User:Razgriz Ghost

1= 2= 3= 5= ______________________________________________________________________________________

YOU LOST THE GAME.

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My internet connection is terrible, so if you send me a message, I may not receive it. If that happens, apologies.

(I actually have the Caffeinated achievement on certain wikis, including this one... but my family will usually scold me for it afterwards as I usually stay until near midnight)

Admin note: I only came here for the Devoted badge; you can permaban me after that if you want, but remember to not send me a message. Screw that; the community here is cool, and I like talking to you guys.

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Note: I see a Mission 9 in the game files. You rock, NinjaKiwi. It takes place in/near a snowy factory/lab/industrial building, and is more old-fashioned than the other missions. Much outdate.

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So, after multiple requests I have finally put up a list of things I like and dislike. So here goes:
 * 1) Assault Team: Got nerfed in every way possible; they now die really easily even when maxed out, get left behind on trains and can't even open doors anymore. They also love the sensation of running into hordes of zombies and refusing to ever bring a rocket launcher.
 * 2) Assault Team (legacy): Tanking hits from Savage Wickers while obliterating a large number of Apex zed must be fun.
 * 3) Sublight COM2: Fully automatic sniper rifle (oh yeah, Hornet) with massive crowd control. Heavy duty, general purpose.
 * 4) Vaccine: Excellent storyline for this one, with the best XP rating, and working against time helps.
 * 5) HIKS S300: After finally getting this gun, I killed a Necrosis flawlessly with it.
 * 6) Knife: (cue heavenly music) Close Quarters Combat... the single most powerful weapon in any SAS Zombie Assault to ever exist...
 * 7) Critical Mass: Pretty decent, not creative but still unique. Nice design, too.
 * 8) CM Supernova: Per above.
 * 9) CM Zeus Exclusion Zone (legacy): Per above.
 * 10) Zombie Mech: 10x Savage Necrosis? Grab the heaviest weapons in the stash, kill them in a slow, messy battle. 1x Zombie Mech armed with a Flamethrower and Missile Launcher? Your Assault Team gets wrecked. 2x Zombie Mech? SCREW EVERYTHING! RUN!!! 1x Savage Zombie Mech Elite Extra Fast with an ultra-deadly Flamethrower and a Missile Launcher that kills you in one hit? Wait, is that even possible on singleplayer?
 * 11) T-102 Jagdfaust: Probably the most badass rocket launcher ever built in a video gaming. I mean seriously, a charged glowing energy rod which bursts into a wave of electricity? That needs to be made in real life. (I should do that!)
 * 12) Flamethrower: Because why not? It handles Nightmare pretty much perfectly even on solo. (I would've beaten a mission flawlessly with it were it not for those bastards who condemned me to Vaccine) Let's face it: No matter how much you prefer other weapons over this, it is hard to deny that the Ronson WP Flamethrower is the best gun in the game. In addition, there can be no argument to the fact that the Mark V Flame Turret is the best turret in the game.
 * 13) M41-A: Seriously guys, please show some love for SAS:ZA3... The M41-A was one of the most broken weapons in the entire game, and it remains my personal favourite due to its usage in AvP.
 * 14) Regurgitator Spam: It's hilarious breaking open the Boss Egg to hear a TON of groans, followed by some of the bosses dying before you even realise what you're facing. Seriously, who doesn't love mass killing all the bosses?

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 * 1) The VIP: The next VIP mission should feature him getting killed when a Savage Zombie Mech destroys his car.
 * 2) Striker Fanboys: More annoying than people who simply abuse the Striker, and much worse than the rifle itself.
 * 3) Also Sublight Fanboys: Per above.
 * 4)  RIA 20 Striker: Quite overrated, and it appears too often. It's Thermal. . It's a battle rifle... It's not that it's bad, it's that I don't like its nature.
 * 5) Pay Grade: Not worth it.
 * 6) Hard Thorn: Promethium Boxes curse me with 10*** Hard Thorns. These guns are useless. I repeat. Useless. YOU HEAR ME?
 * 7) CM 307: I got a 10***, I sold it in favour of the Z-2 LMP. Point made.
 * 8) Teknoboom Flugkörper: Too overrated. This thing sucks. Actually, post-patch, this is quite good.
 * 9) Heavy: Too often, I am stuck on low health with nothing capable of regenerating my health. Sure, you may have Die Another Day, but that's just it - it delays your death. Hardly worthwile - nothing out there which is currently capable of one-hit killing either me or my Medic; not even a Savage Regurgitator. I still dislike it, but at least it no longer sucks.
 * 10) Ninjakiwi, Wikia, Treyarch, and anybody else who may have done so: Yes, I hate you for resetting my streaks. Screw you too.
 * 11) DoT-dependent Weaponry: No, I don't count the Flamethrower as DoT-dependent.
 * 12) Memory Leak: Seriously, this game has consumed over 10 gigabyte-hours of RAM per hour of gameplay. That's a lot of raging. And it turns out to be the game's fault here.

