User blog:Hander66/SMG Assault Class

So most of us know that SMGs are the weakest weapons in SAS 4, having the RIA 7 as the one of hte worst weapons in-game, if not the worst weapon. So I decided I'd do the hard way by using only SMGs. Now I made an Assault, so no SMG yet, so I set a few rules for myself:

1. Only use SMGs and Full Auto pistols.

Unless you don't have them, (EX starting an Assault, no SMG or full auto pistol yet) so use what you have intill you have an SMG, and you must use the SMGS. Having 2 of the same SMG with an AR allows you to use only one SMG, but having 2 different SMGs means that you have to use them. You must also use the Full auto pistols as you get them, so no Poison Claw intill you reach Mastery 5.

2. You may keep any weapon you find, but you can't use them intill level 100.

I'd figure that to make sure people can still get good things, you can keep some of the things you find, but you can't use them intill level 100, since getting there is the challenge itself. So if you find a 10*** Hornet at level 90 or so, you can keep it, aug it, do whatever you want with it, but no using it intill level 100.

3. Armor and skills are free game.

You can use any armor/skills you want, no holding people back there. I have my own little set of skills I'll be using, which I'll list below, the only one that limits you is the using SMGs only to level 100. Preferably, I'd use Dragonfly Shotlite mixed with Titan Gear, but anything works since RNG isn't always nice to people.

Well, thats the plan anyway, I've gotten to level 8 within 20 matches, with one lost on VIP. The list of weapons you can use are as follows:

RIA 7, Phantom, HVM 002, CM 330, CM 307, RIA T7, CM 351 Sunflare, Ronson 50, Ronson 55; as the SMGS, and the CM 205, CM 225 and the RIA 1010 intill you have pistol mastery 5, then any pistol can be used. (You can use any weapon once you hit level 100, but as said its not easy to get there, so have fun...)

My Skill set (I set everything to 2/3 letters unless it was just one name, so I typed them out.; points go to 100):

DF (Deadly Force)- 25



FR (Fast Reload)- 10

FM (Fast Movement)- 15

Adrenaline- 12

BAE (Body Armor Expert)- 12

FS (Field Supplies)- 5

ER (Energy Regen)- 5

CS (Critical Shot)- 5

KS/SS/GME/AT/CQC/GD/EB/PG/HR/RT/Toughness- 11 (1 each)



Killing Spree, Stim Shot, Gun Mod Expert, Assault Team, Close Quaters Combat, Grenade Damage, Energy Boost, Pay Grade, Health Regen, Recovery Time and Toughness.