Talk:SAS: Zombie Assault 4 Skills/@comment-177.69.158.125-20151027221549/@comment-172.243.0.19-20151028120608

What that means is that Deadly Force does not increase the *percentage* by which a Deadly augmentation will raise a weapon's listed Damage, at least in Mobile. A Deadly augment in Mobile will raise the weapon's listed Damage by 10% of the weapon's unaugmented Damage regardless of whether or not you have any points in the Deadly Force Skill. In the browser version, the percentage increase from Deadly Force also affects the percentage by which a Deadly augment will raise a weapon's Damage.

Example: if a weapon has 2000 Damage and the character doesn't have any points in Deadly Force, each grade of Deadly augment will raise the weapon's Damage by 200 (i.e. 10% of 2000).

With 25 points in Deadly Force, that Damage goes up to 2500. In the browser version, the increase then becomes 250 per grade of Deadly augment (i.e. 10% of *2500*, not the original pre-DF Damage of 2000).

However, in the Mobile version, applying Deadly Force has no effect on that boost to the per-grade augment increase: even with Deadly Force raising the base unaugmented Damage up to 2500, each grade of Deadly will increase the Damage by only the pre-DF amount of 10% of 2000 (not 250, or 10% of the post-DF Damage of 2500).

Honestly, I think it really screws the Assault class in Mobile being that way. Deadly Force is supposed to be the offensive version of the Heavy's Tough Body Skill, but it only increases the Assault's attack by less than half as much as TB increases a Heavy's defense, percentage-wise. With Assaults already lacking defensive edges and the fact that they really do need to spend points on Critical Shot (and thus even less on defensive Skills) to be competitive kill-wise, that extra boost to the Deadly augment would really help balance things out.

- MTR