Sigh, one of my friends asked me to make a dream loadout on Skype, so here I go. I'll make a few:

My Team is Smarter than Me: Z-1 Assault, HVM 001 | Adrenaline 1, Assault Team 25.

Cleanup Soldier: Sublight COM2 (Overclocked, Deadly, Adaptive), HIKS S300 (Deadly, Tenacious, Race Modded), Mustang (Race Modded, Deadly, Pinpoint) | Shotlite Hummingbird H/P1, Rubicon Power Assist, Titan IDS 01, Titan MEM Sprint | Assault Team 25, Adrenaline 25, Fast Movement 15, Killing Spree 15, Fast Reload 15, Field Supplies 3, Close Quarters Combat 1, Stim Shot 1

Derp Teamplayer: Z-2 LMP, HVM 001 | Medkit 25, Final Farewell 25

Alpha Virus Tank: Ronson WP Flamethrower (Deadly, Overclocked, Adaptive), 1887 Shockfield (Deadly, Race Modded, Adaptive) | Full Spaceskin Suit | Close Quarters Combat 25, Health Regen 25, Stim Shot 25, Fast Reload 25

CDM: Custom Teknoboom Assault Rifle, T-102 Jagdfaust (Deadly, Overclocked, Adaptive) | Fully Custom Teknoboom Suit | Fully Custom Skillset

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My soldier names are:

ZOMG: Odin (mildly tanky Assault), Gyges (third created soldier, derp Heavy), Kottos (bossing Assault)

DDT: Raven (my brother created this speedy Assault), Delta (speedy solo Medic), CDM (incredibly fast Assault; I'll literally cry if any of you get this guy's reference)

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A list of rare weapons I have obtained (in order of first appearance):

Poison Claw: II IIIIIIIIIIIIIIIII

Sublight COM2: IIIIIIIII I IIIIIII

Trailblazer: IIIIIII

HIKS S300: IIIIIIII

T-102 Jagdfaust: IIIIIIIIIIIIII III IIII (TWO IN A ROW! 20:19, June 22, 2015 (UTC))

Hornet: IIIIIIIIIIIIIIIII

Supermarine: IIII II IIIIII

HVM MPG: IIIIIIIIIIIIIIIIIIIIII *

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A list of [BLACK] weapons I have obtained: ______________________________________________________________________________________
 * RIA T7 9***: 3rd February, 2015 21:07, Delta
 * CM 307 5***: 17th October, 2015 20:57, Odin (I seriously did not intend to open that box, the game sadly bugged out and automatically opened it after recovering from a freeze)

The only useful things I've ever got from a Nantonium Strongbox was an 8*** Hornet (Pinpoint 4/Piercing 4 on Kottos, at Level 32 at 21:03 on 22/02/2015) and a 10*** Sublight (at Level 51 at 18:59 on 21/07/2015). Promethiums and Iridiums are much better. Molybdenums for the Sublight.

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 * The two T-102 Jagdfausts came as one last Promethium from Pods (2 Piercing), along with the first DR Promethium (Deadly 2, Adaptive 2). Both were 4** from Delta. Delta also has a blank 3**.
 * Yeah, when getting that Sublight I was squealing like a little fangirl, even more than when I got the regular Sublight, HIKS S300, Hornet, and even Jagdfaust. Actually, I was fully expecting a Black Key, but it's fine.
 * Yeah, I'm aware that my Facebook profile is visible on my images. Don't worry.
 * I've met a Trident hacker.
 * I've also met Rohan Sharpe Anforth. Sadly, the entire lobby died in the first Pods area.

