Talk:SAS: Zombie Assault 4 Skills/@comment-26854419-20150831104604/@comment-26918127-20150923025328

Here's my tips and tweaks to your build:

Don't invest in Antidote, it sucks at higher levels.

You don't need that much in Energy Regen, get 8 max. I personally would go with none.

You need waaaaaaay more in Critical Shot, it's a necessity for a successful Medic to have it maxed.

Energy Boost is COMPLETELY useless. If you really want more energy for whatever reason, just get Energized on your vest.

Protective Aura, Final Farewell, and Revive aren't necessary, since the most efficient way to level up is in Singleplayer (where there aren't any teammates to help). I can see why you'd do these in events or something, but even then they're pretty bad. Except MAYBE one in Final Farewell, but I personally wouldn't do that.

Health Regen is completely useless for Medics. YOU HAVE MEDKITS FOR A REASON.

You might want to put some points in Fast Movement (it's almost always worth getting just one, it's usually best to get ~10), but up to you.

Paygrade is kind of a hit or miss skill imo, you should either max it or don't invest any. I personally probably would get 25 on a Medic, but NEVER invest in Paygrade below level 68. It's super bad until about then.

Oh, and to answer your question: YES, MEDKITS ARE VERY GOOD. Almost every level 100 Medic has either maxed or almost maxed Medkits. At 25 points they heal 4,000 health each (something weird with the scaling, it doesn't give you 4,600 like you calculated). I personally plan to have 25 in it for my 100 Medic :3

By the way, I don't know if this comment was posted before or after 1.5, but with the new Contracts update you have a FREE skill reset. Use it well ;)

Hope this helps you ^_^

– The_Primo_Z