Medic class

The Medic class is a class that you can choose when playing . The Medic has 1,800 starting health and has the ability to drop medkits for fellow SAS soldiers including himself, which heal a bit of health when used.

It's best to keep the Medic alive and protected in multiplayer due to his special abilities to quickly revive other allies and drop medkits as well as a protective aura to support and increase the team's defenses.

Due to the Medic's ability to heal himself, stats like maximum HP and HP regeneration are unimportant, and focusing on stats like energy regeneration will improve the Medic's survival overall and team helpfulness. Later on, investing skill points into Medkits and the Zombie Antidote, the level 20 skill for the Medic, will further improve the Medic's support role. The medic' s Biocleanse Bomb makes for a perfect support weapon, slowing down enemies and reducing their resistances to everything by 50%.

The medic skills are based around team support.

Skills:

 * 1) Medkit: Drops a field medkit for any SAS to pick up.
 * 2) Protective Aura: Increases thermal and chemical value of armor for players and nearby allies.
 * 3) Revive: Boosts revie time and health of nearby fallen teammates.
 * 4) Biocleanse Bomb: Slows zmbies and lowers their resistance by 50% in an area.
 * 5) Bad Blood: Every time a Melee attacker hits you they take damage.
 * 6) Final Farewell: When you die, you heal players around you and drop medkits.
 * 7) Zombie Antidote: Huge gas explsion of virus antidote does large damage to zombies in a radius. (Locked until Level 20)

Skill Tree:

Trivia

 * The Medic trooper shown in the image appears to be wielding a CM Gigavolt.