SAS: Zombie Assault 3



There are a whole lot of new weapons for SAS 3 and most are not too shabby. (Please add pictures)

1. Beretta 93R: 3 round burst pistol, not the worst buy but not the best.Unlimited ammunition

2.Glock 20 (G20): fully automatic machine pistol, good buy if you are cheap.Unlimited ammunition(premium only)

3. PP19 Bizon: The PP19 uses SMG ammo and has the best damage to ammo cost ratio (source:Klasvich), a good buy but not a great fire rate.

4. Beowulf .50: It's a good buy but it only pierce two zombies.(Premium only)

5. M1 Garand: (free) a good buy probably because it is free, uses assault rifle ammo and is a great starter gun.(Premuim only but free )

6. AA12: Fully automatic shotgun, uses shotgun ammo.Very good weapon against the hordes of zombies.(premium only)

7. M2 Browning: Gigantic machine gun, uses MG ammo and is a great buy but the ammo cost is quite high at $750 for 250 rounds. The Browning has low mobility.

8. RPG-7: The most common type of RPG to be found, good buy. This gun as a large blast radius. Kills zombies in 1 shot ( exept Devestators and zombies in nightmare mode).

9. Flamethrower: One of the best buys (for purge) does precentage damage and can take a devestator down faster than the CAW and the M41-A Grendal.

10. M41-A Grendel: One of the best buys, the gun is from the movie and video game Aliens(movie) and Aliens vs Predator (game). It is probably the best buy because it has great peircing, fast fire rate, and awesome damage.

11. JKH .887 CAW:Ammo is expensive and is known to be a bad weapon. It can shoot through walls and its semi automatic. Its like the AUGER in Resistance: Fall of Man, Resistance 2, Resistance 3 and Resistance: Retribution.

Updates
03/27/2011: Fixed multiplayer lobbies

03/28/2011: Made getting into a game easier

03/29/2011: Fixed broken singleplayer, fixed incorrect rank unlocks The old equip menuAdded by Greekfire97503/31/2011: Improved neverending round bug, made devastator xp sharing more fair

04/01/2011: New explosions, improved map graphics contrast, reduced unnecessary zombie barricade attacks

04/04/2011: Added coming soon to Flamethrower and CAW, made some zombies tougher

04/06/2011: Reduced shadow zombie problem, rank now shows in The old skeletonsAdded by Greekfire975lobby, fixed shooting audio cutout

04/07/2011: Fixed one of many devastator bugs

04/18/2011: Fixed another devastator bug, fixed zombie death delay, changed lobby system

04/21/2011: Made everything work properly when players leave mid-game

04/28/2011: Fixed LMG menus, added three new maps (Farmhouse, Airbase, Karnivale)

05/04/2011: Updated map images so the edges fade to black The old character designAdded by Greekfire97505/12/2011: Smaller maps are easier, singleplayer campaign working better

05/13/2011: Changed ammo prices The even older character designAdded by Greekfire97505/20/2011: Improved equip menu, fixed premium guns, improved minimap rendering, added cash bonus powerup crate and removed ammo powerup crate, added purchasable cash and rank, and buffed SPAS-12/changed description

05/25/2011: More low level zombies per match

05/27/2011: Changed zombie spawning

05/31/2011: Fixed crazy menus, improved neverending round bug, and changed some zombies' health

06/07/2011: Open beta released

06/10/2011: Added How to Play menu

06/17/2011: Added more rounds per match, images of dead devs and blood splatter from mamushka stay on the map. CAW available for purchase

06/27/2011: Fixed sentry gun glitch and added singleplayer pause

07/07/2011: Added gibs

08/03/2011: Added the Flamethrower

08/08/2011: Improved Flamethrower hit detection and damage

08/10/2011: Improved Flamethrower lag

08/11/2011: Added private matches

08/29/2011: Saving becomes more reliable

08/31/2011: Allowed 2 & 3 player private matches

09/29/2011: Added purge mode and a Flamethrower/RPG buff

10/26/2011: Added the abillity to purchase grenades and sentry guns during the game

11/02/2011: Increaced RPG price to 1,400 mochi coins

12/19/2011 : Released SAS for iPhone, iPod, and iPad

12/21/2011: Beowulf buff (one extra pierce)

02/10/2012: Rank 40's now get zero XP

02/20/2012: Update for iPhone

02/22/2012: Cryo grenades added

02/26/2012: Selectable purge/onslaught/apocalypse modes, ten Elite Ranks, Nightmare mode for ranks 40+, new guns, new skills, six cryo grenades to start the game, smaller muzzle flashes

02/27/2012: Fixed no cash for nightmare bug, buffed CAW at close range, removed nightmare from singleplayer

03/01/2012: Update for iPhone, private matches and daily missions added