Ammunition

Ammunition is a usually purchasable item that is consumed by weapons as they fire. When fired, cartridges explode into a casing and the actual projectile, the bullet.

In older games such as, , , and , the ammunition is ignored and player does not have to purchase them. However, ammunition appears in and.

In SAS3, ammunition differs between weapon types and special weapons use their own special ammo.

In SAS4, different types of weapons use different ammo, but it also differs from damage type. version ammunition will have x10 the ammo price of regular version and the Black version will have x1.2 of, or x12 of the regular version. High Damage ammo will cost x4 as much and does x1.25 damage compared to standard ammo and can be mastered to x1.5. Weapons with the same ammo will share non-loaded ammo. The Thermal and Chemical aspects of an ammo type for a weapon cost 2x of Physical, and Energy and Shock will cost 3x of physical for the most part.

weapons in will use regular ammo for the weapon and damage type.

{| class="wikitable" border="1" style="border-collapse: collapse; border-color: rgb(170,170,170);" ! style="background-color:darkred" | Weapon Type ! style="background-color:darkred" | Ammo per Pack ! colspan="2" style="background-color:darkred" | ! colspan="2" style="background-color:darkred" | ! colspan="2" style="background-color:darkred" | ! colspan="2" style="background-color:darkred" | ! colspan="2" style="background-color:darkred" |
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Pistol
 * align="center" | 200
 * align="center" |  0,  120 HD
 * align="center" | HVM 001, CM 202, RIA 313, CM 205, Sabre, RIA 1010, Mustang, Ronson 45, Handkanone
 * align="center" |  60,  240 HD
 * align="center" | unused
 * align="center" |  60,  240 HD
 * align="center" | Poison Claw
 * align="center" |  90,  360 HD
 * align="center" | unused
 * align="center" |  90,  360 HD
 * align="center" | Trailblazer
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | SMG
 * align="center" | 200
 * align="center" |  60,  240 HD
 * align="center" | Template-DONT-SPAWN, Z-2 LMP, HVM 002, RIA 7, CM 307, CM 330, Ronson 55, Ronson 50, RIA 15 SE
 * align="center" |  120,  480 HD
 * align="center" | RIA T7
 * align="center" |  120,  480 HD
 * align="center" | unused
 * align="center" |  180,  720 HD
 * align="center" | CM 351 Sunflare, CM 467
 * align="center" |  180,  720 HD
 * align="center" | unused
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Assault Rifle
 * align="center" | 200
 * align="center" |  80,  320 HD
 * align="center" | Z-1 Assault, HVM 005 G-Class, RIA 20 DSC, RIA 20 Para, CM 401 Planet Stormer, Raptor, Ronson 65-a, CM 440 Titan, Hard Thorn, Sub-Light COM2, RIA Trident, Planet Stormer Ltd Edition, HIKS A10
 * align="center" |  160,  640 HD
 * align="center" | RIA 20 Striker, Heartburn, CM 000 Kelvin, Bayonet
 * align="center" |  160,  640 HD
 * align="center" | unused
 * align="center" |  240,  960 HD
 * align="center" | Ronson 70, CM 451 Starburst, Mixmaster, CM 352 Quasar
 * align="center" |  240,  960 HD
 * align="center" | CM Gigavolt
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Shotgun
 * align="center" | 100
 * align="center" |  80,  320 HD
 * align="center" | HVM 004, Shotlite Tempest, Donderbus
 * align="center" |  160,  640 HD
 * align="center" | RIA 30 Strikeforce
 * align="center" |  160,  640 HD
 * align="center" | Stripper
 * align="center" |  240,  960 HD
 * align="center" | 1887 Shockfield
 * align="center" |  240,  960 HD
 * align="center" | unused
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | LMG
 * align="center" | 200
 * align="center" |  120,  480 HD
 * align="center" | Z-5 Heavy, HVM 008, RIA 40, RIA 45 Para, Ronson LBM, CM 505, CM 530 BabyCOM, Supermarine, Proposition, HIKS M1000, CM 505 Alpha Ltd. Edition
 * align="center" |  240,  960 HD
 * align="center" | RIA T40
 * align="center" |  240,  960 HD
 * align="center" | unused
 * align="center" |  360,  1440 HD
 * align="center" | Tombstone
 * align="center" |  360,  1440 HD
 * align="center" | unused
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Sniper Rifle
 * align="center" | 60
 * align="center" |  160,  640 HD
 * align="center" | RIA 50, Hornet
 * align="center" |  320,  1280 HD
 * align="center" | HIKS S300
 * align="center" |  320,  1280 HD
 * align="center" | unused
 * align="center" |  480,  1920 HD
 * align="center" | HIKS 888 CAW
 * align="center" |  480,  1920 HD
 * align="center" | CM 800 Jupiter
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Rocket Launcher
 * align="center" | 50
 * align="center" |  400,  1600 HD
 * align="center" | HVM MPG, T-101 Feldhaubitz, Gebirgskanone, Lone Star, HIKS S4000
 * align="center" |  800,  3200 HD
 * align="center" | Luftplatzen, Torment
 * align="center" |  800,  3200 HD
 * align="center" | CM X-1 Furie, Vitriol
 * align="center" |  1200,  4800 HD
 * align="center" | T-102 Jagdfaust, HIKS 3100

