a planet stormer, if you have one, don't sell any good guns over keeping it, if you have one use it and see if you enjoy its play style!(I also have to agree with Mr X on this one, especially that last bit)

GoldenApple_NB 15-09-2014

The AK-47 of the future (considering stats, they're quite similar). High dmg per round with decent rps, it is simply better than PlanetStormer. It will save your ammo AND kill faster. The low rps is problem if dealing with hordes, but it will kill fast. However, if you have much better aug PlanetStormer, then feel free to keep using it!

Bryan Kwok 18-09-2014

Overrated, similar to the Ronson 55, but much better. The damage is good and the pierce is better. the capacity and fire rate is more than acceptable. What lets it down is that its rarity and the physical damage. i've gotten 8*** from Nanos but they do nothing to perform better than my Striker

Mr X 20-09-2014

A very Overrated gun, low damage at low rate of fire, imagine a AK-47, that shoots 22. cal rounds, the ONLY upside is its pierce of 3 and 60 round cap, it is simply worse than the Planet Stormer, as it will kill slower. The low rps is problematic if dealing with anything in strength or quantity. If its all you have its not the worst gun, just try for yourself, and it has a lot of fan boys, so don't listen to someone who can't stop praising it, while only giving like 1 downside.

Erendian (talk) 03:21, October 18, 2014 (UTC) This review is for the RED version, so keep that in mind. First, let's take a look at the stats and compare them to what is probably the closest Assault Rifle to the 65-A, the RIA 20 Para. The 65-A has 320 base damage, 50 more than the Para's 270, which also means it's about in the lower-middle of the spectrum for Assault Rifles, beating out the Planetstormer as well. It also has an additional 2 RPS, 2% less move speed penalty, and holds 10 more rounds in a clip. It does have a slightly slower reload, though, about .4 seconds longer. All in all, the 65-A soundly beats out the Para and, debatably, the Planetstormer as well, even if you're using one that has slightly fewer augments. And the gameplay reflects that. It cuts through mobs efficiently and accurately with its 3 pierce, and has no problems with Chit Hide zeds up until Apex Stalkers and Evolved Bloaters. It also feels much more visceral than the Para or the Planetstormer, with a louder boom that feels satisfying to the ear. The holy trinity of Deadly, Overclocked, and Capacity is what I recommend, and the resulting gun will keep you comfortable in the level 30~50 range. It won't take long for you to find something better, however, as decently auged RED RIA 20 Strikers do start spawning at around the same time. End Result: Good damage, not too expensive, but sadly, easy to leave behind. 8/10.

Raptor
A-Player 20-09-2014

Basically, an underpowered Sub-Light. it shoots 3 rounds four times a second with a 2 pierce, so it does around 600 at 4 rps to up to 2 targets. The Sub-Light does 800 to 5 targets at the same rate of fire, but overall not a bad gun, oh and since it is 3 round burst getting a 4 rps can be hard!

Pootis Man 27-09-2014

Pretty much what A-Player said; except that shots can overlap at high enough overclocked speeds (one 3 round burst is firing while another 3 round burst is firing, don't ask me how it works ¯\_(ツ)_/¯)

CM Gigavolt
A-Player 20-09-2014

Could be classified as one of the best guns in the game because, its ability to hit many targets that are not in a straight line, and it can shoot through walls, although its small cap, low damage, and low rate of fire can be discouraging, if you can upgrade those stats, it can be a very good weapon for crowd control!

Pootis Man 25-09-2014

Good damage, despite it not seeming to have very good damage as it hits all zombies in a group at once unlike most guns which only 1-3 zombies line up all zombies are hit, thus dealing more damage a shot rather than a single zombie. Because of this, it excels in groups but not alone zombies though it does okay in that group, another gun with more fire rate/damage/clip (Particularly the sub light com2) would be better for a couple zombies. Also, shooting behind a shielder hits them from behind negating a shield. Like the Trailblazer, it may not be the best in damage (like the ronson 45 outclasses it for that) but it is invaluable for utility, same relation ship as ronson 45/trailblazer; both excel in different qualities. The [RED] version does 20 more damage than the [RED] trailblazer so it is slightly better.

RIA 20 DSC
Wikia Contributor

Probably one of the worst gun ever,the RIA 20 DSC is the worst of all RIA weapons(or worst of all RIA assault rifles).The RIA 20 PARA easily surpasses the DSC as it is fully-automatic and smaller speed modifier and the RIA 20 Striker is a thermal weapon and has the highest damage of all of the RIA assault rifles,with the only disadvantage of being a semi-automatic rifle.So if you find a RIA 20 DSC in a strongbox,DO NOT USE IT!(unless you have nothing of course)

Bryan Kwok

Disagreement to wikia contributor up there. While the DSC is not the best of all rifles, the high damage per shot actually makes it very powerful on a fast-clicker, and very economical for earlier levels. Basically it’s a Striker with physical damage, lower damage and lower firing speed, which doesn’t matter since you can’t click that fast anyway. Not a bad gun.

A-Player 21-09-2014

A very effective early gun, if you can click at a decent rate, you can output a high dps at the lower levels, although not as good as the striker, it can surpass the dps of the ria 20 para easily and is a great gun in the up to rank 15 area!

SkyrunnerM35

A powerful assault rifle, outclassing the Ronson 65-a if you can click fast enough, and is essentially a physical damage Striker. That being said, keep this until you get a Striker. The [RED] version deals high damage and rivals the Striker. I would recommend Deadly, as always, Capacity, turning it into a semi-auto LMG, and Race Modded, to decrease the reload time.

Erendian 26-09-2014

Been using one of these, RED 3***, for the last couple of days on my 38 Assault. All in all, I thought it would be worse from what I'd heard. I have a rather high click speed(Without Overclocked, I can easily max it out with adrenaline going. I can go even higher, but my aim suffers.), so my DPS doesn't suffer from it being semiautomatic. And as a SAS3 veteran who still uses the FN Fal, despite being at level 35, it's really dang nostalgic. It's the closest I've seen a gun come to emulating the Fal, so it wins big points from me there. There's not much to hate about the RED version, actually. With a couple points in Deadly and a Smart Target helmet, it one shots the two lowest forms of Shamblers and provides about as much DPS as my Red Raptor. All in all, if you don't mind working a bit harder for your kills, this gun will treat you reasonably well. Granted, I wouldn't use it in the mid to late levels as then even single player should start to lag when you get swarmed, causing your clicks per second to suffer, effectively crippling you. And that's not even speaking of multiplayer.

Pootis Man (talk) 16:17, October 10, 2014 (UTC)

Due to high damage per shot yet lacking in other spots, this gun is only good until around level 35 as you get the striker which is far better in damage, max fire rate, AND has additional damage over time. If you see this and can decently and have even a decent smg, chances are this is better. NOT ALWAYS so use your commen sense.

Fuwafuwa-desu (talk) 16:41, October 14, 2014 (UTC)

The far future's equivalent to the M1 Garand, in my opinion. It is a great early-game assault rifle with high damage, great pierce, nice mag size, and is easy to get, just like the M1. The [RED] version is closer to the FAL in terms of sheer damage and pierce, as Erendian said. This weapon also gives a nice taste of nostalgia, due to it playing almost exactly the same as two of the most OP early-game weapons of SAS3. I recommend getting Piercing, Deadly, and Capacity.

RIA 20 Para
SkyrunnerM35

This is an assault rifle with the profile of a large SMG. Combining 900 DPS, more than enough early-game, with a clip size of 50, fast reload of 2.3 secs., and a low movement penalty of -10% makes this gun a powerful early-game weapon and my favorite early-game too. I would assume the [RED] version is good late-game, but I've never tried it. Recommended augments would be Deadly, as always, Overclocked, to compensate for its relatively low ROF, and either Capacity or Race Modded.

