Talk:Critical Hit/@comment-25528645-20141208054423/@comment-139.216.207.99-20141226162752

So assuming that a super crit is within the normal crit range rather than in addition to it (text says "on crit, 5% chance), we have a max crit range of 40% (previous calculations have not factored in the +5 from sniper masteries) or 50% with the Killing Machine powerup. If 5% of these supercrit, then with KM you will supercrit 2.5% of the time - on average every 40 shots; without KM you will supercrit only 2% of the time - on average every 50 shots.

Supercrit does 9x damage, which we are assuming is +800; critical mastery gives you +201% for the crit, sniper masteries give you +25%, and the base damage is 100%, for a total of 1126% damage.

Oh, and don't forget that your sniper rifle has +5% damage, and your helmet should have smart target, for another 16% (with mastery), and then if you have the Titan IRN HUD that's another 10% on top of that. And the way these numbers are added to the damage from deadly in the text screen, it implies that this damage is multiplied too. If we have Killing Machine on we are adding 10% of all of this, presumably all BEFORE multiplying for crit. So really, we've got 144.1%  (110% of 131) of the base damage, multiplied by 11.26...

So a deadly 10 RED S300: 6k base, for 8646 damage per shot, crits for 17,378.46 damage on every second shot, with 5% of these (or 2.5% of total shots fired) SUPERCRITTING FOR 97,353.96 (plus dot of somewhere over 2k).

That's right, if you beast this this out enough you could be critting for 100,000 damage in a single shot. Enough to kill any low level boss in a single hit.