User:66mazda

I tried to create another Wikia account named "Eaglelaser66", but there were problems with the confirmation email.

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My Ninja Kiwi account username is eaglelaser66.

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My SAS 4 Conception Wiki profile page:

http://sasconception.wikia.com/wiki/User:66mazda

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Top Gun in each SAS4 gun category (so far for me) and honorable mentions:

Please note that I list only guns that I HAVE USED BEFORE. Honorable Mention- Mustang. Epic "gone in a second" method, with high damage and ROF, but 2 clip scares me A LOT. Honorable Mention- Mixmaster. High ROF, decent damage, and excellent capacity make it EPIC. A bit heavy for an assault rifle though. Honorable Mention- HVM 004. Well balanced and easy to use. The ONLY good HVM weapon. Has decent damage, acceptable movement penalty and capacity, and good ROF (for fast fingers) make it the "sleeper" of SAS 4 guns. Note that I don't know how to use a Stripper correctly and that the 1 ROF of the RIA 30 Strikeforce just does not fit my playstyle.
 * Pistol: Ronson 45. What a crowd shredder of a pistol. Awesome, but somewhat rare.
 * Assault Rifle: Raptor. Lightweight and damaging, with a unique 3 round burst that I enjoy. This gun bursts through crowds and bosses alike. My favorite assault rifle.
 * Shotgun: 1887 Shockfield. The Magic-Eraser of SAS 4 guns. However, a tiny clip of 5 still scares me every time I use it.

If you want to know the meaning of sleeper (besides a sleeping person, etc.) Check this video:

☀https://www.youtube.com/watch?v=GJc93-U9jqo Honorable Mention- Hornet. Very versatile weapon with high damage and pierce, and low movement penalty. Good for bosses and crowds alike, but has a relatively slow ROF. Honorable Mention- Ronson 50. Another one of three SMGs that I'm willing to use. 4 pierce and decent damage make this SMG actually good for crowds. However, it's in accuracy is noticeable, and you can replace this with a Ronson 45, which frees up a primary slot. Honorable Mention- T-102 Jagdfaust. The most versatile rocket launcher I have ever used, with good damage, quick reload time, and a relatively low movement penalty. Honorable Mentions- Proposition. Nice damage per shot, massive clip, and high ROF make it extremely devastating. However, with a 60% movement penalty and 5 second reload, this isn't a gun for everybody.
 * Sniper Rifle: HIKS S300. Very simple playstyle, extremely high damage, and the fact that it barely needs augments make for a simply EPIC weapon. The ROF could use some improvement, and its really rare. Still my favorite SAS 4 weapon.
 * SMG: CM 351 Sunflare. Giant clip, decent damage and 2 pierce make this one of the only usable SMGs and my favorite SMG. It's also VERY accurate.
 * Rocket Launcher: Luftplatzen. Useful and cool triangle flame effect and high damage make it good for crowds and bosses.
 * LMG: RIA T40. Able to torch bosses and crowds alike. High damage per shot combined with decent ROF make this truly devastating. But has a 42% movement penalty and a so-so clip of 120 (for an LMG).

Supermarine- Its main advantage is it's low 8% movement penalty. Combine that with a high ROF and large clip, it's very versatile. However, the damage is a bit lacking.

CM 530 BABYCOM- LMG version of the Sub-Light COM2. With a usable 6 pierce, decent damage, and high ROF, it's very EPIC. Clip size is small for an LMG though.
 * Unique guns (Laser, Flamethrower, Disc Thrower): Shredder- Devastating in confined spaces due to ricocheting discs with high piercing and damage. However, a ROF of 5 is a bit slow.

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'''Dishonerable Mention (Worst gun in each category). Z-ARM TECH weapons are not included.''' ________________________________________________________________________________
 * Pistol: HVM 001. Weakest non Z-ARM TECH weapon.
 * Assault Rifle: Heartburn. The stats just don't match up. Low DPS and a relatively high movement penalty are a bad combination on a weapon.
 * Shotgun: RIA 30 Strikeforce. Has good damage per flechette, but fires too slow to fit my playstyle.
 * Sniper Rifle: RIA 50. Nice pierce, nice damage, but fires too slow for me. However, RED versions with enough of the correct augments are a different story.
 * SMG: CM 307. Uses ammo too quickly for too little effect. One pierce and low clip does not help. Note that I have no even bothered to try out the HVM 002.
 * Rocket Launcher: HVM MPG. Any weapon with a low clip and a low ROF simply does not fit my playstyle. The MPG is one of the several weapons that have this problem (for me). However, the MPG does have nice pierce, big blast radius, relatively low movement penalty, and decent damage. The nerfs on the MPG SHOULD BE UNDONE. I assume that the old version was much much better.
 * LMG: HVM 008. Is not bad, but is outclassed by all the other LMGs (except the Z-5).

Which guns are the most underrated? ________________________________________________________________________________
 * Shotlite Tempest
 * Hard Thorn
 * HVM 005 G-Class (RED and BLACK versions)
 * HVM 004
 * Mixmaster
 * RIA 20 DSC
 * Sabre
 * CM 205
 * RIA 1010
 * CM 225
 * CM 800 Jupiter
 * RIA T40
 * RIA T7
 * Shredder
 * Lone Star

Which guns are the most overrated? ________________________________________________________________________________
 * RIA 20 Striker
 * Ronson 65-a
 * Heartburn
 * RIA 30 Strikeforce

Commonly used SAS 4 abbreviations

DPS= Damage Per Second

ROF= Rate Of Fire

DOT= Damage Over Time

OC=Overclocked

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Company Idea

Kaizen Corp.

