Talk:Assault Class/@comment-180.252.203.143-20151210045704/@comment-24659969-20151216095333

The augment is just fine, even most bosses at mid levels usually have creep companions which you can profit biosynth from.

At level 67, that build is just so-so imo. Not bad, but not really on par with average. In the eye of elite players though, it might be considered as bad though.

At such level, most likely You haven't obtained many strong equipments or even if you obtain one usually not in good grade unless you craft or very lucky. You also gonna need to bank up money before reaching at level 100 where you starting to get end game black stuffs with skyhigh augment cost.

For the reload skill, it really depends on your mastery and collections. If you obtained the 25% reload speed from both mastery and collection + nimble Titan IDS *12, you only need 3 to 6 skill points to reach the cap, anymore than that is not really effective since it only speeds up about 0.03 ~ 0.01 for many guns.

Assault Team surely can increase your literal DPS when the skill is activated and the team not getting killed. It deals a total of 5k to 8k DPS on single focused boss without resistance and depending what guns they spawned with. They also provides you literally with extra total of 54000 HP wall at level 25, this extra HP wall is what usually makes this skill still considered to level up. Once you got your guns ready though, you might want to take other skills instead.

Here is a catch to test whether you build can keep up on par with others:

As level 67, play in Vaccine map with one level 100 and two others can be any level (or even another 100s). The vaccine map has stable spawn numbers at 150+ total party level, about 1400 enemies usually. Now clear the stage and see how many you killed and death compared to others.