Talk:SAS: Zombie Assault 4 Skills/@comment-177.229.126.184-20151102231706/@comment-172.243.0.19-20151106195115

Aerial Bombardment isn't that useful at Level 100 if you build offensively.

But definitely max out Tough Body and Heavy Gear. 5 points into Fast Movement is enough, since that plus Machine-Assisted on even a pair of Hardplate Boots will put you at 25% with HG maxed.

Hold The Line should be max'd or close to max if you want offensive power. My Heavy had 10 at first, but I upgraded to 20 and he's ridiculously killy now.

Crit Shot and HTL don't work together, so don't worry about Crit Shot.

BAE is good, but it doesn't have to be maxed to make a difference if you plan on using Hardplate. 10 to 15 points should be enough.

Skip Health Regen. You can get more mileage out of your Armor and multi-projectile weapons aug'd with Biosynthesis if you're dead-set in including some regeneration in your Build, but it's not really necessary for a tank Heavy outside of Last Man Standing.

1 point in Die Another Day. Also, 1 point in Brute Strength. Both are vital when you're trying to break through an overwhelming horde that's trying to corner you, but you only really need 1 point in each for them to help.

1 to 5 points in Concussion is good unless you're going for a Concussion Build. Also remember that weapons with high rates of fire and/or multiple projectiles amplify Concussion's utility.

- MTR