User blog:Bob100000/2 years of SAS 4

Now that it's May 2016, it's been almost 2 years since SAS 4 was released to the public. I did not play since the beginning; I first played SAS 4 (and joined this wiki) around Christmas 2014 when I sought more games to get AP in. Two months into playing, nightmare mode, [BLACK] version, and EACs were relased, but at that time I was below level 35. I remember very vividly that I grinded like crazy during Spring Break of 2015 and got to level 46, so the changes since April of last year have made a significant impact to me. Let's start by what changed since last year: So overall, very nice job I'd think. Even public NM lobbies are empty nowadays, dunno if this game will go for a third year (unlike BTD 5, which is 4.5 years old and still popular).
 * Reload cap added - my level 46 assault was heavily depenent on a Race Modded shocky and this greatly annoyed me.
 * Contracts - all bad except for Ammo Recovery. Certain maps very bad as well.
 * Championships - no life "competitions" that I doubt I will ever place higher than silver in.
 * Premium guns - pay to not grind, if not pay to win. This, along with Championships, killed SAS 4.
 * Virus Samples - Alpha Virus was 1337x as fun as this will ever be and 9001x less laggy.
 * Holiday themed weapons - probably the best update. These look cool at least.
 * Loot drops - I change my mind, this is best. NK please do more.
 * Numerous nerfs to good weapons such as Shockfield and M1000.

Well done, NK, very well done.