User:ZX840

About Me
Hi, my name is Sylvan, but for now, on any Ninja Kiwi game, or related wiki, please refer to me by my nickname/gamer-name "ZX840". I'm 21, and live in Australia. I've played SAS4 since the 2nd day it came out, and have completed my ultimate SAS4 goal of achieving a 1000 daily reward streak!

As of obtaining this ultimate goal, I have stopped playing SAS4 every single day, and have semi-retired and only play SAS4 when I'm in the mood or have some spare time on my hands.

Although I have not been playing as much as I had, my goals and such remain, to be worked on.I had played SAS4 since day 2 of its release back in May 2014. Although I was not playing every day until the daily rewards were released later in the month of June.

Sites to link me (related to NK/SAS4)
 YouTube Channel - Sylvan Lawrenz 

 Ninja Kiwi Account Page - ZX840 

 Kongregate Account - ZX840 

 Imgur Image Album - ZX840 

Ninja Kiwi Characters
Expand-->= Level 100 Heavy, Xavier=

My heavy is and has been level 100 for some time now. In fact it took an 18 month period for me to get him from level 1 to level 100. Over that time, he had to endure much challenge and cursed luck with RNG and the stuff within the boxes obtained.

Throughout the first 58 or so levels, my heavy was stuck in single player due to me not having internet access at home. Due to this, I was only playing at school for a couple hours or less each day, and because back then the game had none of the daily reward or map bonuses it has now, leveling up was hard, and because of SP, took some time - I would level up after level 30 roughly once every 2-3 days. It was longer when I started adding more characters.

I say level 58, because that is a number that comes to mind that is close to the actual level that my heavy was, as I don't remember exactly what level he was, which could possibly mean that it was 58, but I cannot be certain.

As of obtaining the internet at home, my heavy and all my other NK characters were able to access multi player mode. It was a step up from single player, and I was probably still dying in-game as often, but at least in MP it didn't matter as greatly when I did, and I raged less too lol.

As of Nightmare Mode being introduced, it was definetely a big change to the game. I for one was not happy about it, because in my personal play style opinion, the game was already hard enough - although the main reason was because the gear I had was sh*t compared to most at the same level.

As the weeks progressed, playing a successful 5 nm games in a row was super challenging (mostly due to there being no ranked matches yet), and even when I did, the game was still not kind. I waited to become one of the last players to open a black strongbox, and even though it was a gun, RNG was still ****ing with me.

The first [BLACK] equipment Xavier got was a 10*** CM307, and although it was a good gun for a while, due to me still being in love with my old biosynthesis-love-hate-relationship-like play style (bio adapt deadly) cause of the hard times in singleplayer with bad equipment, the gun was disadvantaged as I leveled to level 80ish. By the though, the black boxes and keys started to slowly roll in. RNG was still not kind however, never giving any of my characters what they truly deserved to have a chance at even doing well in NM. At the level 80~ time, Xavier got his 10*** [BLACK] Feldhaubitz, which was probably the best gun in his inventory for at least a whole year till I crafted the dream gun.

As the [BLACK] crap came and went, the cores kept coming. However, the first 4 cores weren't put onto the Feld, and instead were put on the most prized possession. Back in the troubled singleplayer times, on two days of the same week, Xavier obtained a nantonium which contained a low grade two star standard Jagdfaust with bad preaugments. The day after however, a titanium with a 10*** cap-preauged Jagd popped out. The exact day of when this occurred was never noted, but the obtaining of this weapon was one of the few proudest moments for me in the game. The Jagd was the best gun that Xavier ever collected in the first 2 years of the game, nothing since obtained from a box has been greater - absolutely nothing - literally... As the Jagd became one of my most favoured weapons in the game (at least before the expansion update), there was now way I could resist not coring it to 12**** for the NK achievement.

