User blog comment:SkyrunnerM35/How to Augment Stuff/@comment-93.86.242.80-20150104132004

Enlarged is more usefull for guns with already large radius like t 101 imo while for those with small is barely noticeable.

Race modded reduces your vulnerable time which is ver usefull for some playstyles or builds.Personally i prefer capacity but sooner or later your clip depletes and you are left with vulnerable time longer than race modded.

Piercing greatly helps guns with low pierce like hardthorn and tempest.Hitting two targets at smae time means slowing two targets in same time which shouldnt be understimated in whole crowd contol mechanic.

Bio is by words of some heavy gamebreakingly powerfull when combined with enough protection.It looks very wimpy when you go damage build but when your protection raises over 90% thats another story.Tissue repair takes your valuable chest piece aug which is not good thing too lose for armored builds.

Overclock is first chocie for guns with balanced dot and damage like ria t7 becuse it doubles your damage unlke two other augments.Also concusion heavies should go for overclocked.Overclok c also gives you increased crowd contol becuse it slows down targets more becuse off more bullets hitting target.

True that physical protection is important but but for some people would be better go for acid or themal if they have great difficulties with wickers and spitters or acid pools.Its fortified for me.

Energised also can help close quarter assault build who needs more power then medic in some cases.I have one so i know.