Talk:Harris Intelligent Kill Systems/@comment-199.216.46.91-20141120165256/@comment-67.248.224.236-20141214234814

how about a somewhat melee oriented class with ridiculous HP and abilities that require you to get up close to the zombies to do any damage. they would be limited to either turrets, or a select few guns...like pistols because they have infinite ammo, with some exceptions. (and yes, seing a big bad mech with a dinky little pistol is pretty funny to imagine) one of their abilities could be that when they lose all their health as a mech they are let out, as a 'last stand' sort of thing but because the SAS use the mechs so much they cant lift any of the heavier weapons (sounds ridiculous but its to try and balance this overpowered idea) leaving them with only handguns or smgs. Their lvl 20 ability is they can get out of their mechs and let it run on autopilot so they have an extra gun to fight for them then get back in when the ability timer runs out, unless it is destroyed. of course, this leaves the SAS itself pretty vulnerable.

that being said. how can this overpowered class be balanced?