User blog:CraeSrus/Dps Calculation Formulas – A Work in Progress

Below is a basic formula to calculate approximate SAS4 gun dps (this formula calculates the dps of a gun based on its damage and rps against a single target only, and does not factor in reload time or outside sources of damage or rps. The below calculations also do not factor in resistance of the enemy. The calculations for semi-auto guns will be calculated with the assumption that you can click the max rps of the gun. Lastly, calculations for dps of Chemical/Thermal Guns is based on peak dps (it takes a few seconds for the DoT damage stacks to max))

 Dps (Non-Chemical/Thermal Guns): ([Base Damage of all Projectiles Fired from a Single Round] • [1 + 0.1 • Level of Deadly Augment]) • ([Base Rps] • [1 + 0.1 • Level of Overclocked Augment])



 Dps (Chemical/Thermal Guns Only) (([Base Damage of all Projectiles Fired from a Single Round] • [1 + 0.1 • Level of Deadly Augment]) • ([Base Rps] • [1 + 0.1 • Level of Overclocked Augment])) + (([Base DoT Damage of all Projectiles Fired from a Single Round ÷ Number of Seconds DoT Damage Lasts] • [1 + 0.1 • Level of Tenacious Augment]) • ([Base Rps] • [1 + 0.1 • Level of Overclocked Augment] • [Number of Seconds DoT Damage Lasts]))



 Here are more in depth formulas to calculate exact SAS4 gun dps and other damage based statistics:



 Damage for One Round (Non-Chemical/Thermal Guns): [Base Damage*] • [1 + 0.1 • Level of Deadly Augment] • [1 + Multiplier from Smart Target Augment on Helmet** + 0.01***] • [1 + Multiplier from Deadly Force Skill****]





 *Base Damage always means the base damage of all pellets of one shot of a gun.

 **Check Augments page for details on what the multiplier is for a given level.

 ***Only add the 0.01 if you have Helmet Mastery Level 2 or above.

 ****Only applies if you are the Assault class and is based on your level of the skill.



 Damage for One Round (Chemical/Thermal Guns Only):

 I plan to create a formula for this.

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<p class="MsoNormal"> Rate of Fire:

<p class="MsoNormal" style="margin-left:48px;"> I plan to create a formula for this.

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<p class="MsoNormal"> Damage Per Second:

<p class="MsoNormal" style="margin-left:48px;"> I plan to create a formula for this.

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<p align="center" class="MsoNormal" style="text-align:center;"> This is what I have so far, but I felt like posting it in a blog so that everyone could correct my mistakes. This is based on what seems correct to me, however trying to calculate dps for DoT damage is really confusing (not calculating the DoT that occurs from one second of shooting, but literally the damage that the DoT does per second if you keep shooting).

<p align="center" class="MsoNormal" style="text-align:center;"> CraeSrus (talk) 22:39, February 9, 2015 (UTC) CraeSrus CraeSrus (talk) 22:39, February 9, 2015 (UTC)

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