The weapons division of the Toyota Motor Corporation. This company has been known to manufacture extremely high quality products, and their engineers are among the best in the universe. The staff know that in order to stay ahead of the competition, they must make continual improvements constantly (Kaizen). They also revive and improve on well known weapons from the far past

Notes: Kaizen means Continuous Improvement in Japanese. They will have Kaizen before the actual weapon name, either the name of the weapon revived or a word that summarizes the weapon.

Kaizen Weapons A revival of the well known and legendary M16 assault rifle. Although it has been praised as one of the best assault rifles, improvements have been made in weight reduction, fire rate, damage, and capacity.
 * 1) Kaizen M16

Stats:

Damage: 400 (Normal), 800 (RED), 1200 (BLACK)

ROF: 8 (Normal), 10 (RED and BLACK)

Capacity: 20 (Normal), 30 (RED and BLACK)

Movement penalty: 10%

Firing mode: Full auto

Damage type: Physical

Class: Assault Rifle

Uses standard assault rifle ammo

More info on the current M16:

☀http://www.military-today.com/firearms/m16.htm

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Gun Ideas

Z-Arm Tech Note: Very weak gun overall.
 * 1) Z-17 Handgun: A rebadged Glock 17 from SAS3.

Class: Pistol

HVM Notes: This weapon takes advantages of controlled dust explosions. It can deal both Thermal and     Physical damage. Thanks to Skyrunner for the "007" part of the name
 * 1) HVM 007 Bunsen - Specialized built-in Bunsen burner allows for combustion of any fine powder in the right powder/air ratio, piercing and burning the target.

Dust explosions demo:

☀https://www.youtube.com/watch?v=TAdElO1FCSM:

Class: Flamethrower

Ronson Notes: Does both Physical and Thermal damage. Still fires at 6 rps, but now has a tiny clip of 5. The "C" part of the name stands for Cryogenic
 * 1) Ronson C70 - A Ronson 70 modified to shoot small cartridges of the same Liquid Oxygen used by the Ronson Cryogenic Turret. These cartridges pierce and freeze the target at -297 Degrees F.

Class: Assault Rifle

Rancor Notes: The explosion effect only works when reloading.
 * 1) Rancor C4 - Has specially designed cartridges laced with C4 that ignite and explode during reloading, causing damage to surrounding zombies (within a radius).

Class: LMG

Critical Mass Notes: These machine guns come straight from the CM Zeus Exclusion Turret and have the same stats as that turret, with large capacity, moderate damage, and high ROF. Additionally, the built in machine guns can target a total of 2 enemies at once. You have to buy ammo for BOTH the built in machine guns and the gun itself. The gun's weight is also massively increased when compared to a stock 505.
 * 1) CM 505 Zeus - CM engineers went crazy with this gun and installed 2 independently smart targeting machine guns on a CM 505.

Class: LMG

2. CM 405 EMP- When necessary, automatically releases an EMP pulse that pushes back and deals damage to ALL non-bosses. The EMP pulse is also able to deal damage to bosses and disables Zombdroids and Zombie Mechs for some time.

Notes: A modified 451 Starburst. EMP= Electromagnetic pulse. It's a short burst of electromagnetic energy. An EMP interference can damage electronic equipment. This particular gun uses intense pulses of microwave and radio energy to do it's job (☀http://www.tfd.chalmers.se/~valeri/EMP.html). Why did I use the number 416? CM uses the number 4 in its assault rifles (except the Sublight COM-2). E is the 5th letter in the English Alphabet, hence the number 05. Electronics, the target the EMP pulse was designed to disable, obviously starts with e. The EMP activates automatically when zombies get too close. You have to buy both ammo for the gun and battery packs for the EMP generator. Performance battery packs with more life and power are also available.

Class: Assault Rifle

Rubicon Industries Notes: A RIA 30 Strikeforce modified to shoot faster. Does do lower damage (350 with 200 DOT damage for the Normal version), but shoots much faster, at 8 ROF, and now has a clip of 25. Ammo for the Normal version isn't free. Very powerful pistol. The P stands for Pistol.
 * 1) RIA P30- The thermal pistol the SAS Armed Forces have been longing for. Shotgun functionality with high thermal damage make it devastating on crowds.

Class: Pistol

Thanks a lot to SAS 4 Heavy Gracchus for the picture!

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Possible Manufacturer Marketing Slogans

HVM Rubicon Industries Shotlite HIKS Teknoboom Ronson Rancor Critical Mass Smoke Stack
 * 1) Gets the job done.
 * 1) Equipping the legendary SAS since 3003.
 * 1) There is no substitute for speed.
 * 1) Kill them instantly with HIKS.
 * 1) The ultimate in heavy infantry opposition.
 * 1) Innovative. Experienced. Deadly
 * 1) Extreme hatred for your enemies. At your command.
 * 1) Providing fine engineering to back up your defense.
 * 1) Where you don't have to choose between form and function.

More content coming!