Talk:1887 Shockfield/@comment-172.243.0.19-20150916083658/@comment-26962904-20151005060808

Biosynthesis works like this for weapons with multiple projectiles:

Health restored = (biosynthesis heal rate) x (amount of projectiles which kills the target)

With grade 10 biosynthesis on a Shockfield with level 5 mastery (11 projectiles), 3 pierce and RPS of 10 (mobile version), you could potentially heal up to 9900 HP per second if you're using it at point blank range on a horde with large hitbox (bloaters). That is extremely overpowered, especially in apocalypse and LMS. They could lower the amount of HP which biosynthesis heals for weapons with multiple projectiles (5 HP per kill at grade 10 bio for Shockfield = 1650 HP/s at close range).

IMO, the Shockfield in mobile version needs to be nerfed massively. They should lower RPS to 8 with grade 10 OC and nerf damage by 10-20%.