Erendian 03-10-2014

I have a RED version, 9***, Overclocked, Deadly, Capacity all fully upgraded. If I had to describe it, it would be as a smaller CM 505. It lacks the sheer ungodly waveclear of the 505, but has a decent movement speed reduction to make up for it, as well as beautiful damage. Unfortunately, it's not quite as cheap as I would like it to be. I spent about 1.3 million dollars getting it to where it is, a price tag I normally associate with the 505 itself. Overall, the Para feels sleek, smooth, but strangely forgettable. It strikes a balance between RPS, damage, movement speed, and clip size, bringing none of the best, in comparison to other assault rifles, but also none of the worst, except possibly a slightly slow fire speed. If augmented like I did mine, it will blow through waves of zombies as if they were butter and you were the sweet, sweet, red hot knife of justice. As I said, it is best compared to the CM 505, which is a tall order indeed. It provides some nifty utility in that it can kill some bosses fairly quickly, the big one being Wickers. It also has a surprising 3 pierce, making it great for crowds. However, purely physical damage means if you come up against something particularly large with Chitinous Hide, such as an aforementioned Wicker, you better hope you have something to take them down, otherwise you're going to be running around for a while(Although a Wicker Elite with Chit Hide is probably going to kill you no matter what you have, aside from the Stripper). 7/10, would spend the money again, although I'd still look at my wallet a little sadly.

RIA 20 Striker
SkyrunnerM35

This assault rifle is exceptional at damage, able to one-hit-kill weaker zombies and the fire damage adds on to the pain this can deal. It has a nice ROF of 10 rounds/sec., but is semi-auto. Nice reload speed of 2.3 secs helps to keep the bullets going, and while the ammunition costs double that of normal assault rifle ammunition, the damage makes up for it. What's even better is that it's thermal, which overcomes Chitinous Hide zombies, one of the most common resistances. The [RED] version's damage goes from exceptional to insane, able to one-hit-kill stronger zombies. While the ammunition does seem expensive, ($1600 for 200) it's actually not that bad if you invest 2 points into Pay Grade. A moderately low movement penalty means that you get good mobility, making this gun highly effective against all bosses except the Wicker and the Red Necrosis Spawn. Recommended augments are Deadly, as always, Tenacious, to add on to the damage, and Capacity since it has a low clip size of 30 and that certainly needs improvement. Overall, this is a powerful gun and easily rivals the Sub-Light COM2 as the best assault rifle. My favorite gun.

Pootis Man 17-09-2014

Arguably best rifle ever, no downsides except for ok clip size. Chances are you'll get one red as these are fairly rare and you will get this mid-late game. 650 damage, 300+ damage over 2 seconds, 30 clip, click as much as you want with an RPS of 10 and a pierce of 2. With augments, deadly, tenacious, and capacity makes for a weapon that lasts 'till the end of time. Ammo cost isn't a problem even if it's a little high; by the time you get it you should have a steady income each mission.

Bryan Kwok 19-09-2014

Almost the perfect gun. Awesome damage, with damage over time, neglects chitinous hide zombies, good firing rate, good pierce, acceptable clip, acceptable movement modifier. With the RED version, it can be your mainstay weapon past lvl 60 or so. Another excellent aspect is the rarity of it. it is fairly common compared to the gigavolt and stripper, and you can easily get a 10*** from promethiums past level 50. I was considering Deadly Tenacious capacity, but when i got a Adaptive deadly capacity from a promethium, i realized adaptive is actually very good for this gun. 2 shots kill a fiery skin regenerating apex shambler with no problem. Awesome.

CM 401 Planet Stormer
Doomsdayglock  15-09-2014

This gun is a pretty useful gun on early stage since it has a decent damage, high fire rate and a pretty nice clip size, making this gun pretty nice for dealing early stage zombies. This gun, however, is a kind of a money hog that 'eats' your money quite quickly(The ammo is cheap though, making some advantage). It's not ideal for bosses but good for crowds of weak zombies. Deadly is needed for this gun for augment and race modded+overclocked/capacity+overclocked are both nice augment set-up's for this gun(I prefer race modded actually).With correct augments, this gun will release it's true storming power and could be a great gun for a pretty long time.

Bryan Kwok 16-09-2014

Plain terrible. The damage is low. The clip isn't large enough. Fire rate drains the ammo too quick. Big Fat money sucker. Even on earlier stages, the G-Class is more preferable. Definitely the worst gun of all CM weapons

GoldenApple_NB 18-09-2014

An average assault rifle. If eco is not really the problem, feel free to pour all the ammo to zombies with 2700 maximum DPS. However, when encountering RED version, it is not advised to use due to its money-eating 10rps and 10X price of RED ammo.

A-Player 20-09-2014

I don't understand the hate of this weapon, other then it does use up money kind-of fast the non red stock is good up to rank 15, and with like 2 star level 4 or better can get you up high, the gun can do insane damage, if you don't mind making it faster, and combined with its decent damage of 135 stock(non-red) and a 2 pierce, AND 60 cap, its a very effective gun. Probably the best pre rank 10 gun you will get, although the red one does have expensive ammo, I would not advise the red one, but the normal one I would as it is very effective at low ranks!

SkyrunnerM35

Half-decent. I got a 2* one on my Assault save and it was pretty good, with the only downside I saw was it needed to be reloaded WAY too frequently. Overall, it's pretty good at levels >15, so yeah. Don't use the [RED] version as its too expensive to augment. I would recommend Deadly, as always, Capacity, to help cut down on the frequent reloads, and Race Modded, to reduce the time of said frequent reloads.

CM 451 Starburst
A-Player 20-09-2014

A fairly good gun, could be the best in alpha virus, and here's why. If you buy premium ammo(just one click) at the right time, you can (with a stock) get 400 rounds, WITHOUT reloading. And that always seems to be the downfall for players in Alpha Virus, when you reload, you DIE, so 400 decent damaging rounds can be effective!

Bryan Kwok

Similar to the mixmaster, this gun is only good in defensive conditions. Other than that, it's usage is greatly limited by the movement speed penalty and reload speed. Damage output is barely sufficient too. The only reason people like this more than the mixmaster is that this is a Critical Mass weapon and the mixmaster is...well, the Mixmaster. Yeah, that's how most people are.

Pootis Man 28-09-2014

So bad it's not even funny. I don't know what the devs were thinking but 175 damage does not cut the cheese for 8 RPS, despite the large clip being good the tiny damage and quick reload makes it useless. 25% movment penalty is the only real reason most people count it as defence, along with a large clip. The reload is TWO SECONDS, so a large clip barely matters. If there was 50 less clip and 50 more damage that would be a good trade off IMO. One of the only weapons I think the stats could be changed.

SkyrunnerM35

Pathetic. Only 175 damage and 8 rounds a second. The Ronson 65-a has a higher DPS. While the 200-round clip is pretty good, the 25% movement penalty is not considering how weak this thing is. I would recommend Deadly, as always, Overclocked, since the DPS is very low and you need to increase it in any way possible, and Capacity, to make it more like an LMG. However, it's highly recommended you get a CM 505 or Mixmaster unless you have good augments on this thing.

HVM 005 G-Class
Erendian 15-09-2014

While the regular version can be discarded relatively quickly, the Red version certainly has a place as a decent all around rifle if augmented with Deadly and Overclocked. Now, I don't mean rush out and find one right now because "OMG IT'S AMAZING". Cause it's not. But say you don't really have anything else going for you. Raptors are missing from your arsenal, you have no decent LMGs, and even though you have a super amazing gun like the oh so gooey Starburst, life is kicking your butt and it's only a 2*. This is when you turn to the Red G-Class that has been sitting in your inventory for no reason other than you don't like it. Even a few points into Deadly gives it a fairly high amount of damage, while Overclocked gives it an RPS to match some of the more notable assault rifles. And the best part is, it's cheap. You can get Deadly and Overclocked 5 for less than 100k, letting you save up for that great gun you'll eventually get. Plus, on an Assault Class, Adrenaline gives it wave clear to match a decently augmented Red Raptor. So, my opinion is, it's a great fall back gun when you just have nothing else to use. Unfortunately, the ammo is pretty expensive, and the clip size is small enough that Field Supplies doesn't give a whole lot to begin with. Because of this, Capacity is pretty high up there for consideration. For the most part, though, mine has had the wave clear to make up for the low amounts of ammo I get from Field Supplies.

