User blog comment:WizardLord160/Wizard's Recommended Skill Trees/@comment-27374562-20160210113511

Mobile: Those Builds are meh. Lots of wasted Points. The best Builds that I've personally tried so far are...

Glass Cannon Assault (Level 100) 06 Fast Reload 18 Fast Movement 25 Critical Shot 25 Adrenaline 25 Killing Spree 01 Stim Shot Once the KS kicks in (easy to do with Adrenaline max'd and enough targets), this Build is a killing machine. Use Armor Augs to get the HP up to about 18,000 (+25%) and the Recovery Time down to about 13 or 14 seconds (-50%) to make this Build an LE/NM contender. Not the greatest Bosser given the low Defense, but can shred Bosses if mobs are present and utilized to keep KS going during a Boss encounter. Decent BLACK Armor with the right Augs can get up to around 80% resistance (60% with RED Armor) and around 70% Speed. Use weapons with high RPS to maximize the Adrenaline and Critical Shot, and get a decent multi-projectile Biosynthetic Weapon (Shocky, Tempest, etc.) to make up for the lack of Defense. If we had Augmentation Reward Skill Points on Mobile, I'd spend them on maybe Stim Shot, Fast Movement, and/or Assault Squad.

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Tank Heavy (Level 100) 05 Fast Reload 05 Fast Movement 14 Body Armor Expert 20 Hold The Line 25 Heavy Gear 25 Tough Body 01 Die Another Day 01 Brute Strength 04 Concussion Tanky at the cost of offense and speed, but can close the Kill gap simply by outliving the low-defense killing machine Builds and continuing to kill while they're on their asses. Use Hardplate Armor to get the most out of BAE, HG, and TB, and to buy yourself as much stationary time with HTL active as possible to maximize DPS output. Max HG also means that you can keep Skeletonized off of your Aug Slots for heavier gear and use Augs that are more punishing; same with high HTL and low-Pierce weapons. A good Build for Bossing, given the high Defense and HTL. I don't have any BLACK Armor for this guy yet, but RED Hardplate Helm/Chest/Pants with Titan IDSs and Sprints has him at 80/63/53 and a Speed of 37%. DAD and BS will bail you out if you get cornered, and the Concussion works well with high RPS and/or multi-projectile Weapons even at only 4 Points (good for Bossing, mainly). Doesn't need a GREAT Bio weapon to keep his HP up; just needs a good one since Armor and TB are high. No real need for Body Fueling, since 15,000 HP is more than enough when Damage taken is so low. For a more offensive Build, move Points from BAE into HTL and/or CS (HG could also be sacrificed if lighter weapons are to be used). Augmentation Reward Points could go well into either HTL, CON, BAE, and/or FR.

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Support Medic (Level 80) 03 Fast Reload (06 by Level 100) 12 Fast Movement (15 by Level 100) 12 Energy Regen 08 Critical Shot (16 by Level 100) 20 Medkit (25 by Level 100) 05 Revive 19 Biocleanse Bomb (20 by Level 100) 01 Final Farewell Kind of a diversified Build, but I've found that the Medic works well like that. Requires some really good Weapons to get his kill rate up, but makes up for his lack of raw offense by being able to pretty much control the battlefield and act as a force multiplier for the rest of the team. Slap Energizing onto both a 10** Helmet and a 10** pair of Boots to get Energy Regen up to around 9/sec and you can pretty much throw Biocleanse and Medkits all day and only run out of Energy for a few seconds during skreb matches where your teammates just can't keep their HP up. 12 seconds of BB means that you can layer and overlap your green clouds and pretty much set up a safe zone that takes up most of the screen. If you're good at multitasking, this Build can singlehandedly keep a team alive. Not a good bossing Build at all, but can combine Cryo Turrets with BB to effectively contain big trouble Bosses like Savage Necrosii and Savage Devstators. Just make sure to maximize your BB and MK usage, since this Build is a little slower than your typical Assault Build and a LOT softer than a Tank Heavy. With only a 5** BLACK Teslashock, RED Dragonfly Helmet, Standard Titan IDSs and RED Sprints and RED Medusa Pants, mine is currently at 61/44/53 Armor-wise and 47% Speed; so not bad Armor and Speed, but definitely a little room for improvement. CS rounds out his support abilities when combined with good support Weapons and allow him to hang back in the BB cloud and help with mobs, but those wanting a more defensive Build could swap the 16 CS for 16 BAE.

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But yeah, so far those are the best Builds I've personally used. The Assault was Re-Spec'd 3 times (he's my original character), the Heavy was Re-Spec'd 2 times, and the Medic was Re-Spec'd 1 time; so I've experimented with other Builds for each one, and these were hands-down the best. They're what I like to call "Class Pure" Builds, because they make the most of what each Class is best at. Light Heavies, Heavy Assaults, Assault Medics, and all those other "hybrid" Builds that try to get one Class to emulate another just sacrifice what's best about each Class without actually getting any of the benefits of the other. These Builds don't do that, and that's why they can easily average upwards of 4,000 Kills per LE match when properly equipped and played.