User blog:Fredy-san/That reload speed....

You might be wondering. How much 10% reload speed can affect your DPS?

It is a question that made from one of my hacker friend who do 4 nimble hack even he already has Titan arm (for an over-total of 115% reload speed) to compare againts 3 nimble (total of 90%) + 1 smart target (+15% damage)

He showed me DPS calc of 4 favorite guns; Shockfield, HKS300, Hornet and Trailblazer. All in its mobile version and 10*** grade but only filled two augments, deadly and overclocked.

Before I started, I also want to say: Mobile version is a lot harder than desktop version due to reasons you don't have masteries, inaccurate aiming, and a lot of OP guns have been nerfed.

Shockfield
Shockfield in mobile has nerfed RPS, down from 8 to 5 (for anyone who not noticed) in place of full auto shots. Thus in mobile, the red will have 640 x 10 pellets x 10 RPS (overclocked) = 64000 rough DPS. Now then due to its only 5 capacity, it means you will take 2 reloads times its' 2 seconds reload time to fulfill that 10 RPS. On 90% reload speed, thats 0.2 seconds x 2 reloads needed = 0.4 seconds addition for 1 second firing. So you will have 64000 x 1.15 / 1.4 second = 52571 DPS

But in my friend case who went so far ahead as that overdrive reload time, his shockfield will deal FLAT DPS of 64000 DPS since he got zero reload time.

the catch of 3rd augment: No alternative, any augment you used on 3rd slot will got beaten out straight away. Btw, me and my friend dont give a heck about 25% energy resistance of necrosis, this gun simply still deals better damage as long all pellets hit which every Heavy on DaD do on point blank (we are IMMORTALS... temporarily).

HIKS S300
Your beloved sniper in desktop is nerfed really hard on mobile (from 4 down to 2 RPS) however lets get into the calculation. First, this thing has two part calculation, its main bullet and the DoT. For that its main bullet will have 6000 damage on hit and followed with 2000 DoT for a total of 8000 x 4 RPS = 32000 DPS rough. HIKS S300 has 1.8 second reload time which means it only have 0.18 second reload time on 90% cut and with its' 8 capacity, it has 2 seconds of firing time on 4 RPS overclocked = it would be 0.91 multiplier if its reload time distributed to each second of firing.

So on first case, it will have 6000 x 1.15 + 2000 = 8900 x 4 RPS = 35600 DPS rough x 0.91 multiplier = 32396 DPS nett

This is slightly better than my friend since his HIKS will only deal flat out 32000 DPS on zero reload time. On HtL however

6000 x 2.4 + 2000 = 16400 x 4 RPS = 65600 x 0.91 = 59696 DPS nett

zero reload; 6000 x 2.25 + 2000 = 15500 x 4 RPS = 62000 DPS nett

Hornet
3700 damage, 2.4 seconds reload time, 2.5 seconds firing sustain from 30 base Cap / 12 RPS overclocked and no change at all from its dekstop version. This gun is easy to calculate. But first I rounded to firing two clips to make the numbers easier. 5 seconds firing = 0.48 reload time (2 reloads for 2 clips, 90% cut) = 0.904 multiplier on DPS. 3700 x 12 RPS = 44400 x 1.15 smart target = 51060 x 0.904 multiplier = 46158 DPS.

This one got noticeable gap againts  zero reload time Hornet which is 44000 flat DPS

But lets take a look on HtL 25 (+125% damage)

44000 x 2.4 (1 base + 0.15 smart assist + 1.25 HtL) x 0.904 = 96330.24 DPS

zero reload: 44000 x 2.25 (1+1.25 HTL) = 99900 DPS

ARRGHHHHH!!!!

Trailblazer
This gun is also another almost-nerfed-hard favorite gun in mobile version. On desktop, its gets 1 additional pierce for total of 4 pierce, but in mobile its  has same 3 pierce like its normal version. Also its RPS toned down from 8 to 5 RPS. Due to its 6 bullets cap, I have to rounded it to 5 clips count so it matchs 30 bullets fired. Means you would have 0.85 second total reload time for 3 seconds firing (10 RPS) from 0.17 reload time (90% cut) x 5 clips = 0.716 multiplier. Needless to count further, the DPS of zero reload time Trailblazer is far better than my 90% reload time + smart assist (about 1000~2000 DPS difference)

--

So what is the catch from this experiment? Reload speed could increase your DPS more than you though since it indirectly stacks additional-multiplicative with damage and RPS buffs instead normal additional-plus stack.

This thing making me reaugment-hack my head armor smart assist into nimble augment