Thermal Damage Ammunition

Many SAS 4 fire thermal damage ammunition. Therefore, they deal thermal damage. Zombies with the Fiery Skin buff have a 75% resistance to thermal damage. Wickers, Mechs, Loaderbots, enraged Devastators, and the Thermal Necrosis Spawn also resist thermal damage. A thermal weapon is typically 1.6-1.8 times as powerful in its  version, and 2.4-2.7 times in its Black version.

Ammo costs (HD ammo costs 4x as much as standard ammo.)
Thermal damage ammo is the twice as expensive as physical damage ammo.

* No thermal weapons of this class currently exist.
 * Pistols: N/A*
 * SMGs: $80 $800 Black$960 for 200 rounds
 * ARs: $160 $1600 Black$1920 for 200 rounds
 * LMGs: $240 $2400 Black$2880 for 200 rounds
 * Shotguns: $160 $1600 Black$1920 for 100 rounds
 * Sniper Rifles: $320 $3200 Black$3520 for 60 rounds
 * Rocket Launchers: $800 $8000 Black$9600 for 50 rockets
 * Flamethrowers: $160 $1600 Black$1920 for 100 rounds
 * Disc Launchers: N/A*
 * Lasers: N/A*