My opinion on most things: ______________________________________________________________________________________
 * Pistols: Generally awful. I won't even cover them more than that.
 * R55: It's... an SMG.
 * R65-a: Haven't used it much, but I don't terribly like it. Not much comment.
 * R70: Useless.
 * Poison Claw: Biosynthesis seems awkwardly appropriate for this.
 * Raptor: I actually quite like it for its high-damage burst-fire nature, but it consumes a LOT of ammo.
 * Gigavolt: Useless until augmented, at which point it becomes insanely powerful.
 * DSC: Terrible.
 * Para: Stop taunting me with RIA 20's. That said, I actually liked the version for whatever reason.
 * Striker: I rage.
 * Planet Stormer: I actually liked this, but only because I got a first 10*.
 * Titan: Per above, but because I got a 10** on CDM.
 * Starburst: Never used it, but I like its fire signature.
 * HVM 005-G: I just hate this.
 * Mixmaster: I used to dislike this, but it's actually quite good.
 * Sublight: My favourite thing in the game, hands down.
 * Z-1: Bar the hefty movement penalty, I like this thing quite a lot. Sadly, its pierce is quite frank.
 * Heartburn: Useless.
 * Hard Thorn: I raged the last time a Promethium gave me a 10***. Believe me, I tried. I tried this gun. It was found guilty. They sentenced it to 2 years of banishment from Strongboxes. Then I got a 5*** with Capacity...
 * HIKS S300: You can't Overclock it...
 * Hornet: Needs Adaptive Overclocking.
 * RIA 50: If only this had more power when upgraded. It's awful until Overclocked.
 * CM 800: Quite terrible.
 * HVM 004: You put Adaptive on it, it's good.
 * RIA T7: The sole exception to the SMG Rule, this gun is powerful for quite the while. Also, it was my first Black weapon.
 * RIA 30: I like it, and I like it even more for having the name "Strikeforce".
 * Stripper: It sucks that "this is the best gun in the game".
 * Shockfield: Nice and powerful. I'm not going to go ranting about its 5 clip, nor praising its damage.
 * Tempest: No, I seriously don't want another shotgun with 1 pierce. GTFO. This weapon is particularly interesting due to its power over the HT. It's horrible when stock, but it becomes very versatile with its augments, as you have several different configurations that work for different playing styles.
 * SMGs: If it's an SMG, sell it, regardless of all other factors.
 * LMGs: If it's an LMG, consider whether or not you're Heavy and it's 10***, then sell it.
 * Tombstone: This is actually not a bad weapon! It has a cool firing sound and decent DPS.
 * MPG: I liked it until its nerf. Then I had to sell every MPG I had and insult NinjaKiwi.
 * Jagdfaust: Second best gun in the game, but this wins for being unique, and electrical. And a Jagdfaust.
 * Feldhaubitz: I'd have preferred a Feldhaubic, but oh well. This thing is... alright.
 * Gebirgskanone: Derpy, but slightly effective. If there was a second D-augment, I'd give a 10**** the DEAD augment configuration, but as I don't think there is, I'll pass.
 * Luftplatzen: It works, but only sometimes. The hitbox is too small in my opinion. So's the clip.
 * HIKS 3100: I fired one shot from it, I sold it. How it's a bossing weapon I will never know.
 * Lone Star: A heavy grenade launcher? *sells*
 * Flamethrower: Insanely powerful, and even more so since you can easily get a high-grade one.
 * Shredder: Less than brilliant.
 * Hotspot: Per above, better with Piercing.
 * Assault Team: Was good until its nerf. Then it sucked. At least it's immune to floor traps.
 * Antidote: Very good, actually.
 * Orbital Strike: If there was an aircraft/spacecraft visible I'd like it. As there isn't, I don't like Heavy.
 * Assault: Great.
 * Medic: I accidentally typed "Great" as the title. Somewhat less than brilliant, since I mostly play solo.
 * Heavy: I guess I owe it for Nightmare mode, as it's actually pretty good with Heavy Gear in the 99% immunity build.

Mental Note ß: Bismillahirahmanirrahim ______________________________________________________________________________________

A bunch of other stuff will be put here instead of my having to needlessly generate a profile on the SAS Conception Wiki. ______________________________________________________________________________________
 * Custom Soldier Idea.
 * Ultra Weapons.

More trivia: ______________________________________________________________________________________
 * You should not put Tenacious on a weapon, unless it's a DoT-focused one.
 * Thermal weapons are the best, Energy weapons are the most versatile, Chemical weapons are the loneliest.
 * There are no toxic firearms in the game. All chemicals thus far are corrosive.
 * I have no life.
 * I am often mentioned to have a Cockney accent.
 * The last letter of my name is often removed even when talking to me in real life.
 * My surname is incorrect.
 * Message me if you want to meet me on PSN, Facebook (if I know you well enough), YouTube or deviantART.
 * I know 57 digits of Pi, 39 of Root Pi, 31 of Root 2, and 24 of the Golden Ratio.
 * Most of my guns come pre-auged with Overclocked, with the exception of the Flamethrower which spends 137% of its time coming with Biosynthesis. The two clean 10*** Flamethrowers I have are OPAF.

