Talk:HIKS S300/@comment-72.70.77.251-20141123231912/@comment-6016076-20141124234221

@Fredy-San

How does the HIKS have higher DPS than Hornet?

Hornet: 1850 damage x 6 rps = 11100 damage / second

HIKS: 3000 damage * 4 rps = 12000 damage / second + 8000 from burn = 20000 damage / second

That's 80% more damage from the HIKS. After two seconds, HIKS is out of ammo. Let's compare damage after 2 seconds:

Hornet: 11000 dam/s * 2 = 22000 damage

HIKS: 20000 dam/s * 2 = 40000 damage (1.8 second reload)

This is an 18000 damage advantage; Hornet would need to continue firing 1.62 seconds to equal that damage. It should be possible to reduce HIKS reload time down to 1 second, so a 1.62 second reload is very easy to attain. This means that Hornet can never catch the HIKS on DPS. Also, without including the burn, the HIKS shell still deals 12k dps which is a 900 dps advantage over Hornet, so the instant "burst" damage is also slightly in HIKS favor.

The fact that HIKS can augment with Tenacious should be an advantage, because it gives it a third method of directly increasing DPS outside of Deadly and Overlock, something most guns would love to have. It doesn't even need to use Tenacious as its 3rd augment. It's impossible for Hornet to gain an advantage with its 3rd augment because whatever "superior" augmentation Hornet can use, HIKS can do as well.

Finally, while HIKS is disadvantaged against Wicker, Hornet is disadvantaged against Necrosis Blue Spawn, a far more dangerous opponent. Since we have two weapon slots to deal with a weakness, I think it's a disadvantage that your "boss killer" weapon deals reduced damage to Blue Spawn.

What do you think?

Also the non [RED] versions have HIKS DPS favored, even without the burn.