User blog:Phoenix1401/Random Ideas

Random ideas I've had while playing SAS 4.   NOTE: I'm very aware some of these ideas wouldn't work/have no place in game.  But it's still fun to think about.


Engineer
Usable abilities:

Drone - circles player, distracting zombies until destroyed/timer runs out. Increased levels give more health/time. Possibility: Has the zombie mech's Push ability.

Push: Zombie Mech's Push ability. Increased levels lower energy cost, pushes further.

Engineer's Turret (20) - Drops turret with 4 independent targeting guns (ie Zeus), each gun being a different damage type: Physical, Fire, Energy, Chemical. Small explosive rounds (like a HIKS 3100). Increased levels give longer duration, better damage/fire rate.



Class skills:

Electrified Armor: pretty much bad blood.

Improved Armor: increases resistances by % or adds hard resistance value.

Mod Expert: lowers cost of augs, both armor and weapons

Turret Tech: when active, turrets within radius have increased damage and fire rate. Increased levels give better damage, longer duration.



Smokestack Iconics

 * Pistol - Colt 1911
 * SMG - Thompson Submachine Gun
 * Shotgun - Remington 870
 * Assault Rifle - AK-47
 * Sniper  Battle Rifle - M1 Garand
 * Rocket Launcher - RPG-7
 * Flamethrower - M2 Flamethrower

Something akin to the M79 Grenade Launcher as an explosive weapon for the pistol slot.

Game Improvements:

 * Equipment changes within game lobby.
 * Matchmaking preferences: Exclude maps.
 * If HR is purchased prior to searching, try to match with others with HR.
 * Ability for Private Match host to kick players.