User blog comment:Sarcastos/Blitzkreig Assault Build: Part I/@comment-183.178.157.212-20150620022900/@comment-26336580-20150620074142

Your reply is courteous and professional, so I'll extend the same respect. If you were one of those many strange trolls wandering around this wiki like some sort of cockroach, I wouldn't.

Anyway, I see your points about maxing DF and limiting Reload. And it's a good point. With maxed Adrenaline, reloading will reach it's cap if one has IDS gloves with nimble and 5-10 pts in Reload. My only possible counter to that is that at least 56% of the time an Assault isn't in adrenaline mode, and that's when an Assault would be the most vulnerable, as dying means a significant amount of time not spent attacking. I don't have the math work on hand to compare the DPS of higher Reload vs higher DF.

But I wouldn't agree with taking any points off Movement Speed, for either DF - Reload. As one approaches the endgame and starts gathering cores, speed is the most limited core related upgrade. DPS and defense can go up with coring, sure. But theoretically, with maxed cores, speed, even with 20 instead of 25, would be the weakest link in efficient attacking because you simply won't run in and out as fast to fully utilize your extremely high attack. i always outkill people, including lvl 100s with highly cored weapons, because I beat them to the punch and destroy crowds by mere milimeters looking at the screen before they arrive at the same shooting position I arrive at. By then I move on, and the perfect killzone of zombies is already gone because I already killed them as my other teammates arrive. Because these guys had the same train of thought - 'it's quite pointless to run that quick because then it will become hard to manage' and so from my perspective they neglect their speed in their build.

Besides, how is max speed hard to handle? You mean lag? Or being recklessly deep into a room or corner of zombies? For the latter, with map awareness and a little bit of tactical thinking based on a. your own teammates and b. the safest yet closest distance to be from the zombies, handling max speed isn't a problem at all. To simpifly "do I have enough firepower to move in at this speed to destroy these zombies before they hurt me?" is what I think when I play.

Or defensively? Being able to outrun and outdance zombies? if pursued in a limited area, I'll move in a zigzag just far enough to not get hit by speeding runners for example, which increases the distance they run as they chase me, giving me more time to shoot them before I back up into a wall.

But I kinda see what you mean by harder to manage. If I were to give my character to someone who's only played 50 games, and put them in nightmare mode, they'll probably end up with 10-20 deaths a game due to not knowing these little tricks. I'll just have to say this build requires a little bit of experience to play.

In the end though, I'm most likely to respec later on when I'm probably high 90s, and that is part of my plan. More points in DF, only 1 in KS, and taking a few away from Reload.