SkyrunnerM35

While the 005 G-Class may seem disappointing at first, (in my primary save I preferred my Para over it) it's actually pretty good early-mid game. I put Overclocked 2 on my Assault save's G-Class and did the same with my Medic save and it's very effective. I highly recommend you keep this until you get a RIA T7 or something.

Pootis Man 01-10-2014

Not much to say other than the stats are nice, the [RED] version is quite decent with 275 damage and still a movement penalty less than 15%. 8 RPS and a pierce of 2 helps a lot, along with a clip over 40 keeps you spraying damage bullets. Good for medium through early-late games, if it's augmented at least 2 stars and level 6 (around that) with at least either one or more of the following: Deadly, overclocked, capacity, race modded and pierce.

Mixmaster
GoldenApple_NB 15-09-2014

Some people simply look at the damage and sell this weapon, but remember that it has 2 fletchetts!!! It's dmg per shot is 180 not 90, and its 2-fletchette 12rps makes it have more fletchette-per-second than even Ronson 55. With proper augs such as deadly and race modded, it can simply easily mow down mobs, and hold the boss in place long enough if used with concussion. Also, best used against zombdroids due to the fact that they don't have energy resistance and will actually receive some stopping power.

Pootis Man 27-09-2014

What golden apple said; except for one thing: SPAM ALL DAY EVERY DAY

Also, getting capacity augments a few times will make this thing have a ridiculous clip, getting overclocked with it makes sure you actually spend it. Let's look at shock capabilitys against the 1887 shockfield. At first, the shockfield is much better with it's large pierce, huge burst damage, and flechette system. However, due to the tiny clip it is only better for short term shocking (2 seconds) and the mixmaster is better for long term stun-locking (3+ seconds)

SkyrunnerM35

As said above, some people (including one of my NK friends) look at this and say, "This weapon sucks! The damage is too low! I'm selling it!" But then they realize that it fires 2 fletchettes and they regret selling it. Overall, it's a 451 Starburst combined with a CM 505. The Starburst is half-decent and the 505 is absolutely epic. So this weapon is also epic. I would recommend the same augments as the 505. (Deadly, Overclocked, Capacity) Also, as said in the Starburst, the Starburst is more popular even though its worse because the Starburst is a CM weapon so they think it's better and the Mixmaster is... The Mixmaster.

Bryan Kwok 07-10-2014

Widely considered the worst, this gun is actually pretty good with the right auguments. I guess I need not mention that this gun has 2 flechettes, but…this gun has 2 flechettes. The damage is actually 180 instead of 90, combining with the 12rps makes one of the best and steadiest damage output of all guns.

With auguments, this gun truly yields its best ability. I would recommend Deadly, Overclocked, and Capacity, Adaptive or Skeletonized. While 24x2=48rps drains the clip in around 5 sec, with a bit of aim, it should mow down most of everything.

Sub-Light COM2
Scorpio003

The best AR in the game: without any augments whatsoever, you're looking at 4000DPS (with a 5.0 pierce) which allows you to start mowing down hordes right out of the (strong)box. If you're looking for a gun to actually be... a gun, this is it. That being said, this ISN'T the gun for you if you NEED to move super fast (the movement penalty is 20% which is noticeable) or you absolutely for no reason can stand reloading... the standard clip lasts only 6 seconds. The ammo is dirt-cheap: you're looking at $2/second to fire this (5 rps x $.40/round)

Augments: 1. Damage (as always), 2. Capacity (Level 10 capacity makes the clip a very respectable 75), 3. Optional: Skeletonized, Biosynthesis, Race Modded, and Overclocked are good considerations.

Final note: I've run missions with only this gun and another gun: the Hard Thorn, the Gigavolt, Planet Stormer, Starburst, Raptor... When it comes down to it, I've always felt more comfortable with the COM2 in my hand than anything else.

Wikia person

Dealing a massive 800 damage the sub-light com2 is a very powerful weapon however it has a low RPS of 5 So you wont be needing deadly but you will need Overclocked. The ammo is cheap too so dont worry about that its only 80 for 200 and 320 for HD ammo. The movement speed is also slow which is a negative -20% but an upside is that is has a giant piece of 5 so this will make it ideal for killing big crowds. But it can also kill most bosses (Regurg, Wicker, And the zombie mech.)

A-Person

As said above, the Sub-Light deals MASSIVE damage, and having a high pierce, its arguably the best weapon in the game, while it is not as good as other guns for certain things,(such as purge nests can be taken easier with Gigavolt or Rocket launcher.) Its high pierce of 5 allows it to preform like every kind of gun well, Crowd control, Boss killer, Purge killer, and very few situations should you ever not have one equipped. Also its ammo is cheap!

Pootis Man 28-09-2014

Not the "poor mans" hornet, it's the "realistic mans" hornet. Crunch the damage numbers, and you'll see the only real differnce is pierce and movement speed. (com2 has more pierce but more movement speed). The clip is identical, and the generally recognized largest difference of ammo cost. The com2 ammo is less than a quarter the cost of the hornets.

SkyrunnerM35

Pretty good weapon, being the best physical assault rifle in the game, although I prefer my Striker. It deals a whopping 800 damage, 50 more than the RIA 50, while maintaining a decent ROF with cheap ammunition. But its low clip size, long reload time, and above-average movement penalty lets it down a bit. Still, the pros outweigh the cons. I would recommend Deadly, as always, Overclocked, to turn it into a killing machine when combined with Deadly, and Capacity, to compensate for its small clip size.

Hard Thorn
GoldenApple_NB 18-09-2014

One of the best assault rifles in the game. It has no pierce, but 5 fletchette-per-shot truly makes this weapon awesome. If augmented with Capacity to solve the capacity issue, it will be very reliable weapon for close quarters - even mid-range if used properly -. However, the relatively wide spread and above average movement penalty is certainly the hardest problem the player must overcome if using this weapon.

SkyrunnerM35

After seeing all the praise on this thing, my jaw hit the ground when I got it at level 18. I thought this was so amazing that I wouldn't be able to lift my jaw off the ground again, but it retracted very quickly when I tested it out. It SUCKED. Its low damage and 1 pierce lets it down by a lot, while the 25-round clip is below-average. Sure, the 2-second reload and cheap ammunition are nice, but overall, this thing sucks. I would recommend Deadly, as always, Piercing, since the pierce sucks, and Capacity, since the clip also sucks. But seriously, do yourself a favor by getting yourself a Striker.

Z-1 Assault
GoldenApple_NB 18-09-2014

Replace ASAP with ANY weapon from strongbox. Simply bad weapon.

Bryan Kwok 20-09-2014

Excellent weapon! Best of all assault rifles! Gives you absolutely terrible damage, clip size and fire rate!! You don't even get money for selling it!

Pootis Man 20-09-2014

Starting weapon = Worst weapon

Replace with ANY weapon, if you can click fast enough pistol is better IMO. Be glad you have a weapon from your first strongbox no matter what now, when I started I got 2 pieces of armor in a row. All the same, fire rate mediocre along with damage and pierce of 1.... clip size is decent so spray and pray.

SkyrunnerM35

This weapon sucks. Period. The HVM 001 is better if you can click faster than 7 times a second. Like all starter weapons, replace ASAP. Also, Bryan Kwok up there, LOL. =D

HIKS S300
A player

The HIKS is a really nice weapon for picking off bosses (excluding the Wicker) due to it's insane damage per shot (2000 damage without upgrades), and moderately fast reload time, but has a low pierce and is therefore not the best weapon to use for crowds (for better crowd control, use the Sublight COM2). This weapon also has a very low, if any, movement penalty which lets you shoot something, run for a little, then turn around and keep shooting. This makes it a good weapon against any of the faster zombies or zombies with ranged attacks.

To add on to my first wall of text, I'll have to say that the HIKS renders almost every weapon obsolete except for the RED RIA 50, Hornet, and Sublight and some of the upgraded higher tier weapons. Like Erendian said, if you upgrade pierce you will have mob control capabilities, and you can upgrade Deadly to waste bosses like the Necrosis and Regurgitator (watch out for the Puke Worms though), and like Erendian also mentioned, it's a good weapon to use on a Devastator as well since they go down in around 20 - 30 shots, which is barely any rounds or reloads before you have the mission under control.

