Talk:Pre-Mission Power-Ups/@comment-45107067-20200313032635/@comment-27141730-20200313082528

Powerups in sas4 used to have their cost value determined by your character level. When NK patched this, they made it a single cost before and after level 30. I believe the reason for it was a combination the turrets being too overpowered for such a low cost, ballencing issues, and the potencial contracts that would eventually be worked into the game (at least on web).

There could've been some other reason/s, but it's too long ago for me to remember that now.