Talk:Heavy Class/@comment-36.77.223.199-20141204161838/@comment-24659969-20141205104857

I would recommend you to put DaD just 1 level then throws the 14 points into something else, ie toughness and move speed. Basically adding more points to DaD is considered waste. Example, 13 extra points into DaD only extends on your life for merely 2 seconds and only if you take continuous damage, if you only take damage for 2 seconds for example, the left over buff duration are wasted. But 13 points on Toughess will increase your HP by 3900 point which lasts for the entire level.

You also dont need heavy gear. There is a catch for heavy gear stuff. Basically between leveling Heavy gear vs Fast movement. In brief: You should not take heavy gear unless your planned to have more than 30% total movement penalty. If you have over 30% ~42% movement penalty, put 1 level on Heavy gear then the rest on fast move. If you have over 42% then heavy gear will be more effective than Fast move

3 Heavy gear reduce movement penalty by 20%, while 3 points in Fast movement increase 8%. Now for example, by late levels, to make heavy gear works, you would like some of stuffs with big movement penalty: Sublight com2 (20%) + Titan teslashock (10%) + Titan head (5%) = 35%. From there, the 20% of total movement penalty is 7% < 8% gain from fast movement. The best gain would be 1 heavy gear and 2 fast movement where you remove 3.5% penalty + 6% move speed gain = 9.5% move speed gain.

But this only if you really do follow the plan. Most of the late dream guns and equipments does not or only have light movement pealty ie: Rubicon (n/a), Graphene head (n/a), Titan sprint (n/a) Shockfield shotgun (n/a) Hornet (3%) Supermarine  LMG (7%) HIKS300 (15%) and the likes.

Also it is always recommended to put 1 skill point on crit, that 4% chance is pretty much do the trick

For body armor expert (well now I get what you mean with BAE). You are free to do anything with it, but I really recommend you level it later on. Prioritize getting tough body first since BAE does not help vs Dark minion zombie, also on early you wont have money to augment armor stuffs to make BAE effective.

Early leveling: Toughness, BAE, 1 DaD, 1 Concussion

Late leveling: Toughbody, BaE, Concussion, Aerial bomb,

PS: If you feeling left behind in terms of damage, you can subtitute the 25 concussion to only 1 concussion, then throws 24 points into Hold the Line. Basically you lost the abilty to keep enemies at the bay, but what to keep anyway if you killed them already?

If you want more glassy cannon, BAE to Crit then will allow you to mow down bosses while still able to tank few more hits than other classes. Offsive sometimes better than defensive.