After the standard Jagd was cored, then the long and relentless period of waiting for cores from nm started (due to 8 being the max from aug rewards), and after so very very long, the Feld was maxed out to 12**** 10/10 with Bio, Adapt, Dead, Oc. Event to this day, it is still quite the ultimate crowd gun.

At this point, Xavier was finally getting tanky equipment, and I was finally able to successfully solo my own nm400 games. It certainly took long enough, but I finally had the right guns to do it. At the start however, because I didn't have the right kinda of bossing guns (mostly cause I was still sticking bio on everything I obtained that I liked), nm400 solo games were taking up to 40 minutes each - even on nmpods. It was certainly still as hard as singleplayer was back when my equipment was bad, but at least the rewards were somewhat better - at least for the games that spawned the right bosses, and not those stupid RNG-regurgitator-wicker-mech-non-savage-boss-pack-ticket-wasting-games.... - which still happen mind you.

About a year after Nightmare Mode was released, I obtained about as much alloy for the [BLACK] Jagdfaust as any other hard-core player would've for a Championship gun. Yes, the [BLACK] Jagfaust was the next gun on my list to obtain for Xavier, cause why have a super standard one, and not have a [BLACK] version of it? I didn't want a [RED] one though, cause it makes the gun look ugly. After having to craft it cause RNG was still being a *****, I then tried the two Jagds together. A 12**** normal Jagd, and a 10*** [BLACK Jagd] - funny enough, both were good in their own ways.

As of all of the following taking forever to complete: Augment rewards, Leveling to 100, Maxing guns, etc... I left my heavy to play every-so-often so I could then work on my assault character - to get him to level 100 and all of the above. Xavier is no longer my 'main character', but is in someway 'almost' complete.

It's been about a year once again since I crafted the [BLACK] Jagd and started coring it after the Feld was done. It's still not finished, and already I have crafted the newest dream gun - the [BLACK] S300. No, this time, a black gun does not have bio on it, this one is free of that. I broke free from my bio-play-style about a year ago to move on. It's a freeing feeling, but I no longer put bio on everything, cause I'm the Biosynthesis Expert - I know what it's good on, and what it is not.

This story ends for now at the point of which Xavier is now Level 100 with a [BLACK] Jagdfaust getting nearer to completion, and a newly crafted S300 waiting its turn.

Xavier's dream gun stats: Level 100 Assault=
 * 12**** Jagd - complete
 * 12**** 10/10 [BLACK] Feld - complete
 * 12**** 10/10 [BLACK] Jagd - 12**** 5/10
 * 12**** 10/10 [BLACK] S300 - 10***
 * next dream gun? Still thinking about it, but If the game is still kicking by the time I save enough for it, I will probably craft (if not already obtained before then) a [BLACK] Supermarine.

Upon creating this character back in 2014, at the time Xavier was only about level 30ish, the original intent was to have just a basic assault character with the same 'unique' design for skill set-up. Because, due to back then, I had no help, and anything that was going to tell me what to do, was the games descriptions and such. So unlike pretty much any player now days, I actually read the skill descriptions to have a build I wanted - not a build that everyone else was going to have (even though I didn't know at the time everyone else was going with high damage builds).

When Xavier obtained his first [RED] pistol, it was the first surprise of expense in SAS4, and so with the creation on the assault character, the plan was to only ever own a normal pistol, just so I could avoid having to spend money on ammo. It was very shortly after creating the character that he obtained his legendary Legacy Mustang. Sure, it was only 4** preauged with deadly and oc, but it was the mustang (shotgun pistol) - one of the best starter guns you could've had back then.

Typically of RNG, I was getting nothing on this character either, and worse still, this character got a normal shockfield and S300, both of which were low grade - and the reason it was worse is because Xavier NEVER got either of those in the standard variation. Up until the SP era ended, the Shocky, S300 and mustang were pretty much my assaults best guns - and don't ask about his armour...

