Talk:Supermarine/@comment-31602879-20170326081210/@comment-31602879-20170408085225

Alright, I went and did the maths (and tested in game for good measure). Firstly, with 15 points in biocleanse (my current) it lasts for 10 seconds. This means I need 2 energy/sec to keep it up consistently. I have 1 base, level 5 revitalising on my boots (+1.25) and helmet mastery (+0.25) for a total of 2.5 energy regen a sec. I gain energy if I throw biocleanse bombs as they run out and if I get better boots (more levels in revitalising) or more in bioclenase (longer duration) it'll only get easier to spam so it does work as a replacement for adaptive.

For DPS, 25 in crit shot will make 10 pinpoint (12% crit chance) a 24% DPS increase. With sniper mastery (on my medic I'm using a jupiter and hornet), it is a 27% DPS increase. Adaptive 10 means 40% resistance ignored, or 40% DPS increase (40% more shots hit their target). However, with biocleanse the stack is multiplicative, so Adaptive goes from providing 40% resistance ignored to (100-50 [for biocleanse])*40% = 20% additional resistance ignored, or 20% DPS increase (20% more shots hit their target). And that 20% additional DPS only applies to zombies with resistances. Crits hit anything.

Thus, with biocleanse, pinpoint is a higher DPS increase even against resistant zombies.

Also I wasted my skill reset when I didn't know what I was doing and that's what I mean by my build is shit. I can't change it now and I'm not interested in grinding a new assault up yet. When I unlock my last character slot I plan on making a new assault and I'll use your skill build then, thanks for the advice.