User blog:Gracchus Mccarthe/I think shields could make a worthy addition to SAS 4.

This is my way of thinking about how they'd work.

Overview
Shields would buff defense, but they would take up a weapon slot. They would provide high defense for when you just need to get through a thick horde, such as in the Meltdown cave. In short, they would trade firepower for heightened defense.

Stats
Physical defense

Thermal defense

Chemical defense

Defensive angle (how big an area it blocks) (I need a better name for this.) :P

Movement penalty

Energy reduction while being used (maybe)

Health (when the shield breaks, it cannot be used for the rest of the mission, but it can be repaired for a cost at the equipment screen)

Fortified: increased Physical defense
Increases defense like armor.

Heat Resistant: increased Thermal defense
Increases defense like armor.

Hazchem: increased Chemical defense
Increases defense like armor.

Enlarged: widens the shield, thus blocking a larger area
Level 1-10: +4%, 11-12: +5%, Max: 50%

CQC: damages enemies who hit the shield
Increases damage like armor.

Reinforced: increases shield health
Level 1-10: +3%, 11-12: +5%, Max: 40%

Special Forces Shield
Phys Def: 160 320 1060Black

Therm Def: 80 150 550Black

Chem Def: 30 80 340Black

Health: 2000 4000 8000Black

Movement penalty: -5%

Defensive angle: 90°

Energy reduction: 5/s

CM Combat Screen
Phys Def: 120 250 850Black

Therm Def: 60 110 430Black

Chem Def: 40 90 370Black

Health: 2400 4500 6750Black

Movement penalty: -0%

Defensive angle: 80°

Energy reduction: 3/s

Atmoic Aegis Shield
Phys Def: 300 500 1600Black

Therm Def: 180 300 1000Black

Chem Def: 110 200 700Black

Health: 3000 6000 9000Black

Movement penalty: -10%

Defensive angle: 130°

Energy reduction: 8/s

CQC: 200 500 800Black