Even more trivia: ______________________________________________________________________________________
 * I am extremely defensive. It's also extremely easy to provoke me.
 * Swearing is exclusively reserved for when I misdeal.
 * I am actually really good at poker.
 * I am almost ambidextrous.
 * I play airsoft a lot. I really can't see why almost every character in CoD and Battlefield has a left aiming hand.
 * It's impossible to determine my nationality, because next to none of my relatives have countries in common until the fourth generation.
 * More than one person has noted that I hate everything in my "life".
 * The one really frustrating thing (besides crappy Nano's and Level 100 hackers disconnecting on you) is the continued death due to game freeze. I cannot tell you the number of computers I've wrecked since SAS:ZA4 came out.

A list of augments I would put on each gun (if worthwhile at all): ______________________________________________________________________________________
 * Pistols: Deadly, Piercing, Adaptive. (Capacity)
 * R55: Deadly, Overclocked, Adaptive. (Pinpoint)
 * Raptor: Deadly, Adaptive, Overclocked. (Piercing)
 * Gigavolt: Piercing, Deadly, Overclocked. (Adaptive)
 * Striker: Adaptive, Piercing, Deadly. (Pinpoint?)
 * Mixmaster: Deadly, Overclocked, Adaptive. (Pinpoint)
 * Sublight: Overclocked, Deadly, Adaptive. (Pinpoint or Skeletonized?)
 * HIKS S300: Deadly, Tenacious, Adaptive. (Pinpoint)
 * Hornet: Overclocked, Deadly, Adaptive. (Pinpoint)
 * Stripper: Tenacious, Overclocked, Deadly. (Pinpoint?)
 * Shockfield: Deadly, Adaptive, Pinpoint. (Piercing)
 * Shockfield (legacy): Deadly, Race Modded, Adaptive.
 * Tempest: Deadly, Overclocked, Piercing. (Adaptive)
 * Jagdfaust: Overclocked, Adaptive, Deadly. (Enlarged)
 * Feldhaubitz: Deadly, Adaptive, Overclocked. (Enlarged)
 * Gebirgskanone: Deadly, Enlarged, Adaptive. (Probably Overclocked)
 * Luftplatzen: Deadly, Overclocked, Adaptive. (Enlarged)
 * HIKS 3100: Deadly, Overclocked, Piercing. (Enlarged?)
 * Lone Star: Deadly, Adaptive, ???.
 * Flamethrower: Overclocked, Adaptive, Tenacious. (Deadly)

Sublight vs Hornet wars are the bane of advanced players. Personally, I think the Hornet is much better, but I still prefer the Sublight due to its symbolic meaning. The Hornet, in my opinion, is too unbalanced against the Sublight, especially in its upgraded forms, only having more expensive ammunition. So, to be honest, the Sublight should be buffed in some way to make it more of a matter of playstyle rather than the case of one weapon being better than the other. Some suggestions include: ______________________________________________________________________________________
 * COM2 rounds penetrate shields.
 * Hornet receives a RoF buff, but the Sublight receives a massive damage buff (eg. to 4500 Black).
 * Sublight rounds don't have to actually hit an enemy to harm them.
 * Sublight rounds deal splash damage around each zombie hit.
 * Hornet becomes semi-automatic.
 * Hornet gets a pierce nerf.
 * All full-auto weapons get a maximum critical chance, to place political pressure on the Hornet.

A list of legacy weapons I have acquired over time. I have, or shall, give each of these weapons a name. ______________________________________________________________________________________
 * 9*** Strikeforce : Lodestar. Because Strikeforce relates to Black Ops II.
 * 7** 1887 Shockfield: Shocky. (Really original, I know)
 * 5* Sublight COM2: "Old Glory". (A gun so big it overlaps the buy button)
 * 10** CM Gigavolt: Electra.
 * 9*** Black RIA T7: Aces.
 * 8*** Mixmaster: Duality. (Because it fires two streams of beautiful energy pulses)
 * 8** T-102 Jagdfaust: Schwarze.
 * 10*** Ronson WP Flamethrower: Hellfire.
 * 10*** CM 440 Titan : Commodore. (Sold)
 * 10*** Sublight COM2 : Rail Gun.
 * 10*** Mixmaster: Second Duality.
 * 3** Mustang: Miracle. (Because CDM obtained it at Level 37 from a Steelie, which I would've thought was impossible. Sold)

To note:

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 * At Level 47, a Nantonium can give a 10*** Sublight COM2. At Level 51, it can give a 10*** Sublight.

Yeah, the Wiki Counter punished me by error. RIP Sanity (2016-2016). ______________________________________________________________________________________

My list of friends: ______________________________________________________________________________________

Sign here if you want to by typing a message along with ~.
 * Ghostwolf18 (talk) 17:16, August 22, 2015 (UTC)