User:Seadrus/Class-related Ideas

Skill Ideas
(none, currently dumped into classes)

Class Ideas
It probably isn't conventional, but I've had a few ideas for classes (in addition to Assault, Medic, and Heavy) that I'd like to put down.

Skills
Skill Tree:
 * 1) General Purpose Kit: Drops a package similar to a medkit, which restores a percent of the health and energy of the user. Can be picked up by any SAS.
 * 2) Potent: Increases all  and effects by a percent.