Zerfallen

 * align="center" |  1200,  4800 HD
 * align="center" | unused
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Flamethrower
 * align="center" | 100
 * align="center" |  80,  320 HD
 * align="center" | unused
 * align="center" |  160,  640 HD
 * align="center" | Ronson WP Flamethrower, Ronson WPX Incinerator
 * align="center" |  160,  640 HD
 * align="center" | unused
 * align="center" |  240,  960 HD
 * align="center" | unused
 * align="center" |  240,  960 HD
 * align="center" | unused
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Disc Thrower
 * align="center" | 150
 * align="center" |  100,  400 HD
 * align="center" | Shredder, Ricochet
 * align="center" |  200,  800 HD
 * align="center" | unused
 * align="center" |  200,  800 HD
 * align="center" | unused
 * align="center" |  300,  1200 HD
 * align="center" | unused
 * align="center" |  300,  1200 HD
 * align="center" | unused
 * - style="background-color:#2F281E; "
 * align="center" style="background-color:black" | Laser
 * align="center" |

1000

 * align="center" |  600,  2400 HD
 * align="center" | unused
 * align="center" |  1200,  4800 HD
 * align="center" | unused
 * align="center" |  1200,  4800 HD
 * align="center" | unused
 * align="center" |  600,  2400 HD
 * align="center" | Hotspot

CM Laser Drill

 * align="center" |  1800,  7200 HD
 * align="center" | unused
 * }

Trivia

 * In later updates to the game it became possible to also buy bulk packs of ammo which give 100 times the normal package purchase. Although it makes buying the ammo easier, it does not discount the purchase due to the bulk buy as the cost stays the same value albeit 100 times more expensive than a single pack.
 * Buying a pack or bulk pack of ammo requires a single click or multiple for several, however you can also click and hold for a continuous purchase of singular/bulk packs at approximately 5/sec for the desired amount of ammo if clicking is an inconvenience.
 * There is a bug in the flash version of the game which can be performed on low magazine semi-auto weapons, where if done correctly the gun that you switch to will load in up to 4 times more ammo than normal into a single magazine. This is done by repeatedly switching between semi-auto guns whilst clicking rapidly, which can be difficult whilst moving the player/fighting zombies.
 * This bug also works with High Damage Ammo, and can be extremely convenient with weapons such as the Zerfallen, HIKS S300 and HVM MPG. This bug does work with all semi-autos, however such guns with increased magazine sizes will result in a negative reaction if this is attempted with them.