Erendian 21-09-2014

If I could, I would wine, dine, and ultimately take this gun to bed. I would have to put this as, if not the best gun in the game outright, then certainly my pick for most useful. If you're lucky, you'll get it before level 20, and will probably use it forever. I can't think of a single gun that is so useful for so long, as it is really all you need to take down most bosses. I've been using the same one on my Assault for probably twenty levels now, and I don't think I've EVER unequipped it. Between switching out Planetstormers for Hard Thorns for Raptors, this gun has never failed me. On any character I play, I am pretty much just waiting to get one. After that, there are very few things that can stop me. Really, the only thing that still scares me are Fiery Skin+Chitinous Hide Stalkers(I don't know why it's just them. There aren't any other regular mobs that worry me with that combination except possibly high level runners. Lots of them.), and Wickers. You might think Devastators would be a problem, but in general I just spam bullets into them and they go down in time. Additionally, this gun fits into nearly any loadout, usually as a secondary to quickly take down hard targets, as well as a boss rusher. Plus, it's similar to the Gebirgskanone in how different you can make the play style if you want to have fun. With Overclocked and Capacity, you can turn it almost into an Assault Rifle, while Pierce and Capacity gives you the wave clear most people say it doesn't have.

Bryan Kwok 02-10-2014

Probably the simplest and best gun in the game. You see zombies, you shoot, they die. If they don't die, fall back one step and shoot. They die.

You don't need to circle zombies like the stripper, or constantly reload like the Shockfield. The simplicity of this gun is plain and awesome.

Damage is sky-high. One shot, one kill. Boom, headshot

Damage overtime is not really necessary. If you're facing a fiery skin enemy, why use a thermal weapon? If you're not, this gun should have one-shotted the zombie anyway. Still, for the sake of boss-killing, it will help

Sure, pierce is bad compared to the other snipers and capacity is small, but why have a ginormous clip when one shot kills all zombies? Also, as far as i am concerned, 2 pierce is good enough. Zombies don't line up for you to kill.

I'd probably Aug Deadly Tenacious Adaptive or Deadly Tenacious Capacity or Deadly Tenacious Overclocked. Really, with Deadly Tenacious, it doesn't really matter what the last aug is

Overall?

Pure Awesome

ZombiHammer 18-10-2014

I first got HIKS around level 55. It was a 7*** with all slots already occupied. But then got a fully virgin 10*** from a Nantomium. This weapon is simply the best if you combine accuracy, mobility, reload time and damage.

From the augments point of view, I would recommend 2 different setups:

1-Skeletonized + Capacity + Deadly: This one, if your armor doesnt have too many machine assisted points, will work wonders, you will be fast, with a strong dps and a much larger clip that will make you able to get rid of 30-40 of the toughest non boss zombies without reload. even the regenerating fire resistant runners that are so dangerous because they approach fast. You can change deadly for piercing, as the gun has already enough damage, but maybe this will mean more than 1 shot per highly evolved zombies, with the advantage of being able to reach more zombies with one shot.

2- Capacity + Tenacious + Piercing: If you have a fast armor, you can really devastate large amounts of zombs with this setup. in a 10*** HIKS you can have a pierving of 4, making this gun your best ally and making you practically unstoppable.

No gun is prfet, so you would need something to fight wickers. My recommendation is a Hornet or Sublight COM2, which are rare weapons, but if not, then a nice Poison Claw or Supermarine can do the trick.

Hornet
A Wikia Contributor

The Hornet shares about similar stats to a Sub-Light COM2, but has a lower movement penalty (-3%) and shoots faster (6 rps) I, personally, find this a very good combination of boss and mob killing gun. High damage and high pierce really cut it. A rare weapon that appears at the 30-40 range, optimal augments are Deadly, Overclocked & Capacity. These augments turn Hornet into a fast killing machine.

A-Player 22-09-2014

Lets be frank here, if you don't mind paying more for ammo, a better sublight( non [red] to non [red] as I don't have a red hornet) as it shoots 2 rounds more per second, is more accurate, and you can run faster! Although like the sub-light, its not the best gun for anything, but its very good at almost everything! Don't sell this because its a high persition rifle( Sniper Rifle) just because you can't click fast, as this is a full auto as of today.

Pootis Man 01-10-2014

"It cost 200,000 dollars to fire for 12 seconds" joking, but this weapon is simply too powerful 4 me. Not that it needs a nerf, 800 damage, 6 RPS, full auto, 30 ammo and over 3 pierce adds up for a very strong weapon or sniper rifle. Your pick. Bascially, a sublight with less movement speed, 1 more fire rate, and more than triple the cost of ammo. However, get capacity + 4-7 skills in field supplies means free ammo. (up 2 100 ammo per pickup if you have 7-9 [dunno which one] skills in field supplies and have max capacity, 90 rounds.

ZombiHammer 18-10-2014

Hornet is the perfect mobile high precision devastator. It's a full auto sniper rifle that barely needs augments. Recommended to use together with a HIKS, and my friend, you shall fear no one!

RIA 50
A player

The RIA 50 is usually the first sniper rifle you unlock in the game, and it is useful up to level 20, and if you upgrade it, it can be useful even up to level 25. It has a relatively high pierce, making it a suitable crowd control weapon in the early levels, and the price of the ammo is not bad considering the fact that you can get a lot of stopping power. However, it's movement penalty means that you can and will have trouble against some of the faster zombies (ex. Runners, Stalkers).

Pootis Man 17-09-2014

First sniper rifle, and easily the worst of them all. For starters, it is good until mid game, unless it's [RED] with good augments as all the other sniper rifles outclass it in everything even if it's red

Lowest damage (750, [RED] 1500), Lowest RPS (2), Highest movement penalty (25% less), Tiny clip (5, red is 10 which is better but not ok), lowest DPS even if [RED] compaired to non red sniper rifles, outclassed in every single way possible by Hornet, lowest RPS makes it a direct downgrade to HIKS, as it has twice the RPS and more than twice normal damage not even counting the 1000 damage (2000 for red) damage over 2 seconds)

Only upside is large pierce of 4. Otherwise I wouldn't even bother with it in low ranks if it didn't have that.

HVM 004
SkyrunnerM35

Being an HVM weapon, it may seem like it sucks, but since it was the first shotgun I got, I decided to use it. It was EPIC. (well, kind of) This shotgun combines decent damage per fletchette with a nice ROF and good reload. While the clip size is a bit small, it's actually the largest of all the shotguns, tied with the Stripper. I would recommend Deadly, as always, Capacity, since the clip size is pretty low, and whatever suits your fighting style for the 3rd slot.

Erendian (talk) 20:35, October 18, 2014 (UTC) This review is, as usual, for the RED version. For me, testing a weapon is usually about finding out what it does that other guns don't. And the 004 gave me quite a hard time with it. It took me several games to realize that it gives something that very few other guns give you. Ranged, spammable, fire-and-forget wave clear. The spread of this gun is annoying(I'd prefer that it was about 15% tighter, allowing more single target damage), but this is exactly why this gun is good. You can fire half a dozen shots at a mob of zombies and it doesn't matter if you're aiming at the moon, because you can still expect to wipe them out.

The wave clear is also good in and of itself, with the ability to take down both the aforementioned mobs as well as smaller groups, usually in about the same number of shots due to good damage and decent pierce. I have yet to really test it on a boss(I'm at that point where I'm fighting Necroses every game, and the only thing I don't use my HIKS for there is the Thermal Spawn), but from what I've seen I assume it will do a decent job of it, although I'd prefer to have something a little safer to use. The 004 has several smaller strengths, such as a very good firerate if you have the fingers for it, as well as a decent sized clip that, when augmented with full Capacity, makes it extremely easy to grind HD ammo with Field Supplies. However, it will start to slow you down as you start running across bigger enemies, such as Apex Bloater with Chit Hide. At that point, you'll want to swap it out for one of the more powerful guns you'll undoubtedly have at that point. Typical augments would be Deadly and Capacity, but the third slot will probably throw you for a while. I ended up choosing Pinpoint, simply because nothing else caught my eye, although I should have gone with Race Modded now that I actually think about it. All in all, a good gun if you lack waveclear, 6/10.

