User blog comment:Alpha3031/Changes I'd like to see on SAS 4 soon/@comment-24567736-20140912012324

More grenade differences

Maybe a new grenade switch system

Chemical/Cyro/Shock or the "special" grenades stay together in one group

Physical/Fire stay together in default place

Charge grenade maximum 2 seconds, will deal 25% ramp up extra damage fly faster/farther and explode on zombie impact or after 1.5 seconds of untouched, to remove grenade spam like in SAS3