User blog:Gracchus Mccarthe/Full-auto Striker OP?

My answer: No. Well, sort of...

B-b-but, it has 15000 DpS Black! Full-auto would be OP!

OK, let's take a look at its Black stats:
 * Dmg: 975
 * DoT: 750/2 sec
 * RoF: 10 RpS
 * Prc: 2
 * Cap: 30
 * Rld: 2.3 sec
 * Move: -15%
 * Drop: 37

Looking at these stats, the Striker might seem like a switch to full-auto would make it OP, and it would be OP without a drop level adjustment. However, consider its stats compared to another AR, the Sub-light COM2, which is widely considered the best AR in S4S: Now I'll list the advantages of each weapon:
 * Dmg: 2325
 * RoF: 5 RpS
 * Prc: 7
 * Cap: 30
 * Rld: 3 sec
 * Move: -20%
 * Drop: 90

Striker


 * double RoF


 * slightly shorter reload

COM2 Here's where the rubber meets the road: A Black full-auto Striker would deal just under 10000 DpS upfront. A Black COM2 would deal 11625 DpS. Since DoT is NOT affected by damage buffs in S4S, the striker could actually end up dealing less damage than the COM2 on a high-power build (especially when you factor in critical hits).
 * (insignificantly) lower movement penalty
 * lower drop level (I'll get to that soon enough) ;)
 * much higher pierce
 * longer firing period
 * 1/2 cost ammo
 * all upfront damage

Also noteworthy is the fact that the Striker would drain its capacity at double the speed.

Striker:

3 seconds of firing to 2.3 seconds of reloading is 3/5.3 sec of firing, 56.6% efficiency.

COM2:

6 seconds of firing to 3 seconds of reloading is 6/9 sec of firing, 66.7% efficiency.

In conclusion, if the Striker were made full-auto, its damage and DoT could be left alone so long as its drop level were increased to 40-50 for the normal version and 90 or so for the /Black version.

BTW, I really hope NK WILL NOT change the Striker to full-auto. That would throw some stuff out of whack. Anyway, I made this post because I felt like it. If you disagree, kindly stick it in your eye. Thank you. ;)