RIA 30 Strikeforce
Razgriz Ghost 24-09-2014

High pierce = High amount of mob destruction. However, as you get into late game, more zombies tend to get Fiery Skin, countering this. However, this is still a very good weapon, even if restricted by its fire rate, and it's worth keeping if it has many augment slots. Eventually, however, by the level 25's, even a highly upgraded regular Strikeforce is only really that useful on Vaccine and Zombie Pods. Don't think this is a boss killer like the Stripper is, either. However, it can do wonders for regular Regurgitators.

That's the regular version. The [RED] version is absolutely beautiful - it retains its pierce, and can theoretically deal MASSIVE DAMAGE (quotation necessary)! It works against bosses well due to its high damage and its low movement penalty, making a highly upgraded [RED] an effective late game weapon. Its ammo is considerably expensive, but if you can afford it, you'll basically be invincible for a while (save for Wickers and Fiery Skin Chitinous Hide). It's a great, versatile asset for any loadout or team.

Pootis Man 01-10-2014

The [RED] version does more than 300 damage... each pellet.

Yeah, that's right. Each PELLET does OVER 300 DAMAGE NOT COUNTING DAMAGE OVER TIME, but tiny fire rate and tiny clip balances it out. Get deadly, tenacious/race modded and capacity for max spam. Fire this thing ever second or less for max effeciancy.

Erendian 03-10-2014

For me, the Strikeforce is a conundrum. As I did with many guns, I abandoned the regular version quickly, this time in favor of the regular HIKS S300, which is an all around much better gun. But the RED version is much harder to overlook. It's, in a few words, an absolutely great gun. But you only have two slots for main firearms, and it has to take one. The obvious thing to do is take it as a boss killer or to kill tough zombies that have Chitinous Hide. But to do that, you have to get rid of whatever occupies that role in your current loadout, which for me is the same HIKS S300 that replaced the RED version's little brother.

Now, I love my HIKS. I still consider it one of the best guns in the game and if it wasn't so good I wouldn't even be thinking about whether or not I should replace it with the Strikeforce. And, because they occupy similar roles, I'm going to compare them, because they both do things that the other doesn't, and which one you would take is entirely based on your playstyle. The Strikeforce actually has more potential damage than a HIKS without Deadly(320x8=2560, and the burn damage on the Strikeforce can overcome the last little bit that the HIKS' burn gives.) But, this is a perfect shot, where every pellet hits the same target. This means you have to be close to your target, and your aim has to be spot on. The Strikeforce also has much more waveclear than the HIKS, making it better for crowds of Chitinous Hide zombies.

Meanwhile, the HIKS gives you the ability to fight from long distance. From the distance that I can hit a dev with the HIKS, the Strikeforce would deal half the total damage it could, at best. The HIKS definitely doesn't suffer from this problem. The HIKS is also better for boss killing, as you can get more damage downrange with its higher fire rate, with the aforementioned better range. However, it lacks waveclear, and it is also harder to find one with decent augments at the same level you can get a RED Strikeforce with good augs, meaning the Strikeforce will probably get better results anyway. Additionally, Deadly is much more efficient on the Strikeforce, giving 32x8 damage per point. However, leaving the comparison behind, if used properly, the Strikeforce can actually be used as a main weapon, freeing you up for some other utility weapon in your second slot(Although what you would use I have no idea.) Finally, I have to say that with 7 points in Field Supplies, fully upgraded Capacity, and using it as a secondary weapon, I have no problems with ammo on the Strikeforce.

Bryan Kwok 07-10-2014

<p class="MsoNormal">Check out my review here, it's too long.

Stripper
A-Player

If played well, the best shotgun hands down. Although, if you cannot use this gun properly it can be very lacking. Its a full-auto shotgun, with an 18 round capacity by default, and its one of 2 poison guns in the game, the Tenacious damage on this gun is incredible, allowing you to shoot, then turn around and ignore them, as they will die shorty afterwards. Do not take its low base damage per pellet as making it useless, the Stripper is probably in the top 10 guns in the game if you can use it.(as in can be better then sub-light in a [RED] level 10 3star comparison)

Another player

Agreed with A-Player. If you use this shotgun right, it'll probably be the only weapon you need as the damage over time on this weapon is ridiculous if you can upgrade it (if you can, just keep upgrading until you hit level 10). The DOT (Damage Over Time) also gives it an advantage over shotguns when it comes to ranged kills.

1887 Shockfield
Doomsdayglock 15-09-2014 Arguably to be one of the best guns in this game, this gun has a really impressive damage, enables you to take zombies or even boss zombies down in ease. It's pierce is also good and enables you to wipe out crowds of zombies The another advantage is that this gun has no movement penalty, letting you move as fast as you like and also delivering devastating strikes to enemies. The only problem for this gun is that is has a really, really small clip(5 actually) and you'd need to reload a lot. The preferred augments for this gun is capacity,deadly,adaptive(later on stage, you really need it),piercing. If you get this gun, just keep it and prepare to give the zombies some shock.

GoldenApple_NB 15-09-2014 In a rush? take hold of 0% movement AND 1600 dmg per shot firepower with this weapon! Probably the best gun to run through hordes of mobs and rushing through the map in Vaccine. However, it's not very suitable for boss battles, but with concussion, it'll be very useful supporting gun.

Lady Blue 21-10-2014 @GoldenApple_NB, it's 160.0 DPH not 1600. Anyway, overall, I like this gun. The things it doesn't work well for are purge nests. Anything else, this is about all you need until you find a HIKS S300 or Hornet. It is one of the few shotguns in SAS4 that I'll ever recommend. On my level 23 medic character, I use it as my main weapon, despite the 5 round capacity. I'm hoping to find one with a decent amount of augment slots to solve that problem. Only augments I would give it are capacity (it REALLY needs this) and deadly, but the only one I'd really say is required would be capacity.

CM 307
A-Player

Want to stall the zombies, and say 'Hay stand there for a sec and take practically no damage as I burn through money!"? If so this gun is good for you! combining insane rof with low damage, giving you a great waste of money!(And they say the planet stormer is bad) Just saying, I wasted tons of money on a ten star level 3 red one, and it can only then be comparable to STOCK red guns like the Sub-Light, Planet Stormer, ect. but since your wasting so much on ammo, still usless

DaGlaiveLord

Augments, augments, augments. These are key. Overclocked, deadly, and capacity are recommended. On a heavy player with concussion, this gun will keep those zombies at bay for those few needed extra seconds. Granted, the pierce sucks, but the high DPS speaks for itself.

Razgriz Ghost 24-09-2014

Combine massive inaccuracy, no pierce (I believe, otherwise very low pierce), a ridiculous rate of fire, and low damage, and you've got what is probably the most wasteful design ever invented. Forget pierce augments, forget damage upgrades, forget boss killing, horde slaying, or decent sprints through zombie-infested territory. The CM 307 has none of these. If you get a 10***, sell it in favour of the Z-2 (the worst of the starting primary weapons in my opinion) and you've just done yourself the world of good.

SkyrunnerM35

Despite the negative comments above, this weapon is actually pretty good early-mid game. With a decent 100 damage and 15 rounds a second, this weapon is basically designed to be used like the HVM 002. However, the [RED] version is not good because it's very expensive and by the time you get a [RED] one, the normal one is worthless. I would recommend Deadly, as always, Capacity, to compensate for its clip size, (while large, is drained away very quickly) and whatever suits your fighting style for the 3rd slot.

HVM 002
Erendian 18-09-2014

So, I started using a RED Ria-7 on my medic. I expected to hate it, but I was actually really impressed. So, then I started wondering what other RED SMGs are underrated. So, I got on my Alt, and spent 500k getting Deadly 9 on a RED HVM 002. At first glance, you might think this gun would be really good. It has a very high fire rate and decent damage, as well as a fairly large clip. But ultimately I was fairly underwhelmed. Sure, it cut things down quick enough, but it just didn't seem as efficient as my Ria-7, despite the fact that my Alt character was two levels lower than my medic. And the worst part was, it actually cost more to get Deadly on it than on my Ria-7. Which I actually had to go back and verify given that the RED Ria-7 has higher base damage. Yes, I understand the reason behind this higher cost, but it still left me a little miffed, and very unimpressed. So, in the end, if you have the choice of RED Ria-7 or RED HVM 002(And you probably will), take the Ria. You'll get more bang for your buck.

