Talk:Augments/@comment-24567736-20141107225333/@comment-6016076-20141127022827

% health on kill would be nice. I think another problem is that deadly/tenacious/overclock are too strong. Doubling damage is already incredibly powerful. The game isn't that difficult that double is necessary to compete. It's made even worse, though, that deadly/overclock have a multiplying synergy, so double damage * double fire rate = 4x DPS, which is ridiculous. It honestly be best to just remove Overclock, or drop one of the augments from max 2x bonus to max 1.5x bonus.

I think nerfing these augments would do a lot for making other augmentation styes more viable. I also think Capacity should be only up to 2x ammo rather than 3x. And I think weapon weight should be multiplicative rather than additive. By making it additive, you can just get 15-30% Movement Speed and effectively offset many guns' weight. This easy go around makes Skeletonized a noob trap. If it were multiplicative, ie. overall MS comes from bonus MS applied to your base MS, and 40% weight from a CM 505 reduced overall MS by a flat 40%, then Skeletonized would have a much larger impact. Although then again, there's always Shockfield. It needs nerfed damage, fire rate, or weight cost.