User blog:Fredy-san/Under rated stuffs part 3

Oh boy, how much I missed already.

Things to think about:

1. Assault class: Deadly force and one point magical wonder in Adrenaline.

Usually, most builds are maxed out Adrenaline. Only to end up using it during boss or large mobs. Unlike it's Heavy's HtL counterpart which every Heavies who've maxed it usually have it enabled almost all the time. So theoritically, you wasted a lot of points there if you not using such active skill often. Even on fast one-minute zombie pods = you should have able to activate that skill 4 times. But players only done it once or twice lel.

So lets talk about the another damage passive other than Killing Spree. Deadly Force seems weaker than Adrenaline at raw points. Maxed out only gives 25% damage increase. This is actually pretty balanced compared to timing-based Adrenaline, it is basically like you are trading off burst firepower with more sustained one. It becomes more viable when you're playing longer stages such as The-very-first-stage, VIP, Last Stand, Power Out, farming pods, etc.

There is a build which use 24 Deadly force and only 1 default Adrenaline. The reason is Adrenaline level up does not increase its effectiveness that much. Not to mention you end up spending same number of ammo or wastes more due to over-shooting or being half useless for semi-autos, unlike Deadly Force which reducing cost indirectly. Well, if only Adrenaline turns every gun into full-auto or Deadly Force affects DoT....

2. Heavy: take at least one point in aerial-bombard

This heavy's active has one specific thing that the other two classes super skills can't do: Hitting enemy behind a wall.

Play in VIP or Pods, run into a corridor only to see zombies grouped up on another side. Just set off your target there and you could steal some kills before the others make detour. Not even big 5.0 AoE Luftplatzen splash can pierce wall, or flamethrower has hard time to glitch.

3. SMG guns: actually it is good for cheapskates.

Being cheap ammo guns means it would be no strange that SMG does not offer high DPS nor DPH. But if you worry about your current money, SMG offers not-overkilling-and-waste-bullets option for you. Oh, its Ria T7 also a powerful one at that, especially if you obtained the 5th mastery which solves its low piercing.

4. Stripper and 5th shotgun mastery

Add one bullet to a 3-pellets shotgun equals to 33% damage increase. That's a really big boost for one of the above average gun. Albeit you need to be in close range to utilize that.