Talk:Heavy Class/@comment-206.125.41.138-20141105201001/@comment-10540150-20141106020649

I don't know the exact order in which it takes place, but it works like this: One reduction is calculated first. So, say you take 50% reduced damage with Tough Body. 100/50%=50. Then, you get the 28% from Armor, which takes off another 14 for 36 damage total. And then finally you get the 90% from Die Another Day. Each reduction is calculated in stages. The way I think it works, simply because it's the most logical way imo, is permanent reductions pop first, which would be Tough Body, then constantly applied but unnatural reductions from stuff like Armor which aren't necessarily always equipped, and then finally optional boosts that are activated.