Into the future, RNG was still not kind. The first [BLACK] thing my assault got I can't remember, but I know it was also not good. He did however get a 10*** Feld as did Xavier, but it wasn't until around the end of 2016, things started to really take off. Including the sudden urge of [BLACK] guns that Xavier wanted, that the assault didn't... Even to this day, my assault has better-faster tank armour than Xavier, which is atrocious, esp for how much pain Xavier went through, and how much I had grinded for stuff for him.

As time progressed and as the cores rolled in things were starting to look up for my assault. I leveled him to 100, completed the aug rewards and started to work on the masteries. I've been doing the masteries with Xavier too, but it just takes too long, esp as I don't play as often now as I did, it seems to take forever.

Onto the goals and such. Unlike Xavier, I kept my assaults starter Zarmtech weapon - I did keep Xavier's Z-5 for a time, but I had the time come to me for when I had to sell it (for nothing) because of the annoying gun slot limit that was quite harsh back in 2014. My favourite of the Zarmtech weapons is the Z-1, and after a long and hard think at one point in 2015, I took it upon myself to LEGITIMATELY max core a Zarmtech gun to 12**** 10/10. Although I knew others had done the same, but no one will have done it the 'proper' way (grinding for the cores, not just buying/hacking them) or with the same augments. This was during my old biosynthesis play style stage, so it did have biosynthesis put onto it. This long and tiring project took about as long to do as it took for me to level Xavier to level 100. I got it done in the end though. Although there were rumours that you could max core a gun over 10/10, I did attempt it, but I wasn't fully informed of how to do the procedure properly, and I could not max it to 11/10 - not like it matters though, I was happy enough to have completed it to the original intended 12**** 10/10 anyway. The project was a massive 30 core total - much more than probably anyone would spend on any item in the game, esp with cores.

As my assault was by then the main character, and I was grinding away at NM getting as much alloy as possible (all alloy is spent on crafting cores for this character), very soon after completing the Z-1, I moved straight onto the Mustang. Yes, the Legendary Legacy Mustang is getting a maxing too! It hadn't been all that long, but I had managed to get it from 4** to 10**** already, which back then meant it only had 12 cores left till it was maxed.

At around the time of the first Global Event, it was probably one of the best things in my opinion to be added to the game, although, the rewards kinda sucked and NK kinda canned it after the 3rd round (it rarely happens now). But due to the second round screwing up due to the lack of knowledge of how hard the kill goal was, and cause the rewards that time also screwed up, NK rewarded everyone with a 'Win 1 game in the Contracts to earn the Compensation Reward'. It was quite the bonus too - a free black key, black box, a couple of nanos and some other goodies. Xavier got trash typically, but the unexpected happened, and my assault got a 8*** [BLACK] Hornet from the compensation [BLACK] Box. Although it was obtained during the biosynthesis stage, I did not put bio on it - cause it's a hornet, why would I?...

Even till now, it's not my assaults best gun, but with the odd super crit, it is the easiest to solo with in NM. The last few [BLACK] boxes my assault has opened though were not making me happy though, cause not only were they not high grade level 100 guns, but they were ones I was hoping Xavier would get, such as one of the latest; 9*** Supermarine.

That's the basic story of my Level 100 Assault, who is still grinding away those masteries, and savin' up for those cores. Assaults's dream gun stats: Level 93 Medic=
 * 12**** 10/10 Z-1 Assault - complete
 * 12**** 10/10 Legcay Mustang - 12**** 1/10
 * 12**** 10/10 [BLACK] Hornet - 8***

Very shortly after creating my assault, I decided I would create a medic too. When I first started with this character it was an amazing evolutionary discovery for me to find out how amazing this type of character could be. Able to self heal on the go? How could I resist, and I often questioned myself, "why did I not start with this character?"

Unfortunately though, this character who was also playing SP suffered the same fate as the other characters and was not obtaining anything worth while, at least not until around level 30 when he got his 10*** mustang which was unfortunately pre-augged with bio (although at that time I thought it was marvellous that it was pre-augged with that). I kept the Z-2 for sentimental reasons, but nothing was good not at least till nightmare mode came around.