SkyrunnerM35

OK weapon early-game, but otherwise absolutely SUCKS. While it does have the 3rd-highest ROF in the game, a couple points in Overclocked for the other SMGs allows them to eclipse this thing. Its damage is pathetic, lower than even the Z-2 LMP. Sure, some of you might say, "Well the Ronson WP Flamethrower and Stripper are pretty good, and they have even less or equal damage!" But the Stripper is a shotgun, so if all fletchettes hit, you'll deal 240 damage per shot. And both have a good DOT to compensate for things. I'm getting a little offtopic here, so I'll continue on the 002. Its clip size is pretty good, but suffers the same flaw as the Ronson 55: The large clip is still eaten away pretty quickly. So unless you're stuck with a starter weapon, DON'T USE IT! Use a better early-game weapon such as the Para. The [RED] version is not good unless you have a high-level Pay Grade as you'll simply not be able to afford to sustain this thing. I would recommend Deadly, as always, Overclocked, to increase the DPS in any way possible, (Don't put Overclocked on a [RED] 002 unless you have a REALLY high-level Pay Grade) and Capacity, to compensate for the increased ammunition drain caused by Overclocked.

RIA 7
Erendian 18-09-2014

^^^ Look above for my review of the HVM 002- I never used the regular version of the Ria-7, mostly because I've never been particularly impressed with SMGs, even going back to SAS3. But, I'd been using two HIKS S3000s on my Medic for a while, with great effects. Unfortunately, as I began leveling higher, I slowly came to grips with the fact that my combat efficiency was getting lower. Rather than coming in first in multiplayer matches, I was now somewhere in the middle. So, looking at my Medic's wallet, which was slightly empty from burning five dollars a shot for so long, I knew I needed something cheap. So, I took a 10*** RED Ria-7 and, figuring it wouldn't hurt to try, got Overclocked 2 and Deadly 8, for about 500k total. I was blown away. My immediate comparison was that it was a smaller CM 505. And that's really not too far off. You see a mass of zombies, you point at the mass of zombies, you pull the trigger and don't let go until the mass of zombies is dead. And they will be dead. Now, this is coming from a couple solo matches at around level 25ish, but this gun makes me reconsider the Ronson LBM as being the "poor man's CM 505".

Obviously, it's not as powerful as the 505, although the actual damage numbers are comparable. But the reduced reload time and much lower weight makes up for it, especially after movement speed got nerfed and LMGs indirectly got heavier in general. I'd say the holy trinity of Deadly, Overclocked, and Capacity would treat you rather well, and for a while to come. EDIT: Okay, gave it some more testing, and came to the realization that I was probably a lot more favorable than I should have been. As someone who primarily plays solo missions, I sometimes forget that in multiplayer you have to kill things FAST if you want to survive. This gun falls down slightly in that department. Nonetheless, it is still rather good. I managed to come on top of the scoreboard while playing with three other players, one of whom had a Sub-Light COM2. Admittedly, his didn't have as many augments as my Ria-7, but my point stands. Use this weapon well, and people will notice the results.

RIA T7
Erendian 15-09-2014

While I have yet to use a Red version, simply because I have other things to use, it should be stated that the Regular version is without a doubt a very strong gun at early levels. It gives decent wave clear and is perfect for the Regurgitators that you'll be running into very early on. My impression of the T-7 definitely went up when I realized you can take a Regurgitator down in one clip without augments. Unfortunately, at some point you will begin running up against bosses such as Devastators and, god help you, Wickers, which greatly reduce the effectiveness of this gun. All in all, it is fairly useful for a while, but can quickly be discarded as you get better guns, as well as when zombies begin to receive their own augments and Fiery Skin becomes a real threat.

Pootis Man 17-09-2014

Direct upgrade to the o-k RIA 7, don't confust the two like I did. Anyway, nice damage, good fire rate, 45 clip, 1 peirce unfortunately, adds up to a nice thermal reliable fast-firing primary SMG. 8/10 beginning, 7/10 medium don't use unless very high augmented [RED] late game. Deadly, overclocked or tenacious barely matters as both increase damage. If you're getting overclocked you probably want to get capacity or your clip will drain fast, unless you want this to be a last-resort weapon (switch to when crowded for burning results)

SkyrunnerM35

This SMG, in my opinion, is the best SMG in the game. Combining decent ROF, nice damage, good reload, and DOT makes this SMG a mini full-auto Striker, and you know how much I love THAT weapon. While its big brother is better, this is also pretty good. Clip size is a bit small, just like the Striker, so I would augment it the same way as the Striker. (Deadly, Tenacious, Capacity)

Wikia Contributor

A very powerful submachine gun (especially when upgraded with Piercing and Tenecious). Good for taking out Chitinous Hides and zombies with high health quickly.

CM 351 Sunflare
Wikia Contributor

In my opinion,it is the best energy SMG to have,the clip size is humongous,able to hold 150 rounds.The damage is acceptable for me and easily beats it's younger brother,the CM 307.However,comparing the CM 351 Sunflare to the CM 307 in other aspect,it is worse than the 307.First of,it has higher speed modifier,just a little bit over twice than the 307,Second,it has lower fire rate than the 307.Lastly,the ammo cost is quite high for a SMG,$240(I think!)for 200 ammo.Overall,the 351 is a good mid-late SMG in my opinion.

SkyrunnerM35

A high-performance weapon. Combining high DPS for an SMG with a colossal clip and fast reload, it's no wonder why this thing is good. The [RED] version is one of the best weapons in the game, with higher stats than the [RED] Starburst. Sure, it's heavier than most SMGs, but the DPS more than makes up for it. I would recommend Deadly, as always, Overclocked, to increase the DPS even more, and Capacity, to expand the clip to a colossal 450.

Ronson 55
GoldenApple_NB 14-09-2014

Probably THE BEST SMG in the game. DMG? check. RPS? double check. mobility? decent. Clip size? not enough compared to rps, but admit it; it's HUGE. Found one? USE IT. Some people might be annoyed by the ammo consumption of this gun, but hey, it's not as expensive as RED HVM 002 is it?.

Bryan Kwok 15-09-2014

Overrated. This gun uses just too much ammo for too little effect. The pierce is impressive for an SMG but the damage is just too too too low. Also, it's found too late in the game, and by the time I've found a normal one I actually have founded at least 4 RED ronson 65a from promethiums

SkyrunnerM35

While it may seem good, it's not. The damage is very low by the time you get this and the 20 RPS means that the 100-round clip is drained in FIVE SECONDS. Also you only get TWO CLIPS with each purchase. While the pierce is high for an SMG, it's heavier than most SMGs. Top that off with the longest reload time of all the SMGs, this weapon sucks. But you can put Overclocked 10 to essentially get a handheld minigun. However that just consumes ammunition even faster. Do yourself a favor. Get a RIA T7.

Erendian 03-10-2014

I want to like this gun. I really do. But it just falls short everytime I use it. It has the advantage of actually being kind of economical if you augment for Deadly so that you don't use as much ammo, and it has waveclear to match a decently augmented Assault Rifle, but you just aren't likely to get one with good augments early enough. By the time you grab a regular with more than 4***, you'll almost certainly have a RED version of, well, SOMETHING, that has better augments. And the 55 just can't hold up to that competition. If it had just 50 more damage per shot, it would be great, or at least fairly viable at the level you get it. But it doesn't. So, I have to give this gun a 5/10. It just doesn't get the job done like it needs to.

Pootis Man 05-10-2014

If they added 25-75 more clip or damage, it would be viable by the time you get it. But nope, both stats are too low so it's simply not good enough. Same deal with red, not bad just simply outclassed. If you found it 7 ranks earlier it'd be ok.

