Talk:Mixmaster/@comment-65.92.112.122-20150130163947/@comment-24659969-20150201175709

at the anon above, i repeat this post thread is based on the post starter gun stats. By the post reply on the other comment. You can determine the post starter talks about desktop version since mobile version mixmaster atm is not possible to have 475 per pellets damage even with deadly force 25 and 5x assist augment hack. Judging by starter's stats, it is even more ridiculous. How could a mixmaster **10 have three augmented stats? Which are piercing as stated, increased rps, and increased damage at the same time IF you only have two augment slots?

For the reload speed, if you pro enough, you should also be determine that this poster only have normal hornet means the poster is about level 40 to 70 at best. Because if above that, any player should be good enuf to do the counting all by himself. Then also the mixmaster is pretty much not fully augmented yet since usually players at that level would still troubled with the augment cost of red guns, especially since we talk red mixmaster here. Considering the reload time on both guns it means the poster also put quite points on fast reload skill.

The logic would be that the poster either included adrenaline for rps increase, killing spree multiplier or just any buff into the numbers.

"Mixmaster does 284 per pellet. Are you looking at the mobile version? "

Damn man, I told you this on my previous post No matter how good the base stats, all matters are about the end augmented and total buff stats. And you just go back looking at the base stats again despite my words.