As I levelled this character, I was putting as many points into whatever I thought worked best, a couple of points into medkits, a few in toughness, 1 in bio bomb, 2 in bad blood, and 1 in pay grade. These helped but I was more into trying to upgrade the medkits, and I did at least up to level 12 which would heal roughly 2000hp per pack (which for SP was just enough for how much energy regen I had). After that I looked through the medic specific skills, and noticed quite a few of them were MP based, and so I decided I would never put any points on them cause I thought back then I would never play MP. The one skill I was intrigued by however was the Zombie Antidote skill, and it worked wonders for me, and so for the next stage of my medic I spent every point I could grab on upgrading this skill to the max of 25 (although back then I thought there was no limit to points or levels - finding that out was rather disappointing).

There ins't as much to say about this characters life (mostly cause I don't remember it all) through out levels 30-60 cause not much happened really, although when Nightmare came around, once again my medic was also not having much luck finding or obtaining anything. The first black item however was a pretty shoddy [BLACK] 6*** MPG cause at the time I was using a 10*** [RED] one, however soon after that my medic also got a [BLACK] 10*** Feld - what a coincidence that is, all three of my NK characters who play nm get the same graded [BLACK] crowd gun. This Feld of which I also did core cause even to today it is still the best gun in my medics loadout. I did actually put two cores into the mustang before I got the feld, but that was mostly by impulse and a lack of impatience to getting a good gun. Since then however I have only managed to get it to 12**** 3/10 with deadly, cap, adapt and oc. Not what others recommended but it certainly gets the job done for what I need and does not have bio on it, cause it doesn't need it.

Since I stopped playing regularly, for this character I have bee working on the masteries, levelling to 100 and just waiting for more cores and moeny to come through so I just complete everything for it before it reaches level 100. Recently thought my medic did obtain a 7*** [BLACK] Hotspot (something my heavy actually wanted once again...), and although it is not top grade it is pretty good against bosses in nm - a little slow but gets the job done. This will be next on the list for maxing unless my medic gets something better before I finish with the Feld.

These are what my medic is currently working on

Medic's dream gun stats: Experiment Characters=
 * 12**** 10/10 [BLACK] Feldhaubitz - 12**** 3/10
 * 12**** 10/10 [BLACK] Hotspot - 7***
 * 12**** 10/10 [BLACK] Mustang - Waiting to craft

Testing tabbers

Kongregate Characters
Expand-->= Super Tank Medic= Suicide Medic= Melee Assault= Super Tank= Melee Medic=

Future Characters
Expand-->= Concussion Heavy= Basically what this character is suppose to one day become is a speed tank that uses the fastest firing guns with maxed Concussion. Melee Heavy= The same concept as the Melee Medic, but using brute strength - which is probably a terrible design for a character, so I'll probably change this one, and leave the skill just to be tested on the Experiment Characters. Max Damage Assault= Your typical max damage assault character -25 adren -25 kill spree -25 dead force -25 crit

Characters Stats and Goals
Expand-->= Overall Goals= Obtain a consecutive daily reward streak of 1000 days in a row - [Completed]

Complete all [BLACK] Gun and Armour collections on both accounts. - [In Progress]
 * NK:
 * Pistol 0/4
 * AR 3/15
 * Shotgun 1/5
 * Sniper 1/4
 * SMG 4/9
 * Special 2/3 - Shredder remaining
 * RPG 6/7 - Lonestar remaining
 * LMG 6/10
 * Helmet 5/11
 * Vest 6/13
 * Gloves 5/11
 * Pants 4/11
 * Boots 4/11

NK Heavy= NK Assault=

NK Medic=

Experiment Characters=

Expand-->= Speed-Tank Medic=

Suicide Medic=

KnifeEmOndInstantKil=

Super Heavy=

Melee Medic=

......[This page will be updated again soon]