Talk:SAS: Zombie Assault 4 Skills/@comment-50.137.84.208-20150405230145/@comment-69.255.197.167-20150406224109

20 energy regen is excessive since you can get a lot of it from boot and helmet energy regen augments and 25 in medkit heals a lot... if you want a hybrid build, 25 medkit (always), 1 or 5 in bioclease, body armor expert is optional if you want tankiness, if you want critical its either put 1 in it (most efficient) or 25 in it (if you want to do max damage). keep in mind that crit shot does not affect damage over times like flamethrowers burn dmg over time or strippers acid dmg over time so if you use those types of weapons or expect them to be in your final build, dont use crit shot because it doesnt affect damage over time unless nk decides to update it. field supplies are kinda useless too many points and you miss out on other skills... id recommend optimalizing the other skills then putting whats left over in field supplies, i just put 2 in there to feed my flamer, getting ~90 ammo per loot which is close to the max (100 ammo). 15 is good in fast reload but only if you have titan gloves with reload augment else the reload will be slow or it will feel slow. for fast movement its really based on your build i guess if you want moderate speed then 15 but if you want to move fast to dodge and escape super fast runners and worms you gotta max it.