Thread:GoldenApple NB/@comment-65.102.156.148-20150114015351/@comment-24659969-20150114181605

Sorry to interupt this stuff. But as you guys know, mobile devices has one distinct difference conference to desktop; the variations. Mobile SAS4 has to be able to support many kinds of devices, from those phones with small screens like iPhone, LG G series, HTC, or Sony xperia, to medium sized like samsung note, or big ones like iPad and samsung tab.

Now here are more of the problem; system settings. Especially for android devices. Users could have modified on-screen keyboards like swiftkey, and go-keyboard or even custom rom modified keyboard. Then different settings like one using full screen text field while some others not.

These is pretty much requires a lot of space after all. Do you see games like Clash of Clans guild chat panel in game? Have you tried playing it on devices less than 5.5" inch? It even requires a stand alone side panels due to the size of the chat window panel.

For fast paced games such as SAS4, chat panels like that would hinders player screen, especially on small devices. Also typing on mobile takes a lot of time. Which by the time after you done typing, your soldier probably dead already.

Now then, not without hope though, someone in the NK forum already suggested an idea about additional custom messages slots where players could input texts there and can be used like current text message presets. The plan goes by adding a switch-roller button when you open the "communication" tab, so an user could have 3 texts preset in one set which can be switched to other sets on the run.

But the idea does not really accepted that well since it adds up to initial loading of/from the said player in multiplayer