Talk:Assault class/@comment-1763304-20150302175851/@comment-1763304-20150302222307

So probably something like this?

Fast movement - 25 Adrenaline - 1 Assault team - 1 Fast reload - 10 Stim Shot - 1 Field supplies - 6 Deadly force & Gun mod expert - when I have nothing else useful to upgrade

Also wouldn't gun mod expert be pretty useful after you get the important skills out of the way? It lowers the cost of augmenting while giving you more augment XP for the cheaper cost. Probably a greater bang for your buck kind of thing.

And I forgot about toughness. Simply because I like to last as long as I can, I'd probably raise that to 25 eventually like I am for my medic. But I may go without that until I get everything else listed here done first.