Talk:Nightmare Mode (SAS4)/@comment-27003001-20170415112250/@comment-39421700-20190728040343

What if there was a new elite, "bloodthirsty" in which every zombie afflicted gets a neww set of attacks?

Shambler: attacks inflict all dot debuffs, and gains a dash attack which will inflict 10% of the player's health, ignoring defense

Stalker: gains a buff aura thet boosts the damage of nearby enemies by 50% and stacks with other stalkers.

Runners: can warp like the melee necrosis spawn

Spitters: spit has the range of a necrosis burst acid shot

Bloaters: gains a devastator ground pound attack

Shielders: completely immune to damage from the front, instead of partially.

Bosses wil gain multiple new moves.

Regurgitator: can projectile vomit worms, does not leave itself open whilst vomiting anymore.

Wicker: throws fireballs at a much faster rate, and will occasionally make massive pools of fire on the ground

Zombie mech: drops zombie turrets regularly, rockets get homing, and guns have defense ignorance.

Zomdroid: no longer spawns in hellgate, is always a zombdroid soldier.

Zombdroid soldier: shots are now akin to the poison claw or stripper. Occasionally fires a bouncing disc at the target like the shredder or necrosis

Devestator: can dash at the player after a short pause, setting the player to 1 health. All other attacks come out much quicker, like if it was berserk.

Necrosis: has the effects of all three necosis spawns, warping, leaving fire trails, and spitting poison. When the spawns die, they release a burst of shots according to there type(fire ahoots the fire, melee shoots the discs, etc.) Necrosis will also spawn 20 nightmarish puke worms on death, and spawns 3 on every super burst.

If i missed any, let me know.😁