Talk:Augments/@comment-37510065-20181127184407

I've seen this referenced elsewhere, but on Mobile/Steam at least, Bio's HP restoration seems to be calculated per projectile. I confirmed this with my Red 10*** Mustang, which healed me for 240 HP rather than 30.

I've read a bunch of people diss Bio. I'm not so sure about that. I had a Black 5*** Mixy with OC, bio, and adaptive as my mobbing gun for most of the game, and the biosynth definitely did help keep my glass cannon Assault alive. However, I was giving up deadly. When I got that gun at level 40, that didn't seem like a big deal, but as I was able to get to the higher levels of Apoc and Virus Samples, I found that my damage was lacking a bit on regular zombies. It was really lagging on energy resilient bloaters, coupled with my mere 20% adaptive.

For a 4th augment on an end-game Black Shockfield or Mixy, I'd definitely consider bio. I'm definitely keeping my Mixy for Last Man Standing. I think Assaults can do without a bio gun if they play right. I don't have a medic or heavy, but I'd likely lean against bio for both those classes.