Phantom
Pootis Man (talk) 20:24, September 18, 2014 (UTC)

Mediocre damage, high fire rate of 18, tiny clip under 60 [RED] or not [RED] adds up for a very bad SMG considering you get it pretty late and it's rare. Capacity is needed more than deadly or overclocked because you can barely shoot for 3 seconds, let alone having overclocked.

Razgriz Ghost, 20:01, October 18, 2014 (UTC)

This one is interesting. It has very low damage, a massive fire rate and a tiny magazine. It's not terrible; it requires a very special playstyle to use, such as using it as a secondary weapon (you'll probably have a better weapon, though). It can also work a little as a boss killer. If you get the opportunity (chances are you won't with the regular version), upgrade it with Capacity, Piercing, and Deadly.

Erendian (talk) 21:03, October 18, 2014 (UTC) This review is for the RED version, as I don't imagine the regular is very good. For me, the Phantom has one problem: It just doesn't do enough. Despite this, I think it's one of the most balanced guns in the entire game, because it walks the line between underpowered and overpowered. Another thirty base damage and it would be broken, thirty less and it would be useless. As it is, it just isn't enough to warrant spending over a million dollars on it. I imagine the two typical augments you'd get are Deadly and Capacity, but the third one is up to personal taste. Overclocked for boss killing, Race Modded or Piercing if you want a primary weapon. Now, as to why it just isn't enough. You can spend around 1.5 million dollars getting full Capacity and Deadly. And what you get out of it is a strange little weapon. Highly mobile, deceptively high DPS, strong clip size. It tears through the smaller mobs quickly, but soon enough you come upon a stream of stronger zed. Chit Hide isn't even your worst nightmare here. If you get more than four or five Evolved Fiery Skin Runners coming at you, you just don't have the ability to kill them all before they reach you. And those hits add up. Especially if you've recently used some of your clip to take down something else. In these situations, you're entirely dependent on having enough rounds left to keep them off of you, and sometimes you just don't. All in all, a well augmented Phantom isn't worth the price tag. Go spend that money on an Assault Rifle. Go ahead, the -8~12% movespeed is worth it. 5/10.

Z-2 LMP
GoldenApple_NB 15-09-14

Replace with DSC or RIA 7 ASAP. HVM 001 rather does the job better

SkyrunnerM35

This weapon, being the worst of the 3 starter weapons, SUCKS. It's a better idea to use the HVM 001 in your first mission as a Medic. I didn't know this when I created my Medic, my 3rd save, and it took me forever to kill the Regurgitator. =D

Fuwafuwa-desu (talk) 17:06, October 14, 2014 (UTC)

The best SMG in the game! Absolutely terrible fire rate! Even worse damage! Crappy pierce! The only downside is the good mag size, weight, and reload speed! Okay, seriously. This gun is terrible for the reasons I have stated. But, then again, it does have its upsides, which are the aforementioned mag size, movement penalty, and reload speed. While it is most assuredly NOT the best weapon you can start with, it is still a decent starting weapon. Still, HVM 001 is WAAAAAAAAAAAAY better.

CM 505
Erendian (talk) 04:05, September 15, 2014 (UTC)

A great all around gun, if properly augmented to offset its weaknesses. A cocktail of Deadly, Overclocked and a third augment of your choice will pump this gun up to ungodly levels. Granted, you're spending over half a million getting just those two to 10, but this gun will keep you warm for quite a while. And with those two at even 5, you can solo bosses with a single clip. The only downside is big boys with Chitinous Hide, but you can usually lock those down anyway and just hammer at 'em until they go down. Well, I guess the fact that you're slow as a turtle could hurt, but in general things just can't get to you. If you have a 505 and the money to spend on it, you'll definitely like what you get. Just remember kids, reloading is hell.

Bryan Kwok 15-09-2014

Awesome damage, huge clip, good rps, nice pierce. Excellent defensive gun if it doesn't have skeletonized or heavy's skill. Other than Chitinous Hide Zombies, you pretty much kill everything. Not very economical though, and i don't like physical damage. Still, very nice weapon to use. Best of all LMGs, no doubt.

GoldenApple_NB 15-09-14

Compared to Ronson LBM, it has higher DPS with much better stopping power. However, if you are struggling with eco, recommended to replace with Ronson LBM. Otherwise, Great gun to have.

SkyrunnerM35

Easily the best LMG in my opinion. (Supermarine only has 2 pierce and its clip size is smaller) Combining a high 1980 DPS (2310 [RED]) with a high clip size of 210, and a pierce of 3, this weapon is excellent for crowd control. Just remember, it has a colossal movement penalty of -40% and a slow reload time of 4.10 secs, so I would recommend Deadly, as always, Overclocked, to increase its DPS even more, (you can replace Overclocked with Skeletonized or Race Modded) and Capacity, to increase its clip size to amounts so insane you would be surprised you're reloading. (Capacity 10 gives you a colossal clip size of 630!) But remember, if you're struggling with cash, the Ronson LBM is a better choice for you.

Pootis Man (talk) 03:08, October 3, 2014 (UTC)

Getting deadly, overclocked/race modded/capacity and skeletonized turns this powerful lmg to a hybrid assault lmg that's lighter than some smgs in a few cases, while retaining monstrous damage, extreme fire rate/gigantic clip of 600+, or reloads at light speeds for an LMG. Really, any combat augments with skeletonized at level 7 or above converts this into a hybrid gun of smg, lmg, and assault rifle. (Huge damage, pretty light, large fire rate, huge size)

HVM 008
Erendian (talk) 05:47, September 27, 2014 (UTC)

People say this gun is bad, and I understand why. Looking at the stats, it has the damage of a CM 505(Low) and the firerate of the Ronson LBM(Also low). It has the pierce of the 505, but the lowest movespeed reduction of the three. It also has a great clip size of 180 at base. Ultimately, the LBM and 505 both do better, although different, things than the 008. Normally, I refuse to even use it, preferring to either use the 505 or no LMGs at all. However, this was the last gun waiting on a review, so I decided to test it out. I had a 10** on my 28 Medic, with two points already in Capacity. I gave it an initial test run to try and find out its strengths, and I came to the conclusion that I was actually rather satisfied with the damage, and that it actually had good waveclear. All in all, with a minimum of augments, I was pleased to find it better than I had expected.

This left me with the decision of what I should use my remaining augment on. Deadly and Overclocked were my choices, but which one? After some deliberation, I reminded myself that I was actually satisfied with the base damage, so I went into Overclocked, for several reasons. One, It already had good waveclear and I wanted to pump that up. Two, it sounded fun. Three, it has the makings of a classic LMG. Good base damage, great pierce, and a decent RPS. LMGs started out as mobile weapons emplacements, something soldiers would use to lay down a constant stream of bullets to keep enemies in cover, while still moving at least a little. And that was the route I took. I'm halfway into Overclocked now, with three points in Capacity(288 rounds already!), and I call this build the Lawnmower. It has the sustained waveclear to let me power through missions without the need for raw damage.

I've tested it a fair amount in single player and I'm happy with it. It has the ability to shred through swarms that normally scare me a little, and it has the damage output to take out bigger targets such as bloaters. It gets the job done. Not as impressively as the 505, not as efficiently as the Ronson LBM, but it gets it done. Unfortunately, when compared to my 505, it lost the very important(For me) ability to quickly take out an Elite Wicker, the only thing my HIKS can't demolish and the thing I find most annoying above pretty much all else. It still manages to take it out without much trouble, luckily. And best of all, it was cheap. I managed to get it to this point despite the fact that I've spent the last four days maxing out a perfect RED Ria-7 on that character. Overall, I would say this gun is underrated, but that that's for a reason. There's not much reason to use it unless you really want an LMG and it has more augment slots than any of your others. A solid 6/10.

Ronson LBM
SkyrunnerM35

In my opinion, this is not very good. But it does deal a nice 1800 DPS with only 6 rounds a second, and with 4 pierce, the highest of all LMGs, the LBM uses less ammunition to achieve a similar output as other LMGs, such as the HVM 008 and the CM 505, making this the best LMG for you if you're struggling with cash. It also has a 3.6 sec. reload time, faster than most LMGs, but it's still very slow and the 90 rounds not good, as it's even less than the Z-5 Heavy. Top that off with a -43% movement penalty, the highest in the game, and you've got a gun that disappoints me. But as said above, it's ideal for you if you're struggling with cash, but otherwise, get a CM 505.

Pootis Man (talk) 16:28, September 28, 2014 (UTC)

Extremely economical, would use over HMV 008. Don't use red version though because the extra damage is less than 50% more, so by the time you get it it's not worth only 420 damage a shot. This LMG has a clip of 90, small but fires slower so it's actually not bad. The movment penalty is so bad many players, on at least a level 5 3 star gun will do deadly, capacity and skeletonized because you can lose more than 25% of the movement penalty. Also, getting overclocked will make this gun more expensive but less expensive than overclocked on other guns, as it fires slowly.

Supermarine
GoldenApple_NB 18-09-2014

It is arguably one of the best weapon relative to the appearing level. Its movement is less than most assault rifles, and with decent damage, high rps, and huge clip size, it will be the best weapon for keep shooting while falling back if required. The reload is slow as expected from LMG, but this can be solved through movement buff, avoiding zombies until reload is finished. This playing method is truly hard and stressing, and is not really recommended for new players (playing a single character all the way there) or unskilled players.

Pootis Man (talk) 17:06, September 28, 2014 (UTC)

Large 200 damage, huge 15 rps, gigantic clip of 180, decent pierce of 2, long reload over 3 seconds: Adds up to a very good gun that lasts into mid-late game. The reload time can be dealt with firing when you need to, and reloading on the go since you gave a tiny movment speed penalty. This is a extremely strong gun overall, but the [RED] version only does slightly over 50% more damage. Physical damage is probably the biggest downside, and tiny movment penalty the biggest arguable upside.

Z-5 Heavy
SkyrunnerM35

The Heavy's starter weapon. The best of the 3 starter weapons, with the highest DPS and a large clip, larger than even the Ronson LBM. But since it's a starter weapon, the DPS is still very low and is outclassed by even the RIA 7. Replace ASAP.

Pootis Man (talk) 16:19, September 28, 2014 (UTC)

Everything SkyrunnerM35 said except that it has an extreme movement penalty for a starting weapon, more than 30%. Be glad you get this for heavy due to hold the line skill, this weapon is outclassed by any other weapon in the game.

HVM MPG
SkyrunnerM35

Being an HVM weapon, you may think that it sucks. But it's actually the best rocket launcher in the game. Combining 800 damage with a nice ROF, this weapon deals decent damage without having too many drawbacks. It also has a small movement penalty of -18%, which makes this gun great for rushing in Vaccine. It's 2-round clip is disappointing, but its fast 2-second reload makes up for it. The reason why it's better than the Jagdfaust is because of its cheaper ammunition. Otherwise, the Jagdfaust is better for you. A well balanced weapon and is easily the best rocket launcher.

GoldenApple_NB 18-09-2014

The very first rocket launcher you'll encounter if not too unlucky. Its damage will look pretty good on the encounter, but you'll soon realize you cannot aug for capacity and reload speed sucks given the capacity. As an double-barreled rocket launcher, it has highest damage-per-shot, but easily outclassed in many ways by Jagdfaust. It is not recommended for use if encountered as RED version due to high money consumption and not guaranteed damages. However, in early levels, you can still use it and 3-shot a purge nest on Zombie Pods!

T-102 Jagdfaust
Pootis Man (talk) 16:33, September 28, 2014 (UTC)

Field supplies skill with 4-7 points with level 3 capacity = all the ammo you need, even without capacity you get within 3 ammo of 20 shots. Plenty. With capacity, you can get a maximum of 90 shots, more if you have more than 6 points in field supplies. Plenty of fire rate (3), full auto, lots of damage considering clip and fire rate (800_, 1600 [RED], but a mediocre splash of 1.25 meters, and a bulky reload time of 2.8 seconds along with a hefty 20% movement penalty. Arguably the best rocket launcher with field supplies, due to reasons stated above.

T-101 Feldhaubitz
Wikia Contributor

The most powerful explosive weapon in the game (excluding the Teknoboom Flugkoper). Deals a 950 damage with a huge Blast Radius. Good for killing Shamblers and Stalkers (up to Evolved Class) in one shot and for bumping up your kill count.

DaGlaiveLord

Eheheheheh. This gun normally is a complete waste of time. However, if you put money into overclocked, enlarged, and deadly, with a couple of skill points for field supplies, you can just watch those mobs melt away. This is even a good gun for bosses, especially regurgitators, as the blast radius will wipe out the worms and/or the nearby bloaters that always seem to hang around uninvited.

Gebirgskanone
Erendian (talk) 03:51, September 19, 2014 (UTC)

Heh. Hehe. Hahahahahaha! I'm sorry, I had to get that out. This gun is probably the best gun in the game to have fun with, just because of how ridiculous you can make it if you don't want tip top efficiency. Not saying you'll have one, but I had a 10*** on my level 25 testing Alt that I'd gotten in a lucky box probably ten levels earlier. I hadn't had any plans to do something with it, but today I decided I wanted to try it out with a full capacity build with Field Supplies to counteract the ammo costs, which were what put me off initially. Six solo games later, I have over 1300 High Damage rounds, despite the fact that I only have five points in Field Supplies. I admit, i got lucky with my loot drops, but it really isn't that hard to grind the ammo, given that you really shouldn't actually need that much. And boy is this gun fun. It came with a point in Overclocked, so I'm going to work on getting it up to LMG RPS, which I imagine is going to make it insanely fun to use. Seriously, if you just augment this gun to have fun with it, you'll realize that having a rocket launcher with the fire rate of a Ria-7 is amazing. Not amazingly powerful, but amazing nonetheless. So, in the end, I'd recommend getting this gun if the skies are grey and the game's looking a little dusty around the edges. Besides, the Regular version's not all that expensive to augment. I reckon a solid 600k will get you what you want. I have to recommend that you wait to use it until you get a couple points in Field Supplies though. Ten dollars a round isn't something to mess around with.

Fuwafuwa-desu (talk) 16:56, October 14, 2014 (UTC)

As Erendian said, the Gebirgskanone is a blast to run around with (pun intended). The fire rate is amazing, and the homing missiles are also great. The only problem is that it has high ammo price as well. Field Supplies is extremely helpful with this weapon. You may think that it may be a good weapon for mobbing, but it's really not. Shotguns are just better than this for mobbing. However, the Gebirgskanone truly shines when you are fighting bosses, particularly Wickers and Zombie Mechs. Why Wickers? You can shoot from around corners without worrying about the stupid fireballs. Why Zombie Mechs? How many times have you been iced by those annoying homing missiles? Now, with the Gebirgskanone, you can get your revenge! I recommend Deadly, Overclocked, and Capacity.

Ronson WP Flamethrower
GoldenApple_NB 18-09-2014

This isn't exactly what you expect when using it. Unlike SAS3, its shots are classified as projectiles and disengages on impact or 2.5m away from the origin. Its range sucks, its pierce sucks, and the reload is also a big problem. However, if used properly and skillfully, it will not be an awesome weapon but will still be economically efficient and get the job done just like any other weapons. It is best used with 3-point supply drop due to its largest mag size available unaugmented.

Pootis Man (talk) 00:27, September 21, 2014 (UTC)

It's.... something less than wonderful. Huge fire rate and fairly small instant damage but great damage over time makes up for a somewhat odd weapon; however like the sas3 version you can still kill purge nests with ease though addmitedly purge nests now are a lot weaker, being a secondary objective. Unlike most games, you cannot simply W + M1 (move foward and shoot) like most games, due to the nature of the flames. The flames themselves move a little bit, but while you move fowward they stay in place and fall behind making them look somewhat stupid as your player appears to be walking/trailing in flames. Also, while doing this your range is about 1/3 of your normal range. This is opposite if you backpedal, the flames are longer and will deal more damage. This gun also excels at combos, flame for a second and shoot, 2 seconds later repeat for max damage. Ammo